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Wildflower is being worked on by the team that made Viridi, and incorporates Viridi-like gardening into a broader, witchy RPG. Check it out! We think you'll love it!
https://store.steampowered.com/app/1764340/Wildflower_From_the_Embers
The game!! The game we've been working on for years and years!! It's out! Join me on the Tenderfoot Tactics game page where I'll soon be streaming myself playing, answering your questions, and blushing at your praise. - Badru https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/
A party of goblins, granted magic by an ancient spirit, wanders the archipelago, fighting back the terrible Fog. [previewyoutube=yBOl6AxRsUM;full][/previewyoutube] Tenderfoot Tactics is a big, exploratory, open world tactics RPG with a focus on elemental magic and complex, cascading side effects. The entire dang Viridi team is working on it, and it's coming really soon! October 21st! Check it out, and throw it a wishlist to be notified when it releases: https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/ twitter.com/tenderfoot_tact facebook.com/TenderfootTactics instagram.com/icewatergames/ discord.gg/B82BDEv
A game about making games. A collaboration between half of the Viridi team (Michael Bell on sound and music, Badru on code) and a newer Ice Water Games member, Galen Drew. We hope you enjoy it. https://store.steampowered.com/app/969540/Pattern/
Hello!!
We've just announced today that we'll be self-publishing Tenderfoot Tactics through Ice Water Games. This might not seem like a big deal, idk. It's a big deal for us though!
Ice Water Games is a label that most of the Tenderfoot team has been a part of since it was first founded to publish Eidolon. It's a collectively owned and democratically run project, and publishing through it rather than signing with someone else means betting on ourselves and investing in a communally owned resource. IWG's history has been artier and less dorky than Tenderfoot, and by doing this I hope we're both saying: Tenderfoot is arty, actually, in the ways that matter and also, arts outlets should be treating 'lowbrow' fantastical genre work as serious and worth playing.
Probably more exciting, our Steam page has all new screenshots and a fresh gameplay recording with the new UI. Check it out!
https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/
Tenderfoot Tactics: The Foreverlands is live now: https://sonofbadru.itch.io/foreverlands
The Foreverlands is an ancillary tale told in the world of Tenderfoot Tactics. It also serves as a demo of the first handful of classes and the combat systems in their current state (still in development).
Thanks for looking!
https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/
https://store.steampowered.com/app/1122880/Stones_of_Solace/ Have fun!
Just a little announcement that upcoming label project Stones of Solace now has:
https://store.steampowered.com/app/1061610 I haven't been very loud about Tenderfoot until now because I've been waiting to get this teaser together to show off the open world, which is part of what makes it stand out among TRPGs. (I mean, also the combat is super deep and interesting and fun.) Anyway I'm really excited about it! It's a small team but all of us also worked on Eidolon and Viridi. Wishlist it! It really makes a huge difference! https://www.youtube.com/watch?v=SYRQDGzXjZY
Hi! I'm Badru!
I started Ice Water Games, lead the Eidolon team, did a bunch of colors and design and code on Viridi, and uhh did some other stuff too!!
I just made a Steam Creator page for myself here, if you want to follow my work:
And hey also! I'm working on a new thing with some past collaborators (which may or may not end up coming out under the IWG label) - Michael Bell's doing the music and Isa Hutchinson's helping a bunch with design. It's a big open-world TRPG about wizardly goblins and fae spirits and elemental magics. Wishlist it if you're into the stuff we've worked on in the past?
https://store.steampowered.com/app/1061610/Tenderfoot_Tactics/?curator_clanid=35059002
And also give it a follow! I think I'll be posting development updates over there very soon :)
Hi friends! A new project from Ice Water Games was just released today! Check it out!
https://store.steampowered.com/app/993500/Ritual_of_the_Moon/
There's more information, and links to mobile storefronts on our website.
(Just iOS for now, sorry, but follow us on the social media of your choice for an update once it's on Android!)
Savor the simple pleasure of building and maintaining a fire. Best enjoyed during seasonal gatherings and cold, dark nights. https://store.steampowered.com/app/933080/Fire_Place/ Do check out the demo - meant to be a satisfying version of the thing on its own, a cozy addition to any fall party. Happy Equinox!
Happy January everyone! We heard that the quickly flashing day-night cycle that played at startup if you'd been gone a very long time was physically uncomfortable (or even a seizure risk) for some people, so we made a minor graphical adjustment. Now, if it's been any more than 4 days, while your plants will still grow to reflect it, the time playback animation will only show 4 cycles. Love from Seattle!
Happy January everyone! We heard that the quickly flashing day-night cycle that played at startup if you'd been gone a very long time was physically uncomfortable (or even a seizure risk) for some people, so we made a minor graphical adjustment. Now, if it's been any more than 4 days, while your plants will still grow to reflect it, the time playback animation will only show 4 cycles. Love from Seattle!
From today's patch:
From today's patch:
Hi again friends! Changes from today's patch:
Hi again friends! Changes from today's patch:
Hi friends! Sorry for the long silence! We’ve been distracted preparing Viridi for mobile. Now that it’s finally out (android / iOS), we’re able to bring all of the updates back to our beautiful and faithful Steam community. Some of the more major changes:
Hey everyone this is just to let you know that in order to prepare Viridi for mobile platforms I changed the format of the UI. This in turn changed the size and location of the UI elements. I tried to keep the sizes close to the original, but everything is gonna be a little off anyways.
Okay I'm pretty sure I have the flowering nailed down now. Again sorry that this has taken so long, hopefully this will be the last of it. Still if anything peculiar shows up please send the files immediately to dev@icewatergames.com. (FYI to get the output log you can right click on Viridi in your library click on properties --> local files --> browse local files --> Viridi_Data)
Sorry that this has taken so long to address. This patch will fix the major memory leak problem. Also this patch will try and correct the bug with flowers disappearing too quickly. Unfortunately I am not positive what exactly is causing the flowering problem. If anyone continues to experience crashes or flowers disappearing too soon please send the output log and crash file to dev@icewatergames.com. (FYI to get the output log you can right click on Viridi in your library click on properties --> local files --> browse local files --> Viridi_Data)
Hey I just uploaded a Viridi build that will allow mac users to name their stuff again.
Due to high demand for the return of looping music the mute button now toggles between looping music, playing only one track, and mute.
We have reached our first major update.
We're launching! It's now! We've got a bottle of champagne and we're excited to share our project with the world. I've just put our release trailer live on the Store page. Enjoy! -Kevin
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