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Between Heaven and Earth - Internal Reworks and External Polishes

Hello Nomads, As was mentioned in our Thursday blog post the development of Planet Nomads has come to the usual schedule of of monthly feature-plan.

Golden Manager - Complete Rewiring of Planet Nomads Continues


A significant work-time was spent on the Golden Manager, which is a complete rework of how the game code works internally - we are aiming for a module-based code, which enables a seamless addition of features in the future. It is a somewhat painful period, because on the outside it may seem as no progress is being made, yet the benefits will be tenfold. Especially modders will appreciate the systematic approach used with the Golden Manager. We are trying to approach the dev work as if we were modders ourselves already. Alpha Nomads are hungry for new updates and content to be added to the alpha. The thing is, everything's changed. It will take time to get the current developer version of Planet Nomads to the level of alpha and then to start building atop of that again.

Visual Sugarcoating of the Sky


Not everyone have their hands tied with the Golden Manager however! We've created a realistic atmospheric scattering. It takes into account the position of the player and the sun angle, so we can realistically portray sunset or sunrise and everything in between, whether you are looking from the ground or from space. We can also change the wave-length of the sunlight, allowing for colorful skies quite different from the Earth experience.

It takes some imagination to see the power of the atmosphere in these static images, but wait till you see it in the game, Nomads.

Visual Sugarcoating of the Ground


Another improvement comes with the upcoming triplanar PBR shader we're going to use on ground textures. It works on spherical planets and uses vertex paint for better blending between voxels. We'll use texture array from Unity 5.4 in addition to our noise textures and distance-based tiling and the final result looks way better than the current ground known from alpha.
Again, the newly gained plasticity and roughness of the terrain is best experienced in the game.

Game Design, Survival, Crafting, Skills


Besides technical improvements, we realize we are first and foremost creating a game and are constantly overthinking how Planet Nomads should play, then confronting all the ideas in team meetings. Everything is still subject to change, but for now we have settled on activity-based skills which improve as you build, craft, mine and explore and gets reset when you die - in order to minimize exploiting death as a teleportation system. There will be multiple quality tiers for tools, building blocks and armor, and a special node-based upgrading of equipment. These ideas are still maturing and we'll present them in more detail as we have them. If all goes well, we'll be showing you a cave system and more diverse topography in the Nomadic Journals next week.


[ 2016-10-10 12:21:52 CET ] [ Original post ]

Planet Nomads
Craneballs Developer
Craneballs Publisher
2017-04-18 Release
Game News Posts: 146
🎹🖱️Keyboard + Mouse
Mixed (2034 reviews)
The Game includes VR Support
Public Linux Depots:
  • Planet Nomads Linux Content [1.86 G]
Planet Nomads is a sci-fi sandbox game of survival on alien planets through lego-style building. You are a lone scientist crash-landing on a strangely captivating planet where no human has set foot before. Keeping your wit together and securing your basic survival needs, food, water and shelter, is your best start towards figuring out how to build a spaceship capable of interplanetary travels.

The game is coming to Early Access in Q1 2017 and is now in alpha. We are looking for testers. Check Planet Nomads website for more information. http://www.planet-nomads.com/

Planet Nomads provides a unique experience by combining building, survival and exploration together and making them equally important.

Building


Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more materials. Your options include over a hundred building blocks to choose from and use to create nearly anything your imagination can come up with. Paired with working physics for land-based vehicles and fliers.

Exploration


You may have explored your immediate surrounding, but a few hundred kilometers away or a thousand meters higher, things could be radically different. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before. The planets are up to 120 kms in diameter, with biomes changing as you travel from pole to pole.

Survival


Living the nomadic life is always full of danger and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.

Planet Nomads has been successfully Kickstarted and is being developed together with our community of Nomads.

MINIMAL SETUP
  • OS: Use Good Measure (Tested on Ubuntu 18.04. openSUSE Leap 42.1)
  • Processor: 4 Core CPU @3GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
  • Storage: 6 GB available spaceAdditional Notes: Planet Nomads is still in development and system requirements may change.
GAMEBILLET

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GAMERSGATE

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10.58$ (47%)
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1.31$ (91%)
2.61$ (83%)
18.75$ (62%)
6.25$ (75%)
2.4$ (70%)
3.13$ (83%)
0.68$ (89%)
1.5$ (85%)

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