After the release of Armor Clash II, this game is still in update, here it comes the game music.
Armor Clash (1) has been released near 2 years. thanks for your continuous support. In the future, there will be more new units, and very cool features implemented for this game:)
After the release of Armor Clash II, this game is still in update, here it comes the game music.
Armor Clash (1) has been released near 2 years. thanks for your continuous support. In the future, there will be more new units, and very cool features implemented for this game:)
https://www.youtube.com/watch?v=znl0omOmr9I
Armor Clash II is an old-school RTS game, with classic features like base building, modern armors and navies etc. 2 factions and sub-factions for each one, from high tech stealth destroyers to hardcore battleships. In Skirmishes players build base from the start, while in the Random Generated Mission, fast paced combats start immediately. Local network multiplayers are also available, players can fight each other or co-op against AI.
Store Page:
http://store.steampowered.com/app/562420/
Core Features:
1. Base building, armor, air force and navy.
2. 2 faction: Gaia, the high tech army of 21th century, and the Steel Alliance, hardcore veterans from 1980s.
3. Sub-factions with special units.
4. Replayable Skirmishes.
5. Local network multiplayers for 4 players at max.
6. Random generated combat mission, quick battles start on random map.
7. Veterans level up with appearances change, commander abilities etc.
8. Windows, Mac and Linux now available, and Steam VR is also coming.
BTW: Even after the release of Armor Clash II, I do not forget old players in Armor Clash (1), that means it will be still in update, with new units and other features, as I did in the last 2 years:)
Armor Clash II is the sequel of Armor Clash (One), which is also a modern warfare RTS game but with many exciting features:
1. Navy:
Navies are implemented, from gunboat to aircraft carrier. Player should consider battles on the coast.
2. Two factions:
Gaia: Consists of top technology units of 21th like drones and stealth destroyers.
Steel Alliance: Hardcore veterans of 80s, like M1A2, Apache, even the old school Battleship.
3. Sub factions:
Each faction has 3 sub factions. Special units make each sub faction identical. More sub factions will be added in future for free.
4. Improved graphic:
The graphic and effects are much more improved. Metal effects of units are more real, and team colors painted on metals looks more beautiful.
5. Random generated combat mission:
Some kind of short campaign system, that randomly generate short combat missions on different maps. Battles are more fierce and fast paced than skirmishes.
5. Others:
Max players increased to 4, LAN multiplayers, future SteamVR support etc.
Armor Clash II will be upgraded and maintained for long term, new units and sub factions will be added, and most important, they are all free.
BTW: After one and half year of release, Armor Clash(One) is still in upgrade and it is patched to v1.12 right now, with 4 new units. Even after the release of Armor Clash II, Armor Clash(One) and Armor Clash VR will be still in upgrade.
Facebook page: www.facebook.com/armorclash
New Units
New Features
1. Max population cap increased to 200.
2. Black Hawk now can attack both ground and air units.
New Units
New Features
1. Max population cap increased to 200.
2. Black Hawk now can attack both ground and air units.
Feature
Day Night Cycle:
Now there is day night cycle system, player can config it on the map selection menu.
Free building placement:
Except the resource center, other base buildings can be placed freely on the map.
Improved ground vehicle destroyed effect:
When the ground vehicles are destroyed, this camouflage will change into rust color, and the heavy vehicles may have a chance to burn for a while before explosion.
New Building
Firebase:
The dozer can build the firebase which can garrison at most 4 infantries, and it can call the helicopter to carry a missile turret or even howitzer on it.
Feature
Day Night Cycle:
Now there is day night cycle system, player can config it on the map selection menu.
Free building placement:
Except the resource center, other base buildings can be placed freely on the map.
Improved ground vehicle destroyed effect:
When the ground vehicles are destroyed, this camouflage will change into rust color, and the heavy vehicles may have a chance to burn for a while before explosion.
New Building
Firebase:
The dozer can build the firebase which can garrison at most 4 infantries, and it can call the helicopter to carry a missile turret or even howitzer on it.
Bug Fix
The game sound is now at normal level, the volume is much higher than the last version, please adjust the sound volume in desktop or option menu.
In the Armory, vehicles rotation is now right on the game setting of low, normal and high.
In the Armory, the prices of mercenary units are now shown as "Free".
New Units
BTR-80: An APC unit that can attack both ground and air enemies with very fast attack speed.
Balance
AH-64's attack speed increased 100%, but damage decreased to 50%.
UH-60's damage decreased from 8 to 6.
Bug Fix
The game sound is now at normal level, the volume is much higher than the last version, please adjust the sound volume in desktop or option menu.
In the Armory, vehicles rotation is now right on the game setting of low, normal and high.
In the Armory, the prices of mercenary units are now shown as "Free".
New Units
BTR-80: An APC unit that can attack both ground and air enemies with very fast attack speed.
Balance
AH-64's attack speed increased 100%, but damage decreased to 50%.
UH-60's damage decreased from 8 to 6.
Armor Clash for Linux is available on steam now, it is run on Ubuntu system.
Players can choose the quality to high or normal for better performance.
Armor Clash for Linux is available on steam now, it is run on Ubuntu system.
Players can choose the quality to high or normal for better performance.
New Unit:
Panhard: A scout vehicle with auto-cannon, a very good raid unit.
Balance:
Reduce the HP of base guard tower and firebase from 2500 to 1500.
Reduce the damage of base guard tower from 15 to 12.
Slower the attack speed of base guard tower.
Reduce the building speed of main structures from 30 sec to 20 sec.
Reduce the HP of flak truck from 450 to 425
Reduce the cost of ATV from 700 to 600.
Reduce the cost of Hummv from 600 to 500.
Increase the damage of T-95 Black Eagle from 210 to 225.
Reduce the Rapid Repair cool down time from 150 sec to 120 sec.
Bug fix:
Fix the bug that the base guard tower can be cancelled and return funds.
Fix the bug that when vehicles are attacking a building while on attack moving, it can not switch attack target by manual order.
Feature:
New capsule and icon for the game.
More help text and icons on building platform, mercenary camps and flag points.
New Unit:
Panhard: A scout vehicle with auto-cannon, a very good raid unit.
Balance:
Reduce the HP of base guard tower and firebase from 2500 to 1500.
Reduce the damage of base guard tower from 15 to 12.
Slower the attack speed of base guard tower.
Reduce the building speed of main structures from 30 sec to 20 sec.
Reduce the HP of flak truck from 450 to 425
Reduce the cost of ATV from 700 to 600.
Reduce the cost of Hummv from 600 to 500.
Increase the damage of T-95 Black Eagle from 210 to 225.
Reduce the Rapid Repair cool down time from 150 sec to 120 sec.
Bug fix:
Fix the bug that the base guard tower can be cancelled and return funds.
Fix the bug that when vehicles are attacking a building while on attack moving, it can not switch attack target by manual order.
Feature:
New capsule and icon for the game.
More help text and icons on building platform, mercenary camps and flag points.
New Unit:
T80 UD: A tank unit has faster attack speed and turret turning speed.
T95 Black Eagle: A tank unit has higher damage per shot but lower attack speed.
Blance:
Base guard tower call airstrike cool down increased from 20 sec to 25 sec.
Commando can be trained more than one.
Bug Fix:
When an building is completed, the "Cancel Build" button is removed immediately.
AI error in map "Urban Combat 2" is fixed.
Fix some text error in command ability buttons.
New Unit:
T80 UD: A tank unit has faster attack speed and turret turning speed.
T95 Black Eagle: A tank unit has higher damage per shot but lower attack speed.
Blance:
Base guard tower call airstrike cool down increased from 20 sec to 25 sec.
Commando can be trained more than one.
Bug Fix:
When an building is completed, the "Cancel Build" button is removed immediately.
AI error in map "Urban Combat 2" is fixed.
Fix some text error in command ability buttons.
After receiving feedbacks from players, I made a hotfix version.
Fix:
1. Improve the ground vehicle pathfinding.
2. Fix some bugs that infantry can not garrison into some neutral buildings.
3. Debuff the gurad tower, -25% damage, -20% attack range, -20% F-35 airsupport damage.
4. Increase the damage of Su-25 Strike from 350 to 400.
Thanks to all players, making RTS games is much harder than I expected, but I will keep polishing the game:)
After receiving feedbacks from players, I made a hotfix version.
Fix:
1. Improve the ground vehicle pathfinding.
2. Fix some bugs that infantry can not garrison into some neutral buildings.
3. Debuff the gurad tower, -25% damage, -20% attack range, -20% F-35 airsupport damage.
4. Increase the damage of Su-25 Strike from 350 to 400.
Thanks to all players, making RTS games is much harder than I expected, but I will keep polishing the game:)
https://www.youtube.com/watch?v=QBZwzZdctak
New Map:
Green Zone
Red Zone
New Unit:
BM-30
V-22 Peace Fortress
New Feature
Firebase Defense: Infantry now can build a firebase on the flag point. The firebase can garrison 4 infantries.
https://www.youtube.com/watch?v=QBZwzZdctak
New Map:
Green Zone
Red Zone
New Unit:
BM-30
V-22 Peace Fortress
New Feature
Firebase Defense: Infantry now can build a firebase on the flag point. The firebase can garrison 4 infantries.
Key Feature:
Veteran System: Units can gain experience and grow up to veteran level and become stronger. Some units can even gain additional weapon. Veteran units have different appearances.
New Units:
Stryker MGS: A strong APC unit with a long range cannon.
UH-60 Battle Hawk: Gunship unit with gatting guns.
Flak Truck: A new mercenary unit.
Refined Maps:
Urban Combat
Smoke Valley
Black Gold
Key Feature:
Veteran System: Units can gain experience and grow up to veteran level and become stronger. Some units can even gain additional weapon. Veteran units have different appearances.
New Units:
Stryker MGS: A strong APC unit with a long range cannon.
UH-60 Battle Hawk: Gunship unit with gatting guns.
Flak Truck: A new mercenary unit.
Refined Maps:
Urban Combat
Smoke Valley
Black Gold
New Map
Lost Harbor, Black Gold.
New Unit
Lav-25: APC that can carry 8 infantries.
TOS: MLRS unit with heavy armor.
Features
Improved UI: Relay point of factory is now displayed. When infantry is selected, there will be special icon for garrison buildings and vehicles.
Ability target UI: When using abilities, there will be according UI.
New Map:
War Factory: A flat, small map. Rails and oil tubes divided the industrial zone into several parts.
Remake Unit:
Hummv: A scout unit with +100% repair rate.
M1A2: A tank unit with +100% repair rate.
Feature:
Improved UI: Now there is unit information panel, with icon and descriptions of the unit and its weapons.
Improved graphic: SSAO is now implemented.
New Map:
Overpass: A large map with 2 bridges, units can pass both on or down the bridge.
New Unit:
Terminator: A tracked firesupport unit. Using gatting gun and rocket launcher to attack both ground and air enemies.
Balance:
Tank standard fire range reduced from 60 to 50.
Resource and tower gathering rate -50%, bonus from capturing small camp increased from 750 to 1000, medium camp from 1000 to 1500.
Small and medium camp revive time increased from 3:30 to 5:00.
Beta 0.91
New Unit:
G-6: Howitzer that with fast speed and short prepare fire time.
New Feature:
Enhanced AI, more intelligent.
Bug Fix:
For Mac version, menu and dock do not spread out the mouse the on the top or buttom.
Easy AI now can attack player's base now.
Fixed some spelling error.
Balance:
Increase the cost of all artillery units.
Scud-B cost increased from 5000 to 6000.
M1A2 tank now have the trait of +100% repair effect.
Hummv now have the trait of +100% repair effect.
Beta 0.90
New Units:
Type-10: Main battle tank, +33% move speed.
T-14 Armata: Main battle tank, have more hp and and additional rocket launcher, the rocket can attack both ground and air units.
Scud-B: Superweapon, launch a gaint missile to the target ground and make massive destruction. Once the player captured a high level mercenary camp, he will get a Scud-B for free and unlock it in the war factory.
New Feature:
Classic top down camera can be selected on option menu.
Hotkey can be defined on option menu.
High level mercenary camp: Special mercenary camp that only can be captured 8 minutes after the game start, and with the strongest guards. Once been captured, it will send a free Scud-B and 2000 resource to the player, and it can not be revived as other mercenary camps.
By using the Unity 5 game engine and its asset store. I made my first RTS game: Armor Clash, within 1 year. Now its beta version is available on Steam. https://www.youtube.com/watch?v=Obbg4GbSlFw 20 years ago, at the great age of RTS game, I was still in school and dreamed of making my own RTS game one day. The dream is sweet, but when I really decide to do it, I feel it is impossible. Like many others indie developers, I can do some coding work but lack in art skill. Forming a team need influence and funds, which I am also in short of. It is in 2013 I know Unity first time from a forum, at first I did not care much because I thought it is just a SDK like many other programming tools, till I found there is the asset store, I can get model and sound assets at a reasonable price, even I can find solutions like dynamic water, mini radar and vehicle system. I realized that if I bought all the works I can not do, I can make the game just by my self. Then I began to learn Unity by sparing time. and after made a small demo I had enough confidence and resigned my job. Although there are plenty of art assets available, it still cost me much time on modifying to meet my needs, new ideas came out before implementing old ones, the developing work is still not easy. After 14 month's work, it is now 90% finished and goes into beta phase. I will keep updating this game with new ideas and the latest technology of Unity engine. Windforce 2015-12-23
In the coming Beta 0,9, which is a big milestone of Armor Clash, there will be a new unit class: Super Weapon.
The super weapon unit can deal massive destruction to ground enemies. Compared with Artillery class, the super weapon unit not only need Tier-3 tech building, but also need player to capture at least one super level mercenary camp.
This kind of new camp is opened on 8:30 after game started, and can not be revived. This is the highest level mercenary camp, with 5 guard units. By capturing it player will get 2000 resource and a free super weapon, and then player can make super weapon unit in the factory.
As the biggest milestone this year, Beta 0.90 contains many exciting new features.
http://www.indiedb.com/games/armor-clash/news/armor-clash-rts
Beta 0.84
New Map
Urban Combat 2: There is a basin in the center. Slums and constructions spreads along the road.
New Units:
Warrior: A tracked APC, with heavy armor and high HP, but can not attack air targets.
Challenger 2: A tank that +30% HP.
Stormer: Fire medium range rockets to both air and ground units, with a long reload time.
AS-90: Howitzer unit, fire at long range and with high accuracy, but need time to prepare before firing.
Rocket Infantry: Infantry can attack both air and ground units, not efficient to other enemy infantries.
Commando: Need to unlock the command ability "Special Force" first. Commando can kill other normal infantries with one shot, when attacking vehicles or buildings, commado use laser to aim the target for a short time, then air force will be automatically called to hit the target.
Features:
Enhanced lighting: Environment lighting effect are improved.
Tree: There is trees on the new map, with the effect that leaves can be waved by winds
Balance
Gepard: HP reduced from 800 to 700.
Infantry: Each shell's damage reduced from 30 to 15.
Su-25 Strike: Each bomb's damage increased from 150 to 200.
Bug Fix
Some weapon's fire sound spreads at correct range.
As players suggested, I made 3 different types of infantries.
Rifleman use automatic rifle, can upgraded with a rifle grenade.
Missile infantry can launch rockets to attack ground and air enemies.
Sniper, is an unique unit, need "Special Force" command ability to unlock him. The sniper can kill other normal infantries in one shot. He can also attack vehicles and buildings by calling airforce to bombard the target.
Beta 0.9 will be a great update, including new units, maps and exciting features. It will comes at the end of the month.
Beta 0.83
New Units:
Gepard: A firesupport unit that can attack both ground and air units. Its gatting gun has more accuracy than other gatting guns.
WS-1: MLRS that can fire 12 rockets at the same time. It has more damage and attack range than BM-21, but is also more expensive.
Features:
Water: There are water pools in the map, not just a decorate but can slow down ground units moving on. So players should keep attention water pools on the map and make use of them.
Light: Adjust lighting effects on the map, the game looks much more bright now.
Balance:
Most vehicles add move speed, game pace is much more fast now.
Bug Fix:
Beta 0.82
New Units: [olist]
Armor Clash [RTS]
Windforce
Windforce
2015-10-21
Strategy Simulation Singleplayer Multiplayer
Game News Posts 36
🎹🖱️Keyboard + Mouse
Mostly Positive
(80 reviews)
https://www.facebook.com/windforcegame
https://store.steampowered.com/app/395600 
The Game includes VR Support
Armor Clash Linux [7.35 G]
Contents and Features:
- Traditional RTS gameplay, with base building, unit training and fast paced battle.
- Faction customization. 31 vehicles available to form your own legion.
- 10 skirmish maps of different environment styles, worth replaying.
- Neutral forces and commander leveling system. Veteran units have different appearances and fire effect.
- Realistic physics effect.
- Local network multiplayer.
- Through 9 months' early access, 10 major updates, this game is improved much more.
- There are both PC, Mac and Linux version.
Weak Points:
- There is no campaign, but there are 10 replayable skirmish maps, fighting AIs from easy to brutal.
- Max player number is 2, because there are huge amounts of realistic physics effects in the game, 2 players at max will ensure the good performance during fierce battle.
About desktop version:
Armor Clash is only for desktop gameplay, its VR version is Armor Clash VR, which is run on SteamVR and has different gameplay.
Facebook: http://www.facebook.com/windforcegame
Youtube: https://www.youtube.com/watch?v=QBZwzZdctak
Realistic battle environment, each map has its identical environment sytle.
Classic RTS gameplay, with base building and unit training.
The commander and units can level up during battle, veteran units have different appearances.
Faction customization: Players can pick units in the armory to form their own legions.
- OS: Ubuntu
- Processor: 2.5 GHz CPU
- Graphics: NVIDIA GForce 460
- OS: Ubuntu
- Processor: 3 GHz CPU
- Graphics: NVIDIA GForce 660/AMD HD 7870
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