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Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Enigmatis 3: The Shadow of Karkhala
Artifex Mundi
Developer
Artifex Mundi
Publisher
2016-08-11
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
Very Positive
(731 reviews)
The Game includes VR Support
Public Linux Depots:
- Enigmatis 3: The Shadow of Karkhala Linux Depot [2.91 G]
Available DLCs:
- Enigmatis 3: The Shadow of Karkhala - Artbook & Soundtrack
What secrets does the ancient monastery hold, high on its snow-covered mountain slope? What has brought the demonic Preacher here, and can anyone stop him now that he is more powerful than ever?
Play the enthralling hidden object puzzle adventure game from the creators of Grim Legends!
Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy: an exciting detective story rife with adventure, puzzles, and ancient mystery.
The ultimate hidden object adventure begins!
The demonic preacher has escaped to the remotest mountains in pursuit of a grim secret that could give him ultimate power. He has already eluded the investigation of the protagonist detective and her partner Hamilton twice: once in Maple Creek, and again in Ravenwood. It’s no mystery that this time it’s personal.
43 hand-drawn locations full of HO scenes!
After returning to Maple Creek and uncovering new evidence about the preacher’s enigmatic plan, the two detectives set out in search of a centuries-old monastery hidden high in the breathtaking mountains where the immortal preacher’s lifelong quest for world domination could finally meet its sinister end.
Exciting 25 mini games and puzzles set in the Karakorum Mountains!
What is hiding in the ancient monastery that clings to upper reaches of the snow-covered mountain? What nightmarish secret is the preacher looking for there?
Fantastic detective story rich in eerie mysteries!
Drawn into this ancient struggle between the forces of light and darkness, the detective must defeat the ominous preacher at any cost. Will they even be able to stop him now that he’s more powerful than ever before?
More mini games and puzzles in the bonus adventure!
Play the Blood on the Snow prequel to the main game for more storylines and even more mysteries and hidden object scenes!
Play the enthralling hidden object puzzle adventure game from the creators of Grim Legends!
Enigmatis 3: The Shadow of Karkhala is the final chapter in the blockbuster trilogy: an exciting detective story rife with adventure, puzzles, and ancient mystery.
The ultimate hidden object adventure begins!
The demonic preacher has escaped to the remotest mountains in pursuit of a grim secret that could give him ultimate power. He has already eluded the investigation of the protagonist detective and her partner Hamilton twice: once in Maple Creek, and again in Ravenwood. It’s no mystery that this time it’s personal.
43 hand-drawn locations full of HO scenes!
After returning to Maple Creek and uncovering new evidence about the preacher’s enigmatic plan, the two detectives set out in search of a centuries-old monastery hidden high in the breathtaking mountains where the immortal preacher’s lifelong quest for world domination could finally meet its sinister end.
Exciting 25 mini games and puzzles set in the Karakorum Mountains!
What is hiding in the ancient monastery that clings to upper reaches of the snow-covered mountain? What nightmarish secret is the preacher looking for there?
Fantastic detective story rich in eerie mysteries!
Drawn into this ancient struggle between the forces of light and darkness, the detective must defeat the ominous preacher at any cost. Will they even be able to stop him now that he’s more powerful than ever before?
More mini games and puzzles in the bonus adventure!
Play the Blood on the Snow prequel to the main game for more storylines and even more mysteries and hidden object scenes!
Features
- The ultimate hidden object adventure begins!
- 43 hand drawn locations full of Ho scenes!
- Exciting 25 mini games and puzzles set in Karakorum Mountains!
- Fantastic detective story rich in eerie mysteries!
- More mini games and puzzles in bonus adventure!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 3 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 3 GB available space
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