New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
Name | Planet Nomads | |
Developer | Craneballs | |
Publisher | Craneballs | | |
Tags | Action Indie Adventure Simulation Singleplayer | | |
Release | 2017-04-18 | |
Steam | 18,99€ 14,99£ 19,99$ / 0 % |
News | 146 |
Controls | Keyboard Mouse |
Players online |  16  |
Steam Rating | Mixed |
Steam store |  https://store.steampowered.com/app/504050  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  50,000 .. 100,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 527 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 527 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | Planet Nomads Linux Content [1.86 G]
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LINUX STREAMERS (4)
linuxgameconsortiumstandardlesslinuxclubrusnusuey
1.0.2.1 Released publicly |
Hello Nomads,
Our "optimization" build have no critical bugs now, so we've just released it for everyone.
Here is the repetition of changes:
- 1.0.2.0
- optimized geometic calcuations in Animal Nests, POIs & Navigation, Planet geometry, Dynamic Obstalces
- reduced frequency of computations in PlayerTerrainFixer, freezing Vehicles, Switchboard distances, Active Blocks, Items and Containers
- reduced UI refresh in Inventories, Block Catalog, POIs
- invisible animations and partices culling in Animals & Swarms
- optimized calculation and added caching of Dynamic Obstacles
- optimized Wheel physics
- reworked calculations of chunks and objects
- 1.0.2.1
- fixed building new blocks in old saves
- fixed exiting from cockpit, prevented exiting in dangerous cases (into terrain etc.)
- fixed spawning of nests, trees and other game objects in dead zones (around wrecks, monuments, etc.)
- fixed frozen swarm visuals
- fixed highlighting of blocks in block mover
- fixed compass visible in cut scenes
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[ 2019-06-03 08:46:32 CET ] [ Original post ] |