Hey, Tribe! Today we made few improvements:
* A lot of new stuff about the bushes;
* Passing the night is more expensive now;
* Eating your people isn't so profitable as it was;
* Food-on-People exchange is more expensive if your tribe has more than 20 tribesmen;
* Exterminator's mask penalty has been changed;
* Tiger's logic has been changed;
* Text events are less common on the map (The Tik's Cave has been removed from rotation);
* Small fixes with UI;
In our future updates:
* Leaderboard with the result of the Real run;
* Real run's result UI improvement;
* Changes in the balance of food accumulation and consumption;
* Changes of the Masks bonuses and penalties;
Have a good run!
The Tribe Tea(m)
The Tribe Depot Linux [182.82 M]Tribal Pass - OST & Art (703160) [177.26 M]
Public Linux depots
Tribal Pass - OST & Art
Available DLCs
Peace no more. Tomorrow – no more.
Shaman said: "Flaming Dew scorches the earth, wipes the life – soon."
Shaman said: "Death remains here. Life awaits – somewhere." The tribe sets off. For the Big Pass.
The Tribe is a tactical hardcore runner comprised of resource management and environment interactions – all on the run.
Tribesmen make their way through the unfriendly wilds encountering a quick river, a herb, a human and a beast of various danger. You play around encounters, splitting and uniting the tribe, arming it properly, making sure your people are alive and your food is in stock.
Please mind the fact that this really is a RUNNER (of no sort you've ever seen, though) – there's no stopping till the sun drops and the run ends.
The runs are procedurally built and ruthless to new players, but eventually it all depends on the player's skill.
MINIMAL SETUP
Processor: Intel Core 2 duo @ 2.2GHzMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 512 MB VRAM
Storage: 400 MB available spaceAdditional Notes: 16:9 monitor