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This patch has been submitted for Steam and Android. The iOS version will be submitted tomorrow and should be available within 48 hours. - Cooking buffs that grant bonus favor after battles now also work with battles spawned by the 'Strife' punishment. - Battle fatigue now forces at least 1 damage to be dealt to creatures when they take damage. The goal of this change is to ensure that players don't always feel compelled to forfeit fights in "stalemate" battles. - Nemesis bosses can no longer spawn after defeating another Nemesis pack. - Another attempt to fix an issue that prevented some players from being able to obtain a Cloud ID. - Mimics can no longer spawn in boss rooms. - Nemesis packs now count as normal enemies when the 'Strife' punishment determines whether or not to spawn a new pack of enemies. - God side quests should now be granted at the appropriate times. - More touch control improvements and bug fixes. - Significantly reduced battery consumption on mobile devices. - Fixed a bug with the 'Phantasm' trait that caused the gems it granted to cost mana. - Fixed a bug with the 'Break the Cycle' trait that prevented it from working if more than 3 enemies were present. - Fixed a bug that could sometimes prevent sun, moon, and arcane spheres from spawning in Eternity's End. - Fixed a few instances that could cause players to receive negative experience points at extremely high levels.
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