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Hello Nomads! We would like to welcome new members of the Nomadic community and thank you for supporting the development of Planet Nomads this early on. It's been a rough start with massive gravitational forces pulling us in every direction imaginable, but after taking everything in, we are happy to announce we survived the launch! There have been several hiccups and a truckload of information to process and analyze (thanks for the feedback), but things are stabilizing. One thing is certain - there's a lot of work ahead for us. We've outlined the most upcoming features in the "To-Do" list of our Trello board. https://trello.com/b/theYNOul/planet-nomads-development-overview Consider the features mentioned there as our two-month sprint, but rest assured they will start pouring in gradually and sooner - spread among several updates that are coming in (next week very possible). We will specify the most pressing ones in the next episode (#12) of Nomadic Journals on Thursday. https://www.youtube.com/playlist?list=PLBq6Wv_bwq05EmrE5y1Um08dvFSerjdTy Thank you for your time reading. And here's what you really came for. Hope you'll enjoy the new update. It's the most we could do on such a short notice. There are more pressing issues to be addressed and rest assured we're taking your feedback seriously.
- Transmission slightly reworked
- Wheel traction improved a lot
- Vehicles had brakes installed (just go backward when going forward)
- Vehicle searchlights found their way to Survival
- Speedometer added in the bottom right corner
- Animals have been added to Creative mode
- Sleeping now wakes you up if any attribute is below 30
- Sleeping now asks if you want to sleep if any attribute is below 30 (there are other attributes beside the basic ones, visible on the character screen)
- Rain and wind sound effect volume lowered
- Icons of Attributes and Conditions made clearer
- Icons quality, no more jagged edges
- Containers no longer connect together if they are built on top of other (which could potentially corrupt your saves)
- Multitool digging revisited - primary mode (LMB is good for mining and finer sculpting. Secondary mode (RMB) costs less energy and takes out bigger chunks, but destroys resources.
- Multitool now displays a reticle that highlights the area affected
- Multitool no longer fires instantly, but takes a split second to power up, resulting in less unwanted holes (further changes of tools and weapons in general to be expected)
- Added new loading tips that better explain major game mechanics
- Fixed a bug where electric power lines could potentially corrupt saves
- Texture of lootable iron rock changed
- Camera effects and weather effects improved (looking at you blue haze)
- Fixed a bug that prevented leaving the game into menu/OS upon dying
[ 2017-05-30 16:41:56 CET ] [ Original post ]
- Planet Nomads Linux Content [1.86 G]
The game is coming to Early Access in Q1 2017 and is now in alpha. We are looking for testers. Check Planet Nomads website for more information. http://www.planet-nomads.com/
Planet Nomads provides a unique experience by combining building, survival and exploration together and making them equally important.
Building
Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more materials. Your options include over a hundred building blocks to choose from and use to create nearly anything your imagination can come up with. Paired with working physics for land-based vehicles and fliers.
Exploration
You may have explored your immediate surrounding, but a few hundred kilometers away or a thousand meters higher, things could be radically different. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before. The planets are up to 120 kms in diameter, with biomes changing as you travel from pole to pole.
Survival
Living the nomadic life is always full of danger and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.
Planet Nomads has been successfully Kickstarted and is being developed together with our community of Nomads.
- OS: Use Good Measure (Tested on Ubuntu 18.04. openSUSE Leap 42.1)
- Processor: 4 Core CPU @3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
- Storage: 6 GB available spaceAdditional Notes: Planet Nomads is still in development and system requirements may change.
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