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Greetings, Nomads, Another patch is here with the first steps improving the readability of extended BuildVision - you'll always find the radial menu on top now and distant icons will fade out to make way for what's in front of you. There are more changes going to happen in this department. On another note, just today we merged all the individual branches people have been working on for the past two months - the terrain, the animals, the new biome, the crash-sites - together into a single development branch. These features change the game at its core. Making sure everything works together as expected before the 17th August will consume all our time until the launch. There are several days of testing and changing things and rinsing and repeating ahead of us. For this reason, we need to break the usual weekly update cycle. There will (most likely) not be an udpate next Thursday. Finally, considering the need for wipe - it is still a necessity happening. The upcoming crash-sites feature is closely connected to blueprints and although we could have spent considerable time to salvage your current constructions, in the end we decided against it. We wouldn't be able to guarantee it worked in every scenario and for everyone, potentially causing more damage than good. So we decided to spend the time elsewhere and do a trade-in for more long-term benefits. That said, we will be able to salvage the materials, components and items from your old saves and you will get them in a container on the new planet if you decide to continue those saves. List of changes today:
- Improving readability of Extended BuildVision by adding transparency to Icons by distance
- Radial Menu is now always displayed on top of other GUI elements
- Removed the clicking sound when 3D Printer crafts an Item
- Fixed the bug in Key Bindings where the key was changed without user confirmation
- Optimized animal path-checking for dynamic obstacles (potential FPS improvements)
[ 2017-08-03 14:43:02 CET ] [ Original post ]
- Planet Nomads Linux Content [1.86 G]
The game is coming to Early Access in Q1 2017 and is now in alpha. We are looking for testers. Check Planet Nomads website for more information. http://www.planet-nomads.com/
Planet Nomads provides a unique experience by combining building, survival and exploration together and making them equally important.
Building
Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more materials. Your options include over a hundred building blocks to choose from and use to create nearly anything your imagination can come up with. Paired with working physics for land-based vehicles and fliers.
Exploration
You may have explored your immediate surrounding, but a few hundred kilometers away or a thousand meters higher, things could be radically different. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before. The planets are up to 120 kms in diameter, with biomes changing as you travel from pole to pole.
Survival
Living the nomadic life is always full of danger and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.
Planet Nomads has been successfully Kickstarted and is being developed together with our community of Nomads.
- OS: Use Good Measure (Tested on Ubuntu 18.04. openSUSE Leap 42.1)
- Processor: 4 Core CPU @3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
- Storage: 6 GB available spaceAdditional Notes: Planet Nomads is still in development and system requirements may change.
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