As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday!
TARGETED MISSIONS
- Targeted Missions have been added to the game - Targeted Missions can be taken after completing any chapter (from the Mission Select menu) - Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion - The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode - Every mission in the game has received a bonus intro cutscene for it's Targeted Mission
DIFFICULTY TIERS
- New tiered difficulty system - Painless mode is slightly easier - Normal mode remains the same - Hardwired mode is broken down in to 5 tiers of difficulty - Each difficulty tier raises/lowers enemy level by 4 - Each difficulty tier affects numerous factors like rare item drops - Each difficulty tier also modifies Deal-EO World item levels/prices
ULTIMATE ITEMS
- New Ultimate (red) items - Ultimate items are stronger than any other item class - Ultimate items drop very rarely on the final two tiers of Hardwired mode - Ultimate items drop slightly more often on the very last tier of Hardwired mode - Ultimate items are available in the fully upgraded Deal-EO World on the final two tiers of Hardwired mode - Ultimate items are bought/sold using Deal-EO Coins, not credits
TALENTS*
- Talents for all classes have been completely reworked - The majority of talents have received very large improvements - Talents now have a much larger impact on the game and how it can be customized
CAMERA
- Secondary (isometric) camera has been removed from the game - The camera swap button now switches the top-down camera between free and locked rotation - Locked rotation is the default camera as it has previously behaved (90 degree turns) - Free camera can be rotated smoothly when holding the camera buttons - The last used camera state will be preserved in save data
ENEMIES*
- Enemies now have miniature health bars with exact numbers over their heads at all times - Enemies now notice bullets flying past them - Enemies now notice corpses in their vicinity - Tutorial enemies can now drop ammo and credits, but not items
FLOATING TEXT
- Floating text (and numbers) have been added to numerous interactions - Damage numbers will now fly off of their respective targets - Critical numbers will appear in differently colored text - Dodge messages now follow similar floating text patterns - Additional floating text has been added for things such as ammo, credits, and more
OTHER LOOT
- Any credits earned past the cap are converted to EXP at a 100 credits to 1 EXP ratio - Credits, ammo, and Deal-EO coins will automatically be looted when walked over (after a very short time) - Credits, ammo, and Deal-EO coins can still be manually looted immediately
UI
- Various UI improvements and polish - New UI colors for a more cohesive look
PARTICLES
- Active buff abilities now create particles for their duration - Active damage abilities now create particles showing their area of effect
MISC CHANGES
- Average gear level has been added to the main Terminal menu to track progress - Better audio visualization in the backgrounds of levels - Empty guns will now automatically reload (if possible) - Various minor optimizations and performance improvements - Minor lighting tweaks for most levels (probably unnoticeable)
BUG FIXES
- One-time achievements that were completed but not unlocked should now unlock when entering the Terminal - Talent points can no longer exceed the cap (due to a very specific bug) *NOTE: Improved enemy AI boosts the difficulty in some ways, but improved talents make up for it in others. Baseline difficulty should not be too largely different. Remember, this update will be going live sometime around mid-day on 11/15/16. See you then! -Dave
[ 2016-11-13 23:44:33 CET ] [ Original post ]
As I had mentioned in the announcement post, the patch notes for Defragmented V2.0 are very large. Like I said, we've reworked or improved upon almost every aspect of the game to create and all-around better experience. Check out the full list of changes below, and jump in to the new version this Tuesday!
TARGETED MISSIONS
- Targeted Missions have been added to the game - Targeted Missions can be taken after completing any chapter (from the Mission Select menu) - Targeted Missions select a random mission from the given chapter and provide bonus Deal-EO Coins upon completion - The Deal-EO Coin reward from Targeted Missions greatly increases in New Game+ mode - Every mission in the game has received a bonus intro cutscene for it's Targeted Mission
DIFFICULTY TIERS
- New tiered difficulty system - Painless mode is slightly easier - Normal mode remains the same - Hardwired mode is broken down in to 5 tiers of difficulty - Each difficulty tier raises/lowers enemy level by 4 - Each difficulty tier affects numerous factors like rare item drops - Each difficulty tier also modifies Deal-EO World item levels/prices
ULTIMATE ITEMS
- New Ultimate (red) items - Ultimate items are stronger than any other item class - Ultimate items drop very rarely on the final two tiers of Hardwired mode - Ultimate items drop slightly more often on the very last tier of Hardwired mode - Ultimate items are available in the fully upgraded Deal-EO World on the final two tiers of Hardwired mode - Ultimate items are bought/sold using Deal-EO Coins, not credits
TALENTS*
- Talents for all classes have been completely reworked - The majority of talents have received very large improvements - Talents now have a much larger impact on the game and how it can be customized
CAMERA
- Secondary (isometric) camera has been removed from the game - The camera swap button now switches the top-down camera between free and locked rotation - Locked rotation is the default camera as it has previously behaved (90 degree turns) - Free camera can be rotated smoothly when holding the camera buttons - The last used camera state will be preserved in save data
ENEMIES*
- Enemies now have miniature health bars with exact numbers over their heads at all times - Enemies now notice bullets flying past them - Enemies now notice corpses in their vicinity - Tutorial enemies can now drop ammo and credits, but not items
FLOATING TEXT
- Floating text (and numbers) have been added to numerous interactions - Damage numbers will now fly off of their respective targets - Critical numbers will appear in differently colored text - Dodge messages now follow similar floating text patterns - Additional floating text has been added for things such as ammo, credits, and more
OTHER LOOT
- Any credits earned past the cap are converted to EXP at a 100 credits to 1 EXP ratio - Credits, ammo, and Deal-EO coins will automatically be looted when walked over (after a very short time) - Credits, ammo, and Deal-EO coins can still be manually looted immediately
UI
- Various UI improvements and polish - New UI colors for a more cohesive look
PARTICLES
- Active buff abilities now create particles for their duration - Active damage abilities now create particles showing their area of effect
MISC CHANGES
- Average gear level has been added to the main Terminal menu to track progress - Better audio visualization in the backgrounds of levels - Empty guns will now automatically reload (if possible) - Various minor optimizations and performance improvements - Minor lighting tweaks for most levels (probably unnoticeable)
BUG FIXES
- One-time achievements that were completed but not unlocked should now unlock when entering the Terminal - Talent points can no longer exceed the cap (due to a very specific bug) *NOTE: Improved enemy AI boosts the difficulty in some ways, but improved talents make up for it in others. Baseline difficulty should not be too largely different. Remember, this update will be going live sometime around mid-day on 11/15/16. See you then! -Dave
[ 2016-11-13 23:44:33 CET ] [ Original post ]
🎮 Full Controller Support
- Defragmented [2.91 G]
- New World, Bad Blood: Explore the neon city of Entropolis and uncover the conspiracies that lurk within its walls. Museum curators, rogue police agents and benevolent scientists struggle to enforce their world views... but who can you trust?
- RPG character progression: Play as three different classes as you shoot, loot, and repeat at lightning speed. Multiple skill trees let players craft personal characters for a challenging end game.
- Super fast-paced combat: Health points are precious in Defragmented! Players will need to plan their attacks ahead of time. Make use of unique class skills and item loadouts or meet certain death.
- Synthwave soundtrack: Pulse-pounding beats from a diverse group of electronic musicians. Includes artists from works like KUNG FURY, Far Cry 3: Blood Dragon, Hotline Miami 2 and original Defragmented music.
- Procedural loot and combat: Collect procedurally-generated futuristic guns and gadgets. Enemies change their weapons every time you replay a level, forcing players to switch up strategies.
- Destructible environments: Entropolis is not stationary. Tactical cover can be shot through, knocked over and blown apart - keeping players and enemies on the move.
- OS: Ubuntu 10
- Processor: Intel Core 2 DuoMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Intel Core HD 4000
- Storage: 3 GB available space
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