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1.0.6.3 in Experimental

Hello Nomads, We've just released a new update of the game. We continue to improve the Winch experience, fixed some achievement issues and added a debug tool for them. Speaking about Winch, upon fixing minor bugs we've looked at often mentioned issue with ripping of the rope. You might not know that internally, the "rope" is a solid joint, and it cannot bend in reaction to external contacts. Breaking rope on contact helps to hide its unrealistic nature. But your feedback made us uncertain if the breaking is a nice, challenging feature or just an annoying bug and you would rather prefer having sci-fi matter permeating rope working at any condition. As a compromise, we've modified the rope to not rip on contact with the grid on which the appropriate winch or shackle is on. This should fix most problems, like breaking the rope by oscillating weight itself, while keeping some challenge like cutting the rope by incautious movement in terrain or collisions with other creations. Let us know in comments how do you like it now. We have also multiple reports of players not gaining some achievements. We've found that achievements requiring cutting blocks did not work. It's probably a consequence of some code changes introduced with some ancient update. We've fixed this. Also some of you might have achievements that were acquired while being offline and now is missing in the data on Steam servers. To address this kind of issues we've added a simple tool for debugging achievements. In game, you can type command "achievements" in console (that will show you after pressing Shift+F1). It will show you which achievements you've already acquired. It will also try to re-send it to Steam API and check the state of the Achievement on the server. For other achievements you can see current raw values to watch how it progresses. Here is the full list of changes:

  • Winch bugfixing
      - fixed deleting of Winch/Shackle in Creative mode - modified physics of connection ("rope") - do not break connection caused by same grid as corresponding Winch or Shackle is on - fix bug that occurred when splitting grid containing winch or shackle - allow connecting winch & shackle on the same grid
  • Achievements bugfixing
      - added debug commands for achievements - fixed achievements that requied block cutting
  • fix not rendered character head inside
  • fix lens flare effect rendered inside Stasis Chamber


[ 2020-02-04 14:45:29 CET ] [ Original post ]

Planet Nomads
Craneballs Developer
Craneballs Publisher
2017-04-18 Release
Game News Posts: 146
🎹🖱️Keyboard + Mouse
Mixed (2033 reviews)
The Game includes VR Support
Public Linux Depots:
  • Planet Nomads Linux Content [1.86 G]
Planet Nomads is a sci-fi sandbox game of survival on alien planets through lego-style building. You are a lone scientist crash-landing on a strangely captivating planet where no human has set foot before. Keeping your wit together and securing your basic survival needs, food, water and shelter, is your best start towards figuring out how to build a spaceship capable of interplanetary travels.

The game is coming to Early Access in Q1 2017 and is now in alpha. We are looking for testers. Check Planet Nomads website for more information. http://www.planet-nomads.com/

Planet Nomads provides a unique experience by combining building, survival and exploration together and making them equally important.

Building


Building is the cornerstone of Planet Nomads. What you build determines your chances of survival and increases your action radius and potential to uncover more materials. Your options include over a hundred building blocks to choose from and use to create nearly anything your imagination can come up with. Paired with working physics for land-based vehicles and fliers.

Exploration


You may have explored your immediate surrounding, but a few hundred kilometers away or a thousand meters higher, things could be radically different. Unlocking advanced technology allows you to explore the more hazardous places where you wouldn't survive before. The planets are up to 120 kms in diameter, with biomes changing as you travel from pole to pole.

Survival


Living the nomadic life is always full of danger and adventure. But mostly danger. Surviving on an inhabited planet is no easy task, but with careful planning, caution and a healthy amount of curiosity, you can do it. As long as you overcome radiation and poisonous atmosphere, avoid being slashed to pieces, frozen to death, eaten alive, starved and generally ended, that is.

Planet Nomads has been successfully Kickstarted and is being developed together with our community of Nomads.

MINIMAL SETUP
  • OS: Use Good Measure (Tested on Ubuntu 18.04. openSUSE Leap 42.1)
  • Processor: 4 Core CPU @3GHzMemory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 950 (or AMD equivalent)
  • Storage: 6 GB available spaceAdditional Notes: Planet Nomads is still in development and system requirements may change.
GAMEBILLET

[ 6107 ]

12.59$ (16%)
13.34$ (11%)
16.79$ (16%)
29.74$ (15%)
8.89$ (11%)
20.99$ (16%)
8.19$ (18%)
16.99$ (15%)
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16.90$ (15%)
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30.74$ (12%)
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12.87$ (8%)
4.19$ (16%)
21.22$ (15%)
7.99$ (20%)
33.96$ (15%)
26.69$ (11%)
13.34$ (11%)
41.47$ (17%)
8.47$ (15%)
16.57$ (17%)
21.24$ (15%)
43.49$ (13%)
17.59$ (12%)
52.19$ (13%)
GAMERSGATE

[ 575 ]

3.4$ (83%)
0.51$ (83%)
2.0$ (90%)
1.2$ (85%)
2.4$ (70%)
0.51$ (74%)
0.64$ (87%)
13.49$ (10%)
6.37$ (36%)
11.69$ (10%)
0.26$ (91%)
0.81$ (91%)
1.88$ (62%)
1.8$ (77%)
1.13$ (77%)
2.25$ (77%)
0.89$ (87%)
1.0$ (80%)
0.85$ (83%)
0.9$ (92%)
3.4$ (83%)
0.9$ (92%)
2.7$ (77%)
0.51$ (83%)
0.9$ (91%)
12.59$ (10%)
1.28$ (91%)
0.64$ (87%)
2.0$ (80%)
3.48$ (83%)

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