TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Planet Nomads 

 

Developer

 Craneballs 

 

Publisher

 Craneballs 

 

Tags

 Action 

 Indie 

 

Adventure 

 

Simulation 

 

Singleplayer 

Release

 2017-04-18 

 

Steam

 18,99€ 14,99£ 19,99$ / 0 % 

 

News

 146 

 

Controls

 Keyboard 

 

 Mouse 

 

Players online

 16 

 

Steam Rating

 Mixed 

Steam store

 https://store.steampowered.com/app/504050 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 50,000 .. 100,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 527  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 527 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Planet Nomads Linux Content [1.86 G] 




LINUX STREAMERS (4)
linuxgameconsortiumstandardlesslinuxclubrusnusuey




0.8.8 Connecting Conveyors



Hello Nomads,

In today's release we present new block for connecting conveyor systems. If you cannot fit pipes from different grids, just bring them close and put Conveyor Connector on each end.

We have also added two different shapes of solar panels and one new type of cockpit. The new cockpit is made mostly of glass so you will have better view, especially under your feet.

Last but not least, we have unlocked 3 new languages in menu. It's not 100% completed, but very near to finish.

Here is the complete list of changes:


  • new block Conveyor Connector - to join conveyors from different grids
  • new block Glassed Cockpit - for better maneuvering of your air crafts
  • new blocks Flat Solar Panels and Sloped Solar Panels
  • new "beta" languages: Russian, Portuguese (Brazil), Czech
  • optimized mass recalculation
  • fixed conveyors recalculation when grids are split
  • fixed vanishing buildings when last part of terrain chunk is deleted


[ 2018-02-15 16:03:14 CET ] [ Original post ]