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Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Agent Walker: Secret Journey
Brave Giant LTD
Developer
Artifex Mundi
Publisher
2016-09-01
Release
Game News Posts:
63
🎹🖱️Keyboard + Mouse
Mixed
(142 reviews)
The Game includes VR Support
Public Linux Depots:
- Agent Walker: Secret Journey Linux Depot [731.41 M]
AN INCREDIBLE HIDDEN OBJECT PUZZLE ADVENTURE GAME FROM THE CREATORS OF "ENIGMATIS" AND "GRIM LEGENDS!"
Amid the turmoil of war, the Alliance has given Agent Walker a mission of the utmost importance – track down and destroy the mythical Spear of Destiny before a sinister enemy can use its supernatural power to turn the tide of war and conquer the world!
PLAY A HIDDEN OBJECT MYSTERY GAME WITH A UNIQUE WARTIME SETTING!
The year is 1942, and the Europe is in flames. In the midst of the grim war, an mystical artifact known as the Spear of Destiny has been discovered, and it's believed to have the power to change the destiny of the war.
EXPLORE 35 HAND DRAWN LOCATIONS IN WAR TORN EUROPE!
Some believe the Spear to be nothing more than a larger-than-life myth, but neither side wants to make the mistake of dismissing its paranormal power, so a desperate race to uncover the truth about the relic begins.
A FANTASTIC STORY WITH A PARANORMAL TWIST!
To complete her mysterious mission, Agent Walker will have to cross the grim battlegrounds of France while facing death, destruction, and hidden puzzles every step of the way. But with so much at stake, there's no turning back.
PUT ON YOUR DETECTIVE HAT AND FIND THE HIDDEN RELIC!
Agent Walker will put on her detective hat and search for the location of the mysterious relic while solving puzzles and tackling obstacles. Of course, there's a sinister spy among the members of the Alliance who will stop at nothing to thwart the protagonist.
25 ENTHRALLING MINI-GAMES AND 22 HIDDEN OBJECT SCENES!
Time is of the essence. If the enemies of the Alliance get their hands on the artifact, they would have the power to bring about the end of the world as we know it. Will Agent Walker succeed, or is mankind already doomed?
A NEW HIDDEN OBJECT MYSTERY GAME NOW IN YOUR LANGUAGE!
Enjoy the paranormal story in English, German, Italian, French, Portuguese, Spanish, Polish, Russian, Chinese, Japanese, and Korean.
TAKE YOUR HIDDEN OBJECT GAME WITH YOU!
Optimized for phones and tablets, filled with hidden objects, and perfect for playing while traveling. No Wi-Fi is required for this offline game!
SIGN UP FOR OUR NEWSLETTER TO LEARN ABOUT NEW HIDDEN OBJECT GAMES EVERY MONTH!
Captivating adventures, paranormal investigations, grim legends, and eerie mysteries await the brave and adventurous who delve into our selection of immersive hidden object games!
FOR MORE GAMES LIKE THIS, CHECK OUT "ARTIFEX MUNDI!"
Amid the turmoil of war, the Alliance has given Agent Walker a mission of the utmost importance – track down and destroy the mythical Spear of Destiny before a sinister enemy can use its supernatural power to turn the tide of war and conquer the world!
PLAY A HIDDEN OBJECT MYSTERY GAME WITH A UNIQUE WARTIME SETTING!
The year is 1942, and the Europe is in flames. In the midst of the grim war, an mystical artifact known as the Spear of Destiny has been discovered, and it's believed to have the power to change the destiny of the war.
EXPLORE 35 HAND DRAWN LOCATIONS IN WAR TORN EUROPE!
Some believe the Spear to be nothing more than a larger-than-life myth, but neither side wants to make the mistake of dismissing its paranormal power, so a desperate race to uncover the truth about the relic begins.
A FANTASTIC STORY WITH A PARANORMAL TWIST!
To complete her mysterious mission, Agent Walker will have to cross the grim battlegrounds of France while facing death, destruction, and hidden puzzles every step of the way. But with so much at stake, there's no turning back.
PUT ON YOUR DETECTIVE HAT AND FIND THE HIDDEN RELIC!
Agent Walker will put on her detective hat and search for the location of the mysterious relic while solving puzzles and tackling obstacles. Of course, there's a sinister spy among the members of the Alliance who will stop at nothing to thwart the protagonist.
25 ENTHRALLING MINI-GAMES AND 22 HIDDEN OBJECT SCENES!
Time is of the essence. If the enemies of the Alliance get their hands on the artifact, they would have the power to bring about the end of the world as we know it. Will Agent Walker succeed, or is mankind already doomed?
A NEW HIDDEN OBJECT MYSTERY GAME NOW IN YOUR LANGUAGE!
Enjoy the paranormal story in English, German, Italian, French, Portuguese, Spanish, Polish, Russian, Chinese, Japanese, and Korean.
TAKE YOUR HIDDEN OBJECT GAME WITH YOU!
Optimized for phones and tablets, filled with hidden objects, and perfect for playing while traveling. No Wi-Fi is required for this offline game!
SIGN UP FOR OUR NEWSLETTER TO LEARN ABOUT NEW HIDDEN OBJECT GAMES EVERY MONTH!
Captivating adventures, paranormal investigations, grim legends, and eerie mysteries await the brave and adventurous who delve into our selection of immersive hidden object games!
FOR MORE GAMES LIKE THIS, CHECK OUT "ARTIFEX MUNDI!"
Features
- Explore more than 20 hand-painted hidden object scenes!
- 35 amazing war torn locations await!
- Assemble a vast collection of military vehicles!
- Become a master by unlocking 16 achievements!
- Complete 25 mind bending mini-games!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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