Defragmented
Glass Knuckle Games Developer
Glass Knuckle Games Publisher
2016-02-12 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(21 reviews)
The Game includes VR Support
Version 1.0.5 UpdateCameras, cameras, cameras. They're a tough thing to get right in any game that requires quick reactions over long distances. Titles that require you to react quickly to far-off objects tend to be First-Person Shooters or RTS/Strategy games. Both of these genres have somewhat standardized camera controls that players have come to expect. Top-down shooters have always had varying opinions on ideal camera controls. Balancing usability with freedom of control is a very tricky subject.
In the last update, I re-worked the secondary "3rd-person" camera to be somewhat closer to a top-down view with a lot more visible range. In this update, I'm addressing the 'look' functionality of the basic top-down camera. Instead of alternating camera angles or locking to a point, it will now retain it's top-down properties and move towards the look point. If the player strays too far from that point, it will keep the point a constant distance from them to achieve maximum visibility. We feel that, overall, this is much better then the previous iteration. Please, let us know what you think in the comments or the forums!
Gameplay Changes:
- The 'look' functionality of the basic top-down camera has been completely revamped.
- Looking at a point will now retain the top-down view and simply focus on the new location.
- Moving outside of the camera's look range while focusing on a point will cause the camera to follow the player while still retaining the set distance.
- Gamepads pressing the look button will now always focus at the maximum distance from the player's direction (instead of a set distance that was somewhat obscure).
Fixes and Improvements
- Camera look speed has been increased slightly.
- Enemy turn speed has been reduced slightly. This is the difference of fractions of a second, but it looks/feels better.
-Dave
[ 2016-02-29 19:53:23 CET ] [ Original post ] Defragmented is a lightning-fast cyberpunk action RPG. Unravel a power struggle for the future of evolution through strategic combat, unique character classes and a pulsing synth soundtrack.
Welcome to Entropolis – New World, Bad Blood.
- New World, Bad Blood: Explore the neon city of Entropolis and uncover the conspiracies that lurk within its walls. Museum curators, rogue police agents and benevolent scientists struggle to enforce their world views... but who can you trust?
- RPG character progression: Play as three different classes as you shoot, loot, and repeat at lightning speed. Multiple skill trees let players craft personal characters for a challenging end game.
- Super fast-paced combat: Health points are precious in Defragmented! Players will need to plan their attacks ahead of time. Make use of unique class skills and item loadouts or meet certain death.
- Synthwave soundtrack: Pulse-pounding beats from a diverse group of electronic musicians. Includes artists from works like KUNG FURY, Far Cry 3: Blood Dragon, Hotline Miami 2 and original Defragmented music.
- Procedural loot and combat: Collect procedurally-generated futuristic guns and gadgets. Enemies change their weapons every time you replay a level, forcing players to switch up strategies.
- Destructible environments: Entropolis is not stationary. Tactical cover can be shot through, knocked over and blown apart - keeping players and enemies on the move.
MINIMAL SETUP- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel Core HD 4000
- Storage: 3 GB available space
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