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Hello Nomads, We've just released a new update of the game. We continue to improve the Winch experience, fixed some achievement issues and added a debug tool for them. Speaking about Winch, upon fixing minor bugs we've looked at often mentioned issue with ripping of the rope. You might not know that internally, the "rope" is a solid joint, and it cannot bend in reaction to external contacts. Breaking rope on contact helps to hide its unrealistic nature. But your feedback made us uncertain if the breaking is a nice, challenging feature or just an annoying bug and you would rather prefer having sci-fi matter permeating rope working at any condition. As a compromise, we've modified the rope to not rip on contact with the grid on which the appropriate winch or shackle is on. This should fix most problems, like breaking the rope by oscillating weight itself, while keeping some challenge like cutting the rope by incautious movement in terrain or collisions with other creations. Let us know in comments how do you like it now. We have also multiple reports of players not gaining some achievements. We've found that achievements requiring cutting blocks did not work. It's probably a consequence of some code changes introduced with some ancient update. We've fixed this. Also some of you might have achievements that were acquired while being offline and now is missing in the data on Steam servers. To address this kind of issues we've added a simple tool for debugging achievements. In game, you can type command "achievements" in console (that will show you after pressing Shift+F1). It will show you which achievements you've already acquired. It will also try to re-send it to Steam API and check the state of the Achievement on the server. For other achievements you can see current raw values to watch how it progresses. Here is the full list of changes:
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