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Hello Nomads, As you've let us known in the forums, the big 0.7 update last week has brought some new issues and imbalances. Fixing them today's update. We also feel the guilt of overlooking one switch when building the update last week... for that reason crash-sites did not generate in worlds of converted saves. Which was a big shame! The good news is, you now have them in this update. We promised to let you know about the next steps this week, but we do need more time as the feedback is a bit surprising and we're still figuring out the best plan of action for the upcoming months. More details in the blog post and more coming when we have them. https://www.planet-nomads.com/2017/08/24/next-steps-post-0-7/
The Dutch Is In
Big thanks to Coen and Ben for restlessly translating Planet Nomads to their native tongue - with their outstanding drive and devotion, we're happy to announce that Dutch has become the first officially supported foreign language for Planet Nomads. German, French, Spanish and Italian are nearly finished too. If you want to lend your hand, write an e-mail to Daniel. And finally...
The Patch Notes:
- New updated texture for Armor blocks
- Increased amount of meat in animal loot
- Increased required amount of Items to craft Super Food
- Globally decreased mass of all blocks. Improving vehicle behavior
- Added missing SFX to buttons in workbenches
- Added visual effect when a new wreck appears on your compass
- Added notification pop up when you discover a new crash site
- Increased difficulty in Lava, Desert and Arctic biomes
- Significantly increased damage output to trees from Multitool
- Significantly increased loot of Biomass Container from trees
- Fixed Tropical biome bug where it wouldn't regenerate suit energy and other attributes
- Immunity and Temperature shield now regenerates much faster in all biomes
- Rain and Heavy rain now affects Immunity and Temperature Shield much more than before
- Poisonous plants are now more dangerous if you get hit by their effects or projectiles
- Fixed some trees that suddenly changed textures when cut down
- Fixed dynamic obstacle calculation for animals resulting in better pathfinding around player-made objects
- Increased max stack on Items from 70 to 90
- Fixed various crashes introduced in 0.7
- Fixed Radial Menu not working in some instances
- Added hints for the Datapad/Encyclopedia - Press J to bring it up.
- Crash-sites will now spawn in worlds from continued/converted saves (sorry for overlooking this!)
[ 2017-08-24 15:11:40 CET ] [ Original post ]
- Planet Nomads Linux Content [1.86 G]
The game is coming to Early Access in Q1 2017 and is now in alpha. We are looking for testers. Check Planet Nomads website for more information. http://www.planet-nomads.com/
Planet Nomads provides a unique experience by combining building, survival and exploration together and making them equally important.
Building
Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more materials. Your options include over a hundred building blocks to choose from and use to create nearly anything your imagination can come up with. Paired with working physics for land-based vehicles and fliers.
Exploration
You may have explored your immediate surrounding, but a few hundred kilometers away or a thousand meters higher, things could be radically different. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before. The planets are up to 120 kms in diameter, with biomes changing as you travel from pole to pole.
Survival
Living the nomadic life is always full of danger and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.
Planet Nomads has been successfully Kickstarted and is being developed together with our community of Nomads.
- OS: Use Good Measure (Tested on Ubuntu 18.04. openSUSE Leap 42.1)
- Processor: 4 Core CPU @3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
- Storage: 6 GB available spaceAdditional Notes: Planet Nomads is still in development and system requirements may change.
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