Ready to face the horrors of Shadowmoon? - Update 1.3
Is that time of the year! Pumpkins have wicked smiles, spider webs are everywhere and countless bats are flying in the night sky but wait... Something is coming Something to fear Something dark.... It's time to face nightmares and horrors in the Shadowmoon campaign. This Update includes: - 3 super creepy Halloween stages! Bonesburg, Desecrated Grove and the Dusk Chateau. - 9 new terrifying enemies! Face vicious Ghouls, Ghosts of lost souls, ferocious Werewolves and even powerful Vampires! - The 2 spookiest Heroes in the land: Hire Dante the vampire slayer or summon Bonehart the legendary Dracolich. - Beware of the full moon! Enemies are more dangerous under the moonlight! - 5 specific achievements! - Easter Eggs and Cameos! Look out for the Headless Horseman! Changelog: ## 1.3.3 - Frankenstein tower charge sound missing - Frankie missing pound attack animation - Frankenstein tower could skip releasing Frankie if the upgrade was clicked twice while shooting - Decrease wave intervals L19(w9,w11) L20(w13)(#844) - Lucrezia's slayer attack damage range - stage21: defense flag position - Lucrezia's missing tombstone - fixes moon skipping before it appears - Fixes lycantrhopy and double lycans spawned on waves with the moon active ## 1.3.2 - Assassins: fixed sneak attack chance, finally! (#849) - twister: clear forced enemy waypoint on drop, fixes Fallen "moonwalking" (fixes #865) - hero_crab: invuln after respawn (fixes #867) - Work around love2d audio seeking bug (fix #857) - Lucrezia slayer attack was only used during melee (fixes #853) - missing gray bleeding fx - problems with soldiers missing moon change. big refactor, moon_enemy_aura added. (fixes #862) - screen_map: unlock all updates at the same time when finishing the main campaign - ghoul completely ignore like 4 reinforcement units and run through them. (fixes #858) - Plague Carrier attacks deal damage to borrowed dune terrors. (fixes #869) - Vasile's blood sucking attack doesn't deal any damage, only heals him. (fixes #864) - Templars had holy grail enabled by default - Unstable Disease explosion with Air units are bugged (fixes #850) - sand warriors are turned into werewolves (fixes #855) ## 1.3.1 - improved tower frankenstein bolt tracking (#840) - Hero Bonehart fireball not hitting tall enemies - fixes scaled buttons hit box with offset (Pause button in-game) - missing blood colors - phantom warrior: not drilled, poisoned, skeleton or explodes - Dante: improved Akimbo and Silver Bullet (#843) - Dante: silver bullet missing (#843) - Dante: beacon of light only works while he is dead. (#843) - glitch that produces a swarm of lycan (fixes #847) - Fix wrong enemy death sounds (closes #842) - Frankie tower: rally point sounds - Dante: update portrait when dead with beacon of light (#843) - Dante Akimbo hit smoke. Ghoul marker offset. - Dante: no death quote when beacon of light is active (#843) - Dante becomes immediately Immune when he respawns (#843) - Dante: stats are missing (#843) - Dante: Relic of power works only for enemies with armor (#843) - Lycans for some reason can turn Heroes into Werewolves (fixes #841)
[ 2016-10-26 19:26:35 CET ] [ Original post ]
The spookiest time of the year is upon us!
Trick or treat?
Is that time of the year! Pumpkins have wicked smiles, spider webs are everywhere and countless bats are flying in the night sky but wait... Something is coming Something to fear Something dark.... It's time to face nightmares and horrors in the Shadowmoon campaign. This Update includes: - 3 super creepy Halloween stages! Bonesburg, Desecrated Grove and the Dusk Chateau. - 9 new terrifying enemies! Face vicious Ghouls, Ghosts of lost souls, ferocious Werewolves and even powerful Vampires! - The 2 spookiest Heroes in the land: Hire Dante the vampire slayer or summon Bonehart the legendary Dracolich. - Beware of the full moon! Enemies are more dangerous under the moonlight! - 5 specific achievements! - Easter Eggs and Cameos! Look out for the Headless Horseman! Changelog: ## 1.3.3 - Frankenstein tower charge sound missing - Frankie missing pound attack animation - Frankenstein tower could skip releasing Frankie if the upgrade was clicked twice while shooting - Decrease wave intervals L19(w9,w11) L20(w13)(#844) - Lucrezia's slayer attack damage range - stage21: defense flag position - Lucrezia's missing tombstone - fixes moon skipping before it appears - Fixes lycantrhopy and double lycans spawned on waves with the moon active ## 1.3.2 - Assassins: fixed sneak attack chance, finally! (#849) - twister: clear forced enemy waypoint on drop, fixes Fallen "moonwalking" (fixes #865) - hero_crab: invuln after respawn (fixes #867) - Work around love2d audio seeking bug (fix #857) - Lucrezia slayer attack was only used during melee (fixes #853) - missing gray bleeding fx - problems with soldiers missing moon change. big refactor, moon_enemy_aura added. (fixes #862) - screen_map: unlock all updates at the same time when finishing the main campaign - ghoul completely ignore like 4 reinforcement units and run through them. (fixes #858) - Plague Carrier attacks deal damage to borrowed dune terrors. (fixes #869) - Vasile's blood sucking attack doesn't deal any damage, only heals him. (fixes #864) - Templars had holy grail enabled by default - Unstable Disease explosion with Air units are bugged (fixes #850) - sand warriors are turned into werewolves (fixes #855) ## 1.3.1 - improved tower frankenstein bolt tracking (#840) - Hero Bonehart fireball not hitting tall enemies - fixes scaled buttons hit box with offset (Pause button in-game) - missing blood colors - phantom warrior: not drilled, poisoned, skeleton or explodes - Dante: improved Akimbo and Silver Bullet (#843) - Dante: silver bullet missing (#843) - Dante: beacon of light only works while he is dead. (#843) - glitch that produces a swarm of lycan (fixes #847) - Fix wrong enemy death sounds (closes #842) - Frankie tower: rally point sounds - Dante: update portrait when dead with beacon of light (#843) - Dante Akimbo hit smoke. Ghoul marker offset. - Dante: no death quote when beacon of light is active (#843) - Dante becomes immediately Immune when he respawns (#843) - Dante: stats are missing (#843) - Dante: Relic of power works only for enemies with armor (#843) - Lycans for some reason can turn Heroes into Werewolves (fixes #841)
Kingdom Rush Frontiers
Ironhide Game Studio
Ironhide Game Studio
2016-07-25
Strategy Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(8275 reviews)
http://www.kingdomrushfrontiers.com/home.html
https://store.steampowered.com/app/458710 
The Game includes VR Support
Kingdom Rush Frontiers Depot (Linux) [287.19 M]
The world's most devilishly addictive defense game is back - welcome to Kingdom Rush: Frontiers!
Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Command your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with flashy new towers, levels, heroes, and more goodies to help you crush your foes to a pulp. (Don't worry, we've still got all the good ol' stuff from the last game, too. It's vintage now.)
Kingdom Rush: Frontiers packs in so much content, it's like a fully upgraded artillery blast of mouthwatering, pixelated joy launched right into your smiling little face... and it hurts so good!
Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Command your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with flashy new towers, levels, heroes, and more goodies to help you crush your foes to a pulp. (Don't worry, we've still got all the good ol' stuff from the last game, too. It's vintage now.)
Kingdom Rush: Frontiers packs in so much content, it's like a fully upgraded artillery blast of mouthwatering, pixelated joy launched right into your smiling little face... and it hurts so good!
Key Features
- Fantastic Tower Defense game with lots of strategic decisions. Great power-user stuff like Reinforcements, Meteor Strikes, Heroes and more.
- Fortify the frontier in exotic news lands - hold the line in deserts, jungles and even the underworld!
- Eight new specialized tower upgrades! Slice, sizzle, and stomp your foes with Crossbow Forts, Mighty Templars, Necromancers, and even Earthquake Machines - hey, we told you we were shaking things up.
- Over 18 tower abilities! Unleash Death Riders, pestilence clouds, or Assassins that steal and kill your enemies!
- Over 40 enemies with unique abilities! Stay on your toes as you fight through desert sandworms, tribal shamans, nomad tribes and underground terrors.
- 9 legendary heroes. Choose your champions and train their abilities! Each has unique specialties that fit different play styles! and More to come!
- Special units and features on every stage! Watch out for the Black Dragon!
- Merciless boss fights! Hey, we told you to get those upgrades...
- Upgrade system allows you to min/max your towers towards your preferred strategy.
- Hours of gameplay with over 70 achievements!
- Classic, Iron, and Heroic game modes to challenge your tactical skills!
- Three difficulty modes! Are you up for a real challenge? Go with Hard mode!
- Intoxicating charm with a rousing score, full-bodied voice-overs and lovingly illustrated cartoon art! (Complete with cartoon blood, naturally.)
- In-game encyclopedia! True warriors know thine enemies... and their towers. Study up!
MINIMAL SETUP
- Processor: Dual Core CPU (64 bit)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
- Storage: 500 MB available space
- Processor: Dual Core CPU (64 bit)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 compliant with 1.0GB of video RAM.
- Storage: 500 MB available space
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