As we continue rolling along, we're always on the lookout for more ways to improve the game for everyone. While games obviously cannot appeal to all demographics, we do have the tools available to add in optional features for a wider audience. In this vein, the next major update will bring the introduction of "Traditional" mode. In character creation, the player will be informed of two modes that will considerably affect combat for that profile. Choosing "Defragmented" mode will play exactly as the game does now. However, "Traditional" mode hearkens back to old-school Action-RPGs where both players and enemies can soak up loads of damage and let the numbers game play out. This provides a less stressful, more tactical experience - as opposed to the current lightning-fast gameplay. This new mode should feel more familiar (and less punishing) to long-time ARPG fans. Of course, we also have some smaller changes that will be released with the new version as well. Some tweaks to healing items and Deal-EO World leveling - to name a few. We plan on releasing Version 1.2.0 on Monday, March 21st sometime in the afternoon EST. Stop by then for full patch notes! -Dave
[ 2016-03-19 23:00:36 CET ] [ Original post ]
As we continue rolling along, we're always on the lookout for more ways to improve the game for everyone. While games obviously cannot appeal to all demographics, we do have the tools available to add in optional features for a wider audience. In this vein, the next major update will bring the introduction of "Traditional" mode. In character creation, the player will be informed of two modes that will considerably affect combat for that profile. Choosing "Defragmented" mode will play exactly as the game does now. However, "Traditional" mode hearkens back to old-school Action-RPGs where both players and enemies can soak up loads of damage and let the numbers game play out. This provides a less stressful, more tactical experience - as opposed to the current lightning-fast gameplay. This new mode should feel more familiar (and less punishing) to long-time ARPG fans. Of course, we also have some smaller changes that will be released with the new version as well. Some tweaks to healing items and Deal-EO World leveling - to name a few. We plan on releasing Version 1.2.0 on Monday, March 21st sometime in the afternoon EST. Stop by then for full patch notes! -Dave
[ 2016-03-19 23:00:36 CET ] [ Original post ]
🎮 Full Controller Support
- Defragmented [2.91 G]
- New World, Bad Blood: Explore the neon city of Entropolis and uncover the conspiracies that lurk within its walls. Museum curators, rogue police agents and benevolent scientists struggle to enforce their world views... but who can you trust?
- RPG character progression: Play as three different classes as you shoot, loot, and repeat at lightning speed. Multiple skill trees let players craft personal characters for a challenging end game.
- Super fast-paced combat: Health points are precious in Defragmented! Players will need to plan their attacks ahead of time. Make use of unique class skills and item loadouts or meet certain death.
- Synthwave soundtrack: Pulse-pounding beats from a diverse group of electronic musicians. Includes artists from works like KUNG FURY, Far Cry 3: Blood Dragon, Hotline Miami 2 and original Defragmented music.
- Procedural loot and combat: Collect procedurally-generated futuristic guns and gadgets. Enemies change their weapons every time you replay a level, forcing players to switch up strategies.
- Destructible environments: Entropolis is not stationary. Tactical cover can be shot through, knocked over and blown apart - keeping players and enemies on the move.
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel Core HD 4000
- Storage: 3 GB available space
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