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Hi Playism fans!
We are happy to announce that this week, we'll be offering Pixel Game Maker MV - the latest entry in the Maker series, currently being distributed by Playism - at a 20% off discount for our Weekly Sale.
https://store.steampowered.com/app/837510/Pixel_Game_Maker_MV__MV/
Pixel Game Maker MV allows you to create all sorts of original games without any programming ability required whatsoever. For example, you could even create your own version of La-Mulana 2!
*This image features a boss battle created using Pixel Game Maker MV.
Pixel Game Maker MV is currently in Early Access, and we're in the process of gathering feedback and requests from many of our players. Don't miss this opportunity to give the title a spin!
We hope you enjoy Pixel Game Maker MV!
Tokyo Game Show has started!
Playism is not only exhibiting some awesome games, but we are also joining up with Steam to hold some Tokyo Game Show Sales for everyone worldwide to join in!
[url=https://store.steampowered.com/developer/Playism/list/36822]
Find the full list of Playism titles on Sale here!
As well as a huge selection of games on Sale, Playism is also proud to present our upcoming games and projects!
Hi All
This week we have set a huge selection of Playism games on Sale!
Check out the full list of all the Playism titles that are currently on sale!
[url=https://store.steampowered.com/developer/Playism/list/36822]
See sales on the Playism Publisher Page.
See sales on the Playism Blog.
The Steam Summer Sales have begun! Start this summer with a splash by grabbing some exciting indie games from Playism!
See all the exciting Playism titles on Sale
Today we have set Starr Mazer: DSP on sale for 30% off!
[quote]Fifteen years after humanity’s glorious victory over the pacifist G’ell, the aliens have returned with a fleet and the unabashed hatred for humans they need to use it. Lock and load with the last remnants of mankind’s resistance in DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!
[/quote]
https://store.steampowered.com/app/462100
Check out all the Playism titles on sale here:
Steam Summer Sales 2018 feat. Playism
Join our Steam Publisher Page for all our latest updates:
Playism Publisher Page
The holiday sales have kicked off on Steam, and we have added Starr Mazer: DSP to the festive activities!
[quote]Fifteen years after humanitys glorious victory over the pacifist Gell, the aliens have returned with a fleet and the unabashed hatred for humans they need to use it. Lock and load with the last remnants of mankinds resistance in DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!
[/quote]
The holiday sales have kicked off on Steam, and we have added Starr Mazer: DSP to the festive activities!
[quote]Fifteen years after humanity’s glorious victory over the pacifist G’ell, the aliens have returned with a fleet and the unabashed hatred for humans they need to use it. Lock and load with the last remnants of mankind’s resistance in DSP, a retro-sexy, roguelike SHMUP set in the Starr Mazer universe!
[/quote]
We will post more detailed info soon, but the long and short of it is this: STARR MAZER: DSP is finally available on Steam again! GET BACK MEOWT THERE PILOTS!
We will post more detailed info soon, but the long and short of it is this: STARR MAZER: DSP is finally available on Steam again! GET BACK MEOWT THERE PILOTS!
The game is currently unavailable due to a copyright infringement claim of assets reported towards Imagos Softworks, the copyright holder / developer of Starr Mazer: DSP. We are confirming the situation with Imagos Softworks, then will update everyone as soon as possible. We sincerely apologize to all the users who had trouble and was worried about the sudden closing of the store page. PLAYISM
The game is currently unavailable due to a copyright infringement claim of assets reported towards Imagos Softworks, the copyright holder / developer of Starr Mazer: DSP. We are confirming the situation with Imagos Softworks, then will update everyone as soon as possible. We sincerely apologize to all the users who had trouble and was worried about the sudden closing of the store page. PLAYISM
Steam's Autumn Sale has begun! And all the Playism's titles are on sale as well. Duration: November 23 9h50am PDT - November 29 10h10am PDT
Ahoy Mazers, We've been working hard on some serious level 4 and 5 updates, which you can now test in the BETA branch. You can jump right to those levels by pressing 4 or 5 from the title screen. Keep in mind all graphics are placeholder, and there are no new sound effects either. This is just a gameplay prototype. More animations, sfx and polish are in the works. Let us know what you think in the forums!
Ahoy Mazers, We've been working hard on some serious level 4 and 5 updates, which you can now test in the BETA branch. You can jump right to those levels by pressing 4 or 5 from the title screen. Keep in mind all graphics are placeholder, and there are no new sound effects either. This is just a gameplay prototype. More animations, sfx and polish are in the works. Let us know what you think in the forums!
Ahoy Mazers,
There's a new contest to sink your claws into - HALLOWEEN BOSS RUSH!
Make sure you have the latest version - 0.396 and type TRICKS on the title screen to unlock it.
Here is the low down:
Starr Mazer: DSP Halloween Boss Rush Contest - October 24th - 31st 2016
The Gell are sending their biggest and baddest vessels to take down Thearsa CP-IX! Command your DSP Squadron and blast them out of the sky!
Play Starr Mazer: DSP on Steam and type in the code tricks at the title screen to start the special Halloween Boss Rush mode! Assemble your squad and compete against your friends and the world for the fastest time! Beware! Losing pilots will penalize your time! Your best run will automatically be entered onto the Steam Leaderboards.
http://steamcommunity.com/stats/462100/leaderboards/1489194/
The top three pilots will win prizes!
What are you waiting for? Get out there and make the Thearsa fleet proud!
Complete Rules and Prizes: starrmazer.com/contest
Ahoy Mazers,
There's a new contest to sink your claws into - HALLOWEEN BOSS RUSH!
Make sure you have the latest version - 0.396 and type TRICKS on the title screen to unlock it.
Here is the low down:
Starr Mazer: DSP Halloween Boss Rush Contest - October 24th - 31st 2016
The G’ell are sending their biggest and baddest vessels to take down Thearsa CP-IX! Command your DSP Squadron and blast them out of the sky!
Play Starr Mazer: DSP on Steam and type in the code “tricks” at the title screen to start the special Halloween Boss Rush mode! Assemble your squad and compete against your friends and the world for the fastest time! Beware! Losing pilots will penalize your time! Your best run will automatically be entered onto the Steam Leaderboards.
http://steamcommunity.com/stats/462100/leaderboards/1489194/
The top three pilots will win prizes!
What are you waiting for? Get out there and make the Thearsa fleet proud!
Complete Rules and Prizes: starrmazer.com/contest
Hello Mazers, Announcing the first official DSP contest: SKORE ATTACK! With the latest update we also snuck in a special beefed up version of level 1 for you to test your skills on. Official rules and prizes are here : starrmazer.com/contest Here are the basics: 1. Open Starr Mazer: DSP on Steam - make sure you are on the latest default branch (version 0.382 or above) 2. At the title screen type in the code: topdog 3. Enlist your squad and battle the Gell. Unused SK:ORE will be added to your total end SK:ORE. 4. High SK:OREs are registered on the Steam Leaderboard automatically when you finish either by completing the level or losing all of your pilots Feel free to try multiple times for the highest SK:ORE. High SK:OREs must be be submitted before October 14th at 5pm PDT to be eligible to win. Here is the official leaderboard: http://steamcommunity.com/stats/462100/leaderboards/1463981 Good luck!
Hello Mazers, Announcing the first official DSP contest: SKORE ATTACK! With the latest update we also snuck in a special beefed up version of level 1 for you to test your skills on. Official rules and prizes are here : starrmazer.com/contest Here are the basics: 1. Open Starr Mazer: DSP on Steam - make sure you are on the latest default branch (version 0.382 or above) 2. At the title screen type in the code: topdog 3. Enlist your squad and battle the G’ell. Unused SK:ORE will be added to your total end SK:ORE. 4. High SK:OREs are registered on the Steam Leaderboard automatically when you finish either by completing the level or losing all of your pilots Feel free to try multiple times for the highest SK:ORE. High SK:OREs must be be submitted before October 14th at 5pm PDT to be eligible to win. Here is the official leaderboard: http://steamcommunity.com/stats/462100/leaderboards/1463981 Good luck!
Greetings Pilots, Apologies for the delay in updates - we needed a little bit of downtime from the crazy crunch leading up to launch, but we're back on it and shaping things up. So, we just pushed version 0.3.8 to the BETA branch. This is officially "ACT 1 Polish, Round 1". Here is what has changed: updated default bullets fix sniper graphics, fire less frequent, slight reduction in power remove crumbles from asteroid graphics giant enemy plasma balls should not be destroyable adjusted intro timing return kamikaze raiders to original color more warning time on huge asteroids reduce death blossom power - it’s OP big cyclone drone should shoot plasma balls more attention brought to warnings more enemy events for 1-1 more enemy events for 1-2 more enemy events for 1-3 updated grid background in options screen speed fx when passing through space gate rings weapon previews in the shop cannon a bit more powerful, less blowback new carbomite animations boss - parts update boss - tank form refinement boss - fins oscillate boss - fixed some janky looking part positions boss - tank speed fx boss - improved turret flashing animations replaced invulnerable level 3 enemies with starfish challenges revised level 1 night background variation increased carbomite drop frequency on level 3 improved minor cyclone drone bullet pattern fixed: some seekers face the wrong way The most significant change you might notice are some new enemy patterns in all 3 levels, and weapon previews the in the shop. the rest are all very subtle, but do add up! The next major update will be ."ACT 1 Polish, Round 2"., which will have new player weapon animations, even more polish on the boss, some new enemy events and just tighten things up in general. When it's solid we'll push it to the default branch, then it's on to ACT 2 :) We hope you enjoy it! -The Pixeljam and Imagos Teams
Greetings Pilots, Apologies for the delay in updates - we needed a little bit of downtime from the crazy crunch leading up to launch, but we're back on it and shaping things up. So, we just pushed version 0.3.8 to the BETA branch. This is officially "ACT 1 Polish, Round 1". Here is what has changed: updated default bullets fix sniper graphics, fire less frequent, slight reduction in power remove crumbles from asteroid graphics giant enemy plasma balls should not be destroyable adjusted intro timing return kamikaze raiders to original color more warning time on huge asteroids reduce death blossom power - its OP big cyclone drone should shoot plasma balls more attention brought to warnings more enemy events for 1-1 more enemy events for 1-2 more enemy events for 1-3 updated grid background in options screen speed fx when passing through space gate rings weapon previews in the shop cannon a bit more powerful, less blowback new carbomite animations boss - parts update boss - tank form refinement boss - fins oscillate boss - fixed some janky looking part positions boss - tank speed fx boss - improved turret flashing animations replaced invulnerable level 3 enemies with starfish challenges revised level 1 night background variation increased carbomite drop frequency on level 3 improved minor cyclone drone bullet pattern fixed: some seekers face the wrong way The most significant change you might notice are some new enemy patterns in all 3 levels, and weapon previews the in the shop. the rest are all very subtle, but do add up! The next major update will be ."ACT 1 Polish, Round 2"., which will have new player weapon animations, even more polish on the boss, some new enemy events and just tighten things up in general. When it's solid we'll push it to the default branch, then it's on to ACT 2 :) We hope you enjoy it! -The Pixeljam and Imagos Teams
What's up pilots, We just updated the Linux and Alternate branch to version 0.3.7, addressing the major bugs found after launch. We also just posted the ROADMAP so you can get a better idea of what we have planned for DSP: http://steamcommunity.com/app/462100/discussions/0/343785380900053753/ Let us know what you think!
Hello Pilots, We just pushed a new version to the "default" branch today, with the following updates:
Greetings, Pilots! We hope everyone is enjoying their time pounding the G'ell invasion force into squishy space putty and sacrificing huge amounts of human lives. Here is what lies ahead for the dev team: - First thing Monday we're going to address all the bugs that have been brought up in the forums. Fixes for all or most should be uploaded and live by the end of that day. - Next we'll outline a roadmap of where we're going to take DSP, merging our own internal plans with the feedback threads in the forums. Keep the suggestions coming! We have big plans for this game, and we can't wait to show you what's next. -The Imagos and Pixeljam Teams
Only a few days left before Starr Mazer: DSP comes out on Early Access! This exciting news for us all.
Starr Mazer: DSP is a side-scrolling shoot’em up in the same vein as classics like Gradius and Lords of Thunder with a roguelike twist on the traditional lives/continues system. Players take control of a squadron of DSP pilots with different ships, weapon loadouts and voices. Your mission is to battle through nine frantic arcade levels, countless waves of enemies, 3 powerful bosses, and take down the G’ell Super Ship in a single run.
Be sure to check it out!
http://store.steampowered.com/app/462100
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