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Greetings, Nomads, Another patch is here with the first steps improving the readability of extended BuildVision - you'll always find the radial menu on top now and distant icons will fade out to make way for what's in front of you. There are more changes going to happen in this department. On another note, just today we merged all the individual branches people have been working on for the past two months - the terrain, the animals, the new biome, the crash-sites - together into a single development branch. These features change the game at its core. Making sure everything works together as expected before the 17th August will consume all our time until the launch. There are several days of testing and changing things and rinsing and repeating ahead of us. For this reason, we need to break the usual weekly update cycle. There will (most likely) not be an udpate next Thursday. Finally, considering the need for wipe - it is still a necessity happening. The upcoming crash-sites feature is closely connected to blueprints and although we could have spent considerable time to salvage your current constructions, in the end we decided against it. We wouldn't be able to guarantee it worked in every scenario and for everyone, potentially causing more damage than good. So we decided to spend the time elsewhere and do a trade-in for more long-term benefits. That said, we will be able to salvage the materials, components and items from your old saves and you will get them in a container on the new planet if you decide to continue those saves. List of changes today:
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