With Defragmented releasing tomorrow, we decided to take a look back on where the game has been throughout development. It originally began as a very simple prototype in which box-men tossed green spheres at other box-men. Development Timeline Album We grabbed some of the screenshots we took while working on the game over time and compiled them in this progress album. Most of the old screenshots look pretty ugly, but that's just how game development works. We're very happy with how far the game has come. Every project starts somewhere! As planned, Defragmented is still releasing tomorrow at 12PM PST (3PM EST). See everyone then! -Dave
[ 2016-02-11 20:07:58 CET ] [ Original post ]
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- Defragmented [2.91 G]
- New World, Bad Blood: Explore the neon city of Entropolis and uncover the conspiracies that lurk within its walls. Museum curators, rogue police agents and benevolent scientists struggle to enforce their world views... but who can you trust?
- RPG character progression: Play as three different classes as you shoot, loot, and repeat at lightning speed. Multiple skill trees let players craft personal characters for a challenging end game.
- Super fast-paced combat: Health points are precious in Defragmented! Players will need to plan their attacks ahead of time. Make use of unique class skills and item loadouts or meet certain death.
- Synthwave soundtrack: Pulse-pounding beats from a diverse group of electronic musicians. Includes artists from works like KUNG FURY, Far Cry 3: Blood Dragon, Hotline Miami 2 and original Defragmented music.
- Procedural loot and combat: Collect procedurally-generated futuristic guns and gadgets. Enemies change their weapons every time you replay a level, forcing players to switch up strategies.
- Destructible environments: Entropolis is not stationary. Tactical cover can be shot through, knocked over and blown apart - keeping players and enemies on the move.
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel Core HD 4000
- Storage: 3 GB available space
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