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Breezy Mode v2.0 is here! Blog Post: http://blog.braingoodgames.com/2017/05/25/skyboats-patch-1-03-breezy-mode-v2-0-is-live/ Patch Notes: -Rank is now adjusted after 1 win or 1 loss (previously 1 win 2 losses) -Fixed bug with used goods not refreshing in Ranked mode -Fixed bug with Compass & a good in the cargo hold HUGE overhaul to Breezy Mode This version is fast-playing and more streamlined! Can't wait for you guys to try it out. I lost 3-4 hours yesterday "playtesting". Current Rules Changes From Ranked Mode: -Goods value only based on quantity for first round (random every round thereafter)-You can no longer sell undemanded goods -Boats down to 2 (may go back up to 3 at higher ranks) -Reduced board size -Removed gold completely -Maps now cost 1vp (one available at each city/round) -Upgrades are free at 2/3 cities per round -Removed refuel from shop -Contracts are now 3 of the same good -Contracts are not rerolled each round and are for 3 of the same good -Moving out of cities does not cost fuel -All boats refuel up to full each turn -Wind meter max is now 6 (+1 when 5+ Wind Meter) -Wind Meter goes to 0 at end of turn -2 Goods are randomly spawned at the start of each round -Modified Carrot pattern -You can now pick up items mid-glide -Added "goods" abilities to boats as default upgrades -Reworked a couple upgrades slightly -Goods can freely be dropped and picked back up in unused holds
Breezy Mode v2.0 is here! Blog Post: http://blog.braingoodgames.com/2017/05/25/skyboats-patch-1-03-breezy-mode-v2-0-is-live/ Patch Notes: -Rank is now adjusted after 1 win or 1 loss (previously 1 win 2 losses) -Fixed bug with used goods not refreshing in Ranked mode -Fixed bug with Compass & a good in the cargo hold HUGE overhaul to Breezy Mode This version is fast-playing and more streamlined! Can't wait for you guys to try it out. I lost 3-4 hours yesterday "playtesting". Current Rules Changes From Ranked Mode: -Goods value only based on quantity for first round (random every round thereafter)-You can no longer sell undemanded goods -Boats down to 2 (may go back up to 3 at higher ranks) -Reduced board size -Removed gold completely -Maps now cost 1vp (one available at each city/round) -Upgrades are free at 2/3 cities per round -Removed refuel from shop -Contracts are now 3 of the same good -Contracts are not rerolled each round and are for 3 of the same good -Moving out of cities does not cost fuel -All boats refuel up to full each turn -Wind meter max is now 6 (+1 when 5+ Wind Meter) -Wind Meter goes to 0 at end of turn -2 Goods are randomly spawned at the start of each round -Modified Carrot pattern -You can now pick up items mid-glide -Added "goods" abilities to boats as default upgrades -Reworked a couple upgrades slightly -Goods can freely be dropped and picked back up in unused holds
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