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Hi everyone, how have you all been? It's been a long, long time since I posted any news here.
These past few years I've had to stop development on Awakening Sarah to focus on other projects, but this year I finally got back to it. In fact, there's a Steam page for it up now, with a demo and everything!
There's a ton I have planned for Awakening Sarah, and some friends are helping me with all the work - so hopefully, we can get the game out this year, at least on Steam. Stay tuned on Awakening's Sarah game page for any news regarding it from now on.
Thanks for reading and I hope we can make the wait worth it!
[ 2023-07-25 19:44:10 CET ] [ Original post ]
Hi again! This update fixes some bugs you've reported on the last announcement. sarah Here's a list:
- Fixed a issue where changing the volume for the music wouldn't affect it
- Fixed an issue where the fish effect would cause multiple item screens to show up due to it's rotation
- Fix an issue where the fish effect would unequip after equipping it for the first time
- Hat kid in the forest would sometimes say "0"
- Fixed an issue with the club girl event
- Tried to fix a memory leak that would cause framerate drops
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[ 2020-09-28 13:25:20 CET ] [ Original post ]
Hi everyone.
I've updated the game with a TON of bugfixes and some art asset changes. This will mainly fix softlocking bugs. There's still bound to be a bug here and there due to the age of this game - I was still learning when I made it, and even though I tried fixing everything, maybe this new version still has some. If that's the case please let me know in the comments here so I can fix them.
I'd like to thank everyone who's enjoying the game for the support over the years - Dreaming Sarah has become 5 years old this year! The game shall soon be released on the Nintendo Switch, PlayStation 4 and Xbox One, hopefully this will help me keep going and working on the true sequel, Awakening Sarah.
Also if you haven't checked it out, Wishing Sarah has become free to play and is available at Itch.io too. It's a short GameBoy game that happens after Dreaming Sarah and before Awakening Sarah.
Thanks once again, and sorry about the delay. sarah
[ 2020-09-09 00:15:58 CET ] [ Original post ]
Hi everyone, I've made a small teaser showing off a little bit of Awakening Sarah. Development is going great. https://youtu.be/ATkL3diZv7o Thanks for your support! ːsarah6ː
[ 2018-06-19 04:57:41 CET ] [ Original post ]
Hi everyone,
Anthony is much faster making songs than I am making games, so he's already finished and released the soundtrack for Awakening Sarah!
If you want to check it out, here's the link:
https://anthonyseptim.bandcamp.com/album/awakening-sarah-ost
Awakening Sarah is scheduled for release later this year.
Thanks for your support! ːsailorː
[ 2018-05-25 17:53:13 CET ] [ Original post ]
Hi everyone!
As some of you already know, I'm currently working on a sequel to Dreaming Sarah. It's called Awakening Sarah. I've only recently started working on it, so it's still far from complete, but I'd like to share a few gifs showcasing what I have so far.
Sarah can now grab ledges.
As in the first game, Sarah will have some items that she can use. This time she will have a pair of scissors that can cut through anything and, more importantly, through anyone.
Sarah will also be able to sing to resolve puzzles and maybe just for pure enjoyment.
And of course, we have some spooky new areas.
There's also many other surprises that I won't spoil right now.
The music is once again being composed by the amazing Anthony Septim, so you can expect lots of great songs!
Awakening Sarah is still TBD. I'll keep you posted when there's a release date.
Once again, thanks so much for all your support! :fdisk::sarah5:
[ 2018-03-27 19:11:00 CET ] [ Original post ]
Hi everyone!
As some of you already know, I'm currently working on a sequel to Dreaming Sarah. It's called Awakening Sarah. I've only recently started working on it, so it's still far from complete, but I'd like to share a few gifs showcasing what I have so far.
Sarah can now grab ledges.
As in the first game, Sarah will have some items that she can use. This time she will have a pair of scissors that can cut through anything and, more importantly, through anyone.
Sarah will also be able to sing to resolve puzzles and maybe just for pure enjoyment.
And of course, we have some spooky new areas.
There's also many other surprises that I won't spoil right now.
The music is once again being composed by the amazing Anthony Septim, so you can expect lots of great songs!
Awakening Sarah is still TBD. I'll keep you posted when there's a release date.
Once again, thanks so much for all your support! ːfdiskːːsarah5ː
[ 2018-03-27 19:11:00 CET ] [ Original post ]
Hi everyone! If you missed the summer sale, Dreaming Sarah is currently 90% off on Itch.io during this week. You can check it out here: https://itch.io/s/7851/dreaming-sarah-week-special It also comes with a Steam key! Thanks for your support! ːsarahhatː
[ 2017-07-29 21:58:35 CET ] [ Original post ]
Hi everyone! If you missed the summer sale, Dreaming Sarah is currently 90% off on Itch.io during this week. You can check it out here: https://itch.io/s/7851/dreaming-sarah-week-special It also comes with a Steam key! Thanks for your support! :sarahhat:
[ 2017-07-29 21:58:35 CET ] [ Original post ]
Hi everyone! ːfdiskː
If you liked the soundrack in Dreaming Sarah, the game's composer Anthony Septim just released a piano version on his bandcamp.
Be sure to check it out! ːsarahː
Thank you!
[ 2017-07-21 15:29:39 CET ] [ Original post ]
Hi everyone! :fdisk:
If you liked the soundrack in Dreaming Sarah, the game's composer Anthony Septim just released a piano version on his bandcamp.
Be sure to check it out! :sarah:
Thank you!
[ 2017-07-21 15:28:40 CET ] [ Original post ]
Hi everyone, Recently it has come to my attention that the older version of the game had something wrong with it where some antiviruses picked up a false detection (bitlocker mostly). I'm truly sorry about this, I have now idea how that happened. I've updated the game with the newest version of NWjs and tested with bitlocker, so it seems to be fine now. I've also fixed a couple issues I found with the game. If you find anything else please let me know. Thanks!
[ 2017-05-16 17:15:45 CET ] [ Original post ]
Hi everyone, Recently it has come to my attention that the older version of the game had something wrong with it where some antiviruses picked up a false detection (bitlocker mostly). I'm truly sorry about this, I have now idea how that happened. I've updated the game with the newest version of NWjs and tested with bitlocker, so it seems to be fine now. I've also fixed a couple issues I found with the game. If you find anything else please let me know. Thanks!
[ 2017-05-16 17:15:45 CET ] [ Original post ]
Hi everyone, I have pushed a new update for Dreaming Sarah. Here's a quick list of what has been fixed: - OSX support fixes - Linux support fixes - Linux fullscreen fix, should work just fine now Once again thanks for your patience. ːsailorː
[ 2016-11-07 20:29:43 CET ] [ Original post ]
Hi everyone, I have pushed a new update for Dreaming Sarah. Here's a quick list of what has been fixed: - OSX support fixes - Linux support fixes - Linux fullscreen fix, should work just fine now Once again thanks for your patience. :sailor:
[ 2016-11-07 20:29:43 CET ] [ Original post ]
Hi everyone! As I've mentioned before, I was holding out on an update until some issues with the program I use were fixed. A new version came out this week and I could fix most bugs and give better support for OSX/Linux users. Here's a changelog for version 1.2:
- Fixed most menu/item bugs/crashes
- Fixed bug where talking to certain NPCs would lock Sarah in place
- Fixed music related bugs when using the pill
- Fixed statistics timer
- Fixed some sounds not being played at the right volume
- Fixed fish related bugs
- Fixed bartender bug
- Fixed bug where using the magnifying glass and entering the mansion would make Sarah disappear
- (Linux) - fixed fullscreen mode
- (OSX) - fixed crash with red text when loading game
[ 2016-08-09 05:09:07 CET ] [ Original post ]
Hi everyone! As I've mentioned before, I was holding out on an update until some issues with the program I use were fixed. A new version came out this week and I could fix most bugs and give better support for OSX/Linux users. Here's a changelog for version 1.2:
- Fixed most menu/item bugs/crashes
- Fixed bug where talking to certain NPCs would lock Sarah in place
- Fixed music related bugs when using the pill
- Fixed statistics timer
- Fixed some sounds not being played at the right volume
- Fixed fish related bugs
- Fixed bartender bug
- Fixed bug where using the magnifying glass and entering the mansion would make Sarah disappear
- (Linux) - fixed fullscreen mode
- (OSX) - fixed crash with red text when loading game
[ 2016-08-09 05:09:07 CET ] [ Original post ]
Hi everyone, As some of you know and I've mentioned in the bug report thread, I'm having a lot of trouble updating the game. I decided to explain it better in an announcement. Basically, Dreaming Sarah is made using a program called Construct 2. It's a game making program that works much like RPG Maker if you have ever used that, but in my opinion it's a little more robust. This program mainly builds your game in HTML5. This means that the only native way that you can get your game working is by running it on a browser, like Chrome of Firefox. So, to make my game run on Windows/OSX/Linux platforms, I had to rely on a tool called NW.js. This tool takes a HTML5 game and wraps it in a executable for these OS's. When I first released Dreaming Sarah, it worked great for all platforms. I had a rough time testing it (since I only have a Windows PC that isn't even that good) but after a lot of help from some friends and days and nights installing Hackintosh and Ubuntu on my PC, I did test all of it and everything worked. So what's the problem? Well, after release more bugs were found, so I decided to fix them. After fixing a few I found out that the newest version of NW.js, which is a tool I need to run the game on Windows/OSX/Linux, has become imcompatible with OSX, and broken on Linux. It also will not work with Steamworks, so if I update the game, there's no way to add achievements or anything like that anymore. On top of that, the old version of the OSX build that was up on Steam stopped working and I'm not even sure why. My guess is that there was some kind of update on OSX that's breaking my game, since it's using an old version of NW.js. The linux version also seems to be incompatible with SteamOS for now, for various reasons. And the option to make the game fullscreen won't work unless you manually modify a file inside of it, which really sucks. So, because of these problems, I've decided to pull the OSX/Linux versions from the store temporarily. If you already bought the game and play on these platforms and it did work, rest assured that you can still play it! This will only stop other users from buying the game, since I can't directly support it right now. When I've got this problems sorted out, I'll update the entire game with all the bugs listed on the bugs thread fixed. Once again, I'm really sorry and thanks for your patience.
[ 2016-05-23 20:57:06 CET ] [ Original post ]
Hi everyone, As some of you know and I've mentioned in the bug report thread, I'm having a lot of trouble updating the game. I decided to explain it better in an announcement. Basically, Dreaming Sarah is made using a program called Construct 2. It's a game making program that works much like RPG Maker if you have ever used that, but in my opinion it's a little more robust. This program mainly builds your game in HTML5. This means that the only native way that you can get your game working is by running it on a browser, like Chrome of Firefox. So, to make my game run on Windows/OSX/Linux platforms, I had to rely on a tool called NW.js. This tool takes a HTML5 game and wraps it in a executable for these OS's. When I first released Dreaming Sarah, it worked great for all platforms. I had a rough time testing it (since I only have a Windows PC that isn't even that good) but after a lot of help from some friends and days and nights installing Hackintosh and Ubuntu on my PC, I did test all of it and everything worked. So what's the problem? Well, after release more bugs were found, so I decided to fix them. After fixing a few I found out that the newest version of NW.js, which is a tool I need to run the game on Windows/OSX/Linux, has become imcompatible with OSX, and broken on Linux. It also will not work with Steamworks, so if I update the game, there's no way to add achievements or anything like that anymore. On top of that, the old version of the OSX build that was up on Steam stopped working and I'm not even sure why. My guess is that there was some kind of update on OSX that's breaking my game, since it's using an old version of NW.js. The linux version also seems to be incompatible with SteamOS for now, for various reasons. And the option to make the game fullscreen won't work unless you manually modify a file inside of it, which really sucks. So, because of these problems, I've decided to pull the OSX/Linux versions from the store temporarily. If you already bought the game and play on these platforms and it did work, rest assured that you can still play it! This will only stop other users from buying the game, since I can't directly support it right now. When I've got this problems sorted out, I'll update the entire game with all the bugs listed on the bugs thread fixed. Once again, I'm really sorry and thanks for your patience.
[ 2016-05-23 20:57:06 CET ] [ Original post ]
Hi everyone, A new album by Dreaming Sarah's composer Anthony Septim is out! It's called Lavander and you can check it at his Bandcamp. If you like it, be sure to let him know in his Twitter. Thank you!! ːsarahː
[ 2015-09-03 06:31:58 CET ] [ Original post ]
Hi everyone, A new album by Dreaming Sarah's composer Anthony Septim is out! It's called Lavander and you can check it at his Bandcamp. If you like it, be sure to let him know in his Twitter. Thank you!! :sarah:
[ 2015-09-03 06:31:58 CET ] [ Original post ]
Hi everyone! v1.1 is out, here's a short changelog: - Fixed music overlap bug - Fixed bug where bus stop wouldn't show - Fixed -0- bug - Fixed french language bug (wouldn't load) - Fixed bug where Sarah would reset the animation while being a fish if she changed screens - Changed the way the save works (read more about it below) - Added different saves for different steam accounts (read more below) - Fixed OSX and Linux versions - Updated language files and compiled them together with the game ---------- About the save: Unfortunately the bug the game was having where it couldn't load the language files properly was related to the save. After much testing I had to find another way to save the game, so now instead of using the "save.json" file the save goes to a totally different directory. The directory varies from OS to OS: Windows: %LOCALAPPDATA%/nw/LocalStorage Linux: ~/.config/nw/LocalStorage OSX: ~/Library/Application Support/nw/LocalStorage Because of this, old version saves will not work with this new version. I really hate that it had to be like this, but I had no other choice... at least the game works properly now. And about the Cloud support - I'm looking into it. The change of folder's should not affect the cloud support. I'm trying to get Linux running right now so I can set up all the 3 OSes Cloud saves together. Keep in mind that there are still a few non-game-breaking bugs around that I will still look into (like a chinese character missing, the settings file not properly saving and the statistics sometimes showing wrong info), so if you find anything else other than these ones, please let me know! The dreaded -0- bug should be fixed now so if you're still having it, also please let me know (but be sure to be on version 1.1 first, just look at the window's title and you can check if it is). Once again, sorry about your saves and thanks for the support!
[ 2015-03-18 07:59:06 CET ] [ Original post ]
Hi everyone! I'm making this announcement to make something clear - currently the OSX and Linux versions are not working properly. This is due to some problems I'm having with Node-Webkit. Rest assured I'm trying my best to fix them right now, and hopefully I will be able to soon enough. In the meantime, I've turned off showing that the game works on OSX/Linux in the store to avoid people buying it and not being able to play right away. I will turn them on again when I'm able to fix these bugs. Once again, I'm truly sorry about this. After I fix this then I'll proceed to update some language files and fix more bugs (like the music one). Thanks once again for your patience and support!
[ 2015-03-15 06:27:28 CET ] [ Original post ]
Hey everyone! Something went bad with the version I released yesterday, so I sat through the whole day today trying to fix it. Apparently this happened more to people who had played the early access version, and because of a mix of the Steam Cloud, the old settings and bad luck, the game would not load the language files and would just show up a -0-. I'm really really REALLY sorry about that. I just fixed it and tested it over and over, changed the place the save files would be, and turned off Steam cloud. Unfortunately this will create a NEW save data, but you can still use your old save data if you want - you just have to: 1. Open the game's folder 2. Go to the DATA folder 3. Copy save.json 4. Save it on the game's folder (with all the other language files). Do NOT copy "newsettings.json" out of the folder or try using it, though. Once again sorry about the inconvenience! The game still has some bugs that I'm trying to fix, but first I have to fix the OSX and Linux versions who wouldn't work (due to a new version of Node-Webkit refusing to cooperate). After I'm done with this (hopefully in about a few hours if I'm lucky), I'll start ironing out the music bugs, along with the other you've mentioned. Thanks again for all the support and sorry about all this! Cheers!
[ 2015-03-14 07:29:55 CET ] [ Original post ]
Here we are! It's not yet midnight but I decided to release the game a bit early. I've also added more languages thanks to users who helped out! The languages are: Chinese - Made by Aran Spanish - Made by Raúl (Tchangla) German - Made by JawsDark Italian - Made by Riccardo Laglia French - Made by Alexandre (Antilifero) I honeslty would never have thought that so many people would want to translate my game! I'm really thankful! If anyone finds any more bugs, please let me know and I'll take a look as soon as I can. I keep fixing them but they keep showing up so I'm never sure if I'm 100% done with them. Once again, thanks for all the support! edit: I forgot to mention, due to the launch and tomorrow being a Friday 13th, the game is now on a sale for the next week! Enjoy!
[ 2015-03-13 00:12:37 CET ] [ Original post ]
Hi again! This evening I uploaded the RC2 version with chinese and italian support added (thanks to Aran and Riccardo)! If anyone else is still interested in translating the game, please let me know. So far the following languages are in the process of being supported - italian, chinese, french and spanish. If you want to test out your translation, here are a few tips: 1. If you need any special characters not listed in this image - - please let me know and I'll add them ASAP. 2. If you have special characters not showing up, please check if the format you saved as is UTF-8, not ANSI. On the regular notepad you can check it in the save window, at the bottom. 3. Be really careful with the [ ] and || - if you even space them out too much or change their position it probably won't work. 4. If you put too much words on a single line, the game won't be able to show them all. Try to spread the whole sentence through the lines of the characters, or just change what they're saying to something simpler if you want! There's no problem in that. 5. If you're not sure about something, you can always contact me at andre@asteristic.com. This week I'll be working on the game non-stop so I'll probably reply fast, too! The last update I did still had a few issues with the italian language, so I'm uploading a new version to correct that. Thanks for all the help!
[ 2015-03-10 01:56:52 CET ] [ Original post ]
Hello everyone! I just finished the RC1 of the game. I decided to not release it out in the open yet because I'm not sure if there's any bugs I left behind. With that being said, the game is now complete! :::: To enable this version, right-click the game in Steam, choose properties, go to the Betas tab and click "rc_test" in the dropdown menu! :::: Here's a short changelog of the latest version: Added new areas and characters. Added custom language support (keep on reading the announcement to know more!). Added Watch item. Added The Pill item. Added Statistics option on menu. Added different "voices" to each character. Added the ending. Fixed menu bug where options didn't work as intended. Fixed various fish-related bugs. Change - You can now advance dialogue by pressing A or X. Change - Screen stopped zooming when talking to someone. Change - Sarah can now swim faster while being a fish I don't want to spoil much so... that' it! ------------ How to translate the game: I've received a lot of requests from people asking to translate the game, so I decided to make it open for anyone who wants to. I've added 3 new files on the game's folder: langUS, langPTBR and langTEST. These are language files that contain the whole game text - menus, lines from characters, items descriptions, everything. To translate the game, follow these steps: 1. Make a copy of the langUS file 2. Change the langUS file name to "langUS-backup" 3. Open the original langUS file and translate it 4. Run the game! 5. Select the english language in options. It's easy as that. After that, if you want me to put your translation in the game and give you the credits, send it in an email to andre@asteristic.com. I'll take a look, then add you when the final version comes out! ------------ Once again, thanks for all the support I've had so far. I've been working on Dreaming Sarah for about 2 years and a half now, and I never thought I'd make it this far with such a simple game. I've scheduled the release to MARCH 13. If you finish your translation before that, please contact me so I can add it to the final version before the big launch! Thanks again, see ya! ːsarahhatː
[ 2015-03-04 22:18:26 CET ] [ Original post ]
Thanks to the Finish a Game Jam I was able to do a LOT of work in a week. But there are still a few things left before the final version is released.
Good news is that, right now, every item is in the game and working. Including the bus pass, which many of you went insane looking for.
Right now I'm working on the final area of the game (a hospital) and it should be done by next weekend (hopefully). I've also added a bunch of new areas but I'd rather not spoil it.
The next version will also have more languages support - every sentence from the game will be in a .txt file so people who wanted to translate it will be able to!
Thanks and sorry for the delay!
[ 2015-02-16 08:32:15 CET ] [ Original post ]
Hi everyone, I've been working on Dreaming Sarah since around Dec. 2012, and I usually ran into so much trouble that I got demotivated, slowing down the whole process of actually making the game. So today I heard about this jam - the Finish a Game Jam - and decided to try it out. Here's the deal - I'll be working on the game this whole week to try and finish the game by next weekend. There's still a bit to be done, but I want to do everything I can to finish it as soon as possible. Of course this might mean some nasty bugs, but after I'm done with the base game, I can stop then sort them out. Also, I'm racing with the Painter's Guild dev Lucas Molina to see who finishes first! Guess we should bet or something but in the end all we want is to work more on our games. You can also check out the development stream at http://www.hitbox.tv/andreyin - I'll try to keep on streaming the whole time, so if you have any comments, suggestions or just want to say hi, you can go on the chat and do it. Thanks everyone!
[ 2015-02-08 23:54:09 CET ] [ Original post ]
Hi everyone! This is a quick update to fix a few bugs and add the Steam overlay. No new areas or items have been added in this update. Here's the list of fixes: - Added Steam overlay support - Fixed umbrella + magnifying glass bug - Fixed fish-related bugs - Fixed lava sound bug - Fixed menu bugs - Fixed save-related bugs - Fixed the analog and d-pad controls not working on some areas - Fixed the "change control" menu not going back to main menu - Fixed being able to open item menu while getting an item - Fixed being able to help the pianist without having the bullet - Fixed description of the glasses item - Fix volume buttons for songs - Released Mac/Linux versions I still want to release the game this month but due to limitations the official release might be in January (since I probably will have to wait for the steam sales to end before releasing it for real). This means that I soon as I get the game done I'll release it as a Early Access still, then wait until I can release it as a full version. Thanks for the support!! ːfdiskː
[ 2014-12-13 15:51:31 CET ] [ Original post ]
Hi everyone! Per user request I've made the OSX and Linux builds available for testing. To use them, right-click the game on the games list, select "properties" and on the "betas" tab, choose "nodewebkit105" from the dropdown menu. Then the "install" button will appear. But remember - if your Mac/Linux machine has an Intel HD 3000 video card, you might encounter some heavy graphic glitches (like a black box around Sarah and no effects working right). I'm really sorry but right now there's nothing I can do about this unfortunately. I think it has something to do with outdated drivers, but I couldn't figure out. The weird thing is that with this same card the game works just fine on Windows machines. As for the new emoticons - someone mentioned that they wanted more Sarah emoticons, so I've made them. I'm still waiting for it to be approved, though. Should be up in a week or so. One last reminder - I still want to release the game this month, so I'm working hard on it, but I'm also still fixing a lot of bugs that I didn't even know existed (like the menu-over-menu crash, and the part where you give the boy the hat crash). I'm just one person working on this so I'd rather fix these before advancing (and creating more bugs). Once again, thanks for the support!
[ 2014-12-09 16:56:11 CET ] [ Original post ]
Hello! Since halloween is coming up, I thought it would be a pretty good time to update the game with some new things. Bear in mind that the update is NOT LIVE YET, I still have to finish a couple things before making it live this week... Here's the preview of what will be added: Achievements Finally! Thanks to Scirra and GreenHeartGames' Greenworks, Dreaming Sarah will have achievements. After this update there will be 16 achievements - but that isn't all of them. More will be added later on the final version. There will be one achievement for each item you get, plus more achievements for other things you discover in-game. Please note that even though you can already see the list of achievements, you won't be able to get any until the update! Game cards, emoticons and badges Cards have been added! Although I'm still waiting for them to be reviewed and accepted. As soon as they are they'll be added automatically, before the update. Right now there are 5 cards, 3 backgrounds and 7 emoticons. The card arts that aren't by me are made by two friends; Fervir and Rdein. You can check Fervir's game here: http://fervir.itch.io/elysis And Rdein's games here: http://www.bombservice.com/rdein/ There are more friends helping me out with cards so I might add some more later. If YOU would like to make a card, I'd love to see it. Just draw Sarah and I'll have it on Steam with the name "Sarah by [your name here]" and email me it at andre@asteristic.com. New areas 5 new areas have been added into the game. Some big, other small. New items 4 new items have been added into the game. Including a necklace that turns Sarah into a fish. Finally. Redesigned menu This took me a while to re-do, but now the menus in the game are properly done. This will help me a LOT later when translating the game to other languages. In fact, if you'd like to help me out I'd be grateful! Just contact me and we can sort something out. And more! And it's all coming before the halloween, so stay tuned. If you have the game installed it will update automatically. ----------------- Now, to anwser a few questions: Linux and Mac builds I looked into it and right now it's not possible for me to release a OSX build. The problem is that even if I could test it properly (which I can't) I would still NEED a Mac to send the build to Steam. And if that wasn't enough, I still haven't figured out a game-breaking bug where WebGL effects just won't work. These effects are used for a lot of things (like outlining hidden things, showing which item has been selected, etc). Apparently with Yosemite the WebGL support is a bit better, but I'm not sure if this is only in Safari or in general. BUT, this doesn't mean it won't come. I still want to have it on Mac and I might get a friend's computer to do it, but probably only after the full game has been released. Otherwise I would take too much time figuring things out (since the process is really different) and end up delaying the game again. If I test it on Yosemite and the game-breaking bugs are still there it would take me some time to get it fixed (removing the WebGL effects completely). As for the Linux build, it seems that it's a bit easier to get done, but still I have no way of testing it properly. I asked a friend for help a couple months ago and he said the game was running fine apart from a small issue - it wouldn't run in fullscreen no matter what. It sounds like a Node-Webkit issue and if they don't fix it there's not much I can do. I'll see if anything has changed with him (maybe the new builds of Construct 2 fixed this) and if it has, I might send it next week too. ------------ That's it for today! If you have any questions please contact me at my twitter - @andreyin. I anwser a lot faster there and I don't keep an eye on the discussion forums here. Once again, thanks a lot for your support. I had no clue I could get my game as far as this, and it's all thanks to you. Thank you!
[ 2014-10-25 10:08:12 CET ] [ Original post ]
Hey everyone. As you might have noticed, I still haven't released an update that was supposed to come out last month. This announcement is to explain the reasons. First, as some players might have noticed, there's a game breaking bug when you talk to the kid who lost his hat. This bug has been boggling my mind for a while now, and even though the line of code apparently doesn't have any flaws to it - not only that, but it's the EXACT SAME code for the keyboard input and yet it only happens when playing with the controller - I can't get it fixed properly. So the reason the update is taking so long is because I'm redoing the whole programming for text, trying to fix this. Another thing that's making me push back the release date is that I'm really unhappy with some areas I've done for the game. The moon bar did not come out the way I expected it to be AT ALL so I'm redoing it. As I've mentioned on the Early Access description, I'd rather push the game back if I have to than release something I'm not happy with. With that said, I'd like to thank and apologize to all of you. I'm a single dev working on this game and your support has pulled me through to where I am right now. This is my first big game and I'd really like to be happy with it, instead of rushing it. Also, please don't think that I've dropped the game or anything. I'm still actively working on it along with some other projects, but this is my main work right now. The new release date is Q4 2014, so it WILL be done by the end of the year. Thanks again for your understanding. If you have any thoughts or would like to reach out, you're welcome to send me an email or reach out on twitter - my username there is @andreyin. Thanks everyone!
[ 2014-08-12 22:38:42 CET ] [ Original post ]
Hey everyone! Dreaming Sarah just got on Steam today, and I've been going through all the places it was being sold before and adding keys for it, so this is just a heads up on when you'll have your key available: Itch.io buyers: I've sent an email with a link to your download page, the Steam key will be there. Groupee buyers: I've contacted Groupee to figure out how should I give them the keys, I'm awaiting for an anwser. Desura buyers: I'm still figuring out how to create a .csv file so I can upload the keys there, shouldn't take long. Thanks for the continuous support!
[ 2014-06-16 21:52:46 CET ] [ Original post ]
🎮 Full Controller Support
- Dreaming Sarah Depot Linux [138.07 M]
- Dreaming Sarah Depot Linux 64 [135.24 M]
Sarah has been on an accident and is in a coma. It's up to you help her wake up by exploring her dream world while collecting items, talking to weird characters and exploring the world around her!
Key Features:
- Explore different areas, like a forest, a haunted mansion and even the moon.
- Collect gameplay-changing items, like an umbrella that helps Sarah glide around, a manifying glass that changes her size and a necklace that turns her into a fish.
- Solve puzzles by paying attention to the scenery, taking notes and exploring the world around you.
- Get up to two different endings depending on what you have found or done.
- Visit old areas to find new things that appear as you progress in the game.
- OS: Ubuntu 14.04
- Processor: AMD FX or betterMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: Nvidia or AMD graphics card
- Storage: 200 MB available spaceAdditional Notes: Intel HD graphic cards are not supported!
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