New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Planet Nomads | |
Developer | Craneballs | |
Publisher | Craneballs | | |
Tags | Action Indie Adventure Simulation Singleplayer | | |
Release | 2017-04-18 | |
Steam | 18,99€ 14,99£ 19,99$ / 0 % |
News | 146 |
Controls | Keyboard Mouse |
Players online |  16  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/504050  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 527 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 527 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Planet Nomads Linux Content [1.86 G]
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LINUX STREAMERS (4)
linuxgameconsortiumstandardlesslinuxclubrusnusuey
0.9.8.2 Optimizations in Experimental Branch |
Hello Nomads,
We have some optimizations for you to test in the experimental branch.
At first, we have changed a scripting back end from mono to il2cpp, which has 0 to 30% FPS increase in high CPU intensive scenarios (ie. many active blocks running of same resources etc.). This kind of optimization is available only on Windows yet, but we will see by your reports if it will be worth trying to use it on other platforms too.
Second optimization is for all platforms and it is in physics. There was probably a race condition in physics engine thread synchronization that caused FPS drop after some time in gameplay. It seems that different physics settings are less vulnerable to this bug. So at least we have eliminated one probable cause of FPS drop.
Here is the complete list of changes:
- Windows: new build using IL2CPP
- modified physics to do less transform sync
- fixed saving of hower blade height (should eliminate flyer bumpings on load/approach)
- planet map: right click on custom POI deletes it
- various minor script optimizations
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[ 2019-03-22 14:27:13 CET ] [ Original post ] |