




Hello Nomads, We've just released a new update. Hopefully we've found a fix for long linux issue with libsqlite database library. We've reworked Sandy library to not use it directly, but tunneling queries through the game database connection which effectively removes issues with sharing the same file between different code. That means no more errors on Linux builds and maybe could fix some save corruption on other platforms too. Our testers also reported slightly better performance during the game load. The other change involves automatic mining machines. There were many ambiguities in how the mining process works and what resources are acutally mined. More info in our bug tracking system. So we decided to display the estimated amount of resources mined per hour instead of mining pobability percentage. There were also some minor fixes, full list of changes continues..
- reworked automatic miner - changed displayed probabilities to amount per hour, fixed mining computations
- reworked libsqlite in Sandy engine (fixes save/load bugs mainly on Linux)
- increased area for spawning Terry's ship (should decrease the probability of spawning it under water)
- Magnetic Hever - added possibility to build it on another buildings / vehicles
- fixed light artifacts on sky
- removed advanced settings effect on oxygen (fixes trobules under water on Easy and Hard settings)
[ 2019-07-15 12:45:06 CET ] [ Original post ]
- Planet Nomads Linux Content [1.86 G]
The game is coming to Early Access in Q1 2017 and is now in alpha. We are looking for testers. Check Planet Nomads website for more information. http://www.planet-nomads.com/
Planet Nomads provides a unique experience by combining building, survival and exploration together and making them equally important.
Building
Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more materials. Your options include over a hundred building blocks to choose from and use to create nearly anything your imagination can come up with. Paired with working physics for land-based vehicles and fliers.
Exploration
You may have explored your immediate surrounding, but a few hundred kilometers away or a thousand meters higher, things could be radically different. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before. The planets are up to 120 kms in diameter, with biomes changing as you travel from pole to pole.
Survival
Living the nomadic life is always full of danger and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.
Planet Nomads has been successfully Kickstarted and is being developed together with our community of Nomads.
- OS: Use Good Measure (Tested on Ubuntu 18.04. openSUSE Leap 42.1)
- Processor: 4 Core CPU @3GHzMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
- Storage: 6 GB available spaceAdditional Notes: Planet Nomads is still in development and system requirements may change.
[ 6045 ]
[ 687 ]