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VERSION 2.3.0: - New Upgrade: Improved Altar of Blood - Stubbornness. Most dialog will no longer be displayed in realms. - New Upgrade: Improved Altar of Blood - Poverty. The effects of your Cards are ignored. - New Upgrade: Improved Altar of Blood - Arrogance. Artifacts' traits are ignored. - New Upgrade: Improved Altar of Blood - Agnosticism. Spell Gems' automatic casting properties, such as 'Cast When Hit', are ignored. - Added a new option to the options menu: Compact Task Display. Enabling this option causes tasks to be written in shorthand, which will free up screen space. - The last item filter you selected for each category will now be saved, and will be the default selection even when you save/reload the game. - Significantly increased the amount of energy required to complete mission rituals (most were doubled). - When re-fighting Shackler in a Nether Realm or for a task, the Evernight Shade has been replaced with a Drifting Shade to make this fight much less tedious. - Charms now always spawn 5 packs of enemies, and each pack always contains 6 of the charm's respective creature. This change ensures that you can spawn a Nemesis Boss with only one charm. - Increased the cost to create a charm from 1000 Brimstone to 10000 Brimstone. Not like you were using your brimstone for anything else. - Increased rewards received from completing tasks. - Changed the "Delirium" trait: After this creature takes damage, it gains Intelligence equal to 30% of the damage it took. Previously, this trait was just a significantly better version of the "Expansion" trait. - Certain upgrades are no longer available before prior upgrades are completed. For example, you can no longer acquire the tier 2 Transmuting upgrade before acquiring the tier 1 Transmuting upgrade. - The game is now saved immediately after using a sigil. - Fixed a crash related to the "Black Hole" spell. - Fixed a bug that caused buffs to persist through death. - Fixed a bug that could cause "Explore" missions to grant 0 experience points at extremely high levels. - Fixed a bug that still caused potions to be able to give debuffs to players in Refuge of the Magi. - Fixed a bug that sometimes caused enemies to appear completely invisible in battle after they're resurrected. - Fixed a bug that could cause creatures to have lower Gene Strength than intended if the parents had extremely high stats. - Fixed a few more bugs that could cause touch controls to temporarily disappear when looting items. - Fixed a bug that caused Avatar mana to be incorrectly manipulated by certain traits. - Fixed a bug that caused components and granite to be removed from the player's inventory if they tried to create a Key to challenge a god, even if the player didn't have all the required components. - Fixed a bug on mobile devices that could cause the player to be thanked an excessive number of times for purchasing skins. - Fixed a bug that caused sigils to grant more resources than intended if they were used in realms.
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