The sun was almost setting over Hammerhold. Alric nervously paced around the palace hall. He was waiting for Malik; there was a topic of utter importance he had to discuss with the current leader of Hammerhold.
A few months ago, an emissary from the kingdom brought some disturbing news: Vez'nan was marching over Linirea, he had managed to gather an impressive army. King Denas requested all the available armies to join the impending war.
Malik knew, beyond a shadow of a doubt, that Hammer hold had to help put a stop to this advance, but truth to be told, their armies were scattered over the map.
Half of the forces were stationed on the south shores under Blackbeard's command; they had to be swiftly sent there since the pirates from the islands had been increasing the attacks on the seaside villages.
The desert tribes, on the other hand, had been fighting the scavengers' increasingly violent attacks and requested reinforcements be sent on their aid.
Messengers were sent to both fronts with orders to put these attacks under control and return to the city as soon as possible, Malik was not going to leave the villagers to fend for themselves, and besides, King Denas also had a powerful army that could stall or even destroy Vez'nan's army efforts. The thought of Vez'nan taking the citadel was almost absurd.
It took a few months to crush the pirates and scavengers' efforts as they seemed to be receiving reinforces from an unknown source, but once it was done, the armies marched back to Hammerhold as fast as they were able, carrying their prisoners with them.
Orders were sent, troops and supplies gathered, and a plan was forged. Hammerhold was now ready to march in defense of the kingdom when the next sun arose.
On that fateful night, a messenger arrived. One of the soldiers found him wandering the sands as the poor creature had lost his way on the ever-changing dunes of the desert. The scorching sun and water scarcity had almost collected their prize when he was rescued from certain death and brought to the city.
After some rest his weakened voice demanded to talk to the leaders of the bastion, claiming he was in possession of some critical information about the fate of Linirea.
Alric answered the call and a secret meeting was arranged. Something unthinkable had happened: Vez'nan had conquered most of Linirea, The Citadel has fallen and its king, Denas, vanished.
Malik knew something was wrong as soon as he saw Alric's distressed face. The sand warrior's words struggled to come out as if he did not want to speak them. Vez'nan had played them, the Pirates and Scavengers had been receiving gold and reinforcements from him, as a means of distraction. The ruse had paid off, and now he was sitting on the palace's throne.
Attacking the palace by themselves would have been a suicidal mission for an army, so it was impeding that the bannermen be called off and new plans created.
Malik heard the news, and his face turned pale, he stood in silence for what seemed to be an eternity. With a grim voice, he told Alric, "Tell the warriors to close the gates and reinforce the walls, Hammerhold, the kingdom's last bastion, must never fall!"
Kingdom Rush Frontiers
Ironhide Game Studio
Ironhide Game Studio
2016-07-25
Strategy Singleplayer
Game News Posts 83
🎹🖱️Keyboard + Mouse
Overwhelmingly Positive
(8275 reviews)
http://www.kingdomrushfrontiers.com/home.html
https://store.steampowered.com/app/458710 
The Game includes VR Support
Kingdom Rush Frontiers Depot (Linux) [287.19 M]
Bigger and badder than ever before, Kingdom Rush: Frontiers is a whole new level of the furiously fast, enchantingly charming gameplay that made the original title an award-winning hit. Command your troops through an epic (mis)adventure as you defend exotic lands from dragons, man-eating plants, and ghastly denizens of the underworld -all with flashy new towers, levels, heroes, and more goodies to help you crush your foes to a pulp. (Don't worry, we've still got all the good ol' stuff from the last game, too. It's vintage now.)
Kingdom Rush: Frontiers packs in so much content, it's like a fully upgraded artillery blast of mouthwatering, pixelated joy launched right into your smiling little face... and it hurts so good!
Key Features
- Fantastic Tower Defense game with lots of strategic decisions. Great power-user stuff like Reinforcements, Meteor Strikes, Heroes and more.
- Fortify the frontier in exotic news lands - hold the line in deserts, jungles and even the underworld!
- Eight new specialized tower upgrades! Slice, sizzle, and stomp your foes with Crossbow Forts, Mighty Templars, Necromancers, and even Earthquake Machines - hey, we told you we were shaking things up.
- Over 18 tower abilities! Unleash Death Riders, pestilence clouds, or Assassins that steal and kill your enemies!
- Over 40 enemies with unique abilities! Stay on your toes as you fight through desert sandworms, tribal shamans, nomad tribes and underground terrors.
- 9 legendary heroes. Choose your champions and train their abilities! Each has unique specialties that fit different play styles! and More to come!
- Special units and features on every stage! Watch out for the Black Dragon!
- Merciless boss fights! Hey, we told you to get those upgrades...
- Upgrade system allows you to min/max your towers towards your preferred strategy.
- Hours of gameplay with over 70 achievements!
- Classic, Iron, and Heroic game modes to challenge your tactical skills!
- Three difficulty modes! Are you up for a real challenge? Go with Hard mode!
- Intoxicating charm with a rousing score, full-bodied voice-overs and lovingly illustrated cartoon art! (Complete with cartoon blood, naturally.)
- In-game encyclopedia! True warriors know thine enemies... and their towers. Study up!
- Processor: Dual Core CPU (64 bit)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 3.0 compliant with 512MB of video RAM.
- Storage: 500 MB available space
- Processor: Dual Core CPU (64 bit)Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0 compliant with 1.0GB of video RAM.
- Storage: 500 MB available space
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