There are more updates coming!

The first of the 4 scheduled updates for Kingdom Rush Frontiers is out.
So get ready to play the game with language options, a Linux setup and a ton of fixes!
This version includes:
- Linux version
- More Languages! - (Russian, Portuguese, French, Spanish and German)
- Bug fixes (See changelog below)
The mini-campaigns and remaining Heroes will be added on the upcoming updates scheduled for the final week of September, October and November.
Here's the fully detailed schedule for the rest of the year:
http://steamcommunity.com/games/458710
Changelog - Kingdom Rush Frontiers | PC/Mac/Linux
1.1.1
- updated credits with linux testers
- i18n: updated translations (many thanks to VirtualTT, BobSchrijber1, StiGMaT, Leo Carvallo, alterratz)
- font with StiGMaT tracking fixes (thanks StiGMaT!!)
- info bar title wrapping for long nams (closes #767)
- i18n: seconds abbreviation translation in encyclopedia and game
- replaced ß for ss (closes #764)
- comics skip sound (closes #369)
- adds hero taunt at the start of the level (closes #723)
- Sha'Tra uses self destruct when killed by snapvines (#736)
- Hero mirage: poision left behind when using lethal or dodge (#744)
- Hero and hero beasts fighting at border of unreachable area get stuck (fixes #759)
- Application error on launch workaround, win10, 32bit exe (#760)
- level select heroic badge missing
- iron rules in level selection were reversed
- additional production error messages (#720)
- notification title detail (closes #753)
- larger font for tower menu tooltip and i18n fixes
- map level select font size increased
- fixes victory comic text positions
- fixes launcher selection lists overlaps (closes #757)
- Comic Book wider 1 character size
- mouse pointer size option (closes #758)
- burning ground is displayed on top of climbing enemies. not a complete fix, but mitigating the issue. #738
- In Dark Descent map enemies disappear for a bit. fixes #739
## 1.1.0
- Linux build (Tested with SteamOS and Ubuntu)
- Localization: DE, FR, ES, EN, PT, RU.
- all texts converted to dynamic strings to allow translations
- fonts extended to cyrillic and latin, and improved kerning
- hide click on the road bubble in stage 5
- screen_map: refactored history dropcap wrapping
- enlarged achievements pages and notification
- Sound sources mode default to static unless explicitly stated (default is streamed music and static sfx))
- New -audio_mode arg forces static/streaming audio
- Add -nojit param
- Reinforcement unit with black hair shoots his arrows at the enemies, he turns from dual-bladed to one bladed.
- Twister saves enemies when they should die on the boss battle (#735)
- Boss death now properly kills spawners and portals. Refactored spawner entities removal (fixes #725)
- show star in iron/heroic victory screen (closes #721)
- info bar flower alignment (closes #724)
- sound fx for iron/heroic wins in map (closes #689)
- Changing rally point of barracks/death knight with soldiers dead plays taunt (fixes #662)
- prevent double click in map flags
- better tower hover halo (closes #236)
- two hand pointer sizes, according to resolution. The in game mouse cursor does not scale relative to resolution (fixes #677)
- upgrade stars at the bottom flash really big for a split second. fixes #711
- Carnivore plants don't have the green "SLUUURP" popup (fixes #702)
- Malgar ray and mirage dodge illusion (closes #705)
- updated v1.1 credits
- random seed
- Blackthorne's shooting earns xp now (fixes #713)
- Allow stop/play request order in refcounted sounds (Fixes #703)
- fix partitioning of level descriptions
- Buccaneer bomb radius was 30% smaller
[ 2016-08-29 20:40:45 CET ] [ Original post ]