Thanks to Ethan Lee and his FNA framework, we now have audio for Super Rad Raygun on Xbox One!
We've been accepted into the ID@Xbox program, and the game itself is probably 85% done. We still have some kinks to work out with audio, but as you can tell from the video, we're close! Other than that, the Xbox One port is in good shape! All of the levels are playable and in-tact. Once we get the audio issues ironed out, we're moving onto Xbox Live integration -- this includes Achievements, Leaderboards, and Cloud-save.
https://twitter.com/trufun202/status/980109000338526208
In the meantime, you can still grab Super Rad Raygun on the cheap during our Easter Sale! And, if you prefer DRM-free, hop over to itch.io: https://trufun.itch.io/super-rad-raygun
We'll keep you guys posted on our progress -- stay tuned!
ːradraygunː
It is the year 198X. Big hair is hot, and the war with the Soviets is colder than a refreshing glass of New Coke. RAD RAYGUN must travel the world fighting communist robots, and save the 1980′s by shooting his way through the decade in a totally fresh, expanded version of the original XBLIG game.
SUPER RAD RAYGUN pits Rad against a whole new wave of deadly enemies and locations – from the Communist strongholds of the Far East to strategically insignificant islands off the South American coast. But chill out, because Rad has gnarly new weapons, upgrades, and a revamped gameplay engine to help him out.
Ultra sharp 144p resolution graphics and 4 unique shades of monochrome off-green bring Rad Raygun to life, as only 80′s mobile technology can.
Coming November 2016 for PC, Mac, and Linux.
MINIMAL SETUP
OS: Ubuntu 14.04. Mint 17
Processor: Intel Core 2 Duo 2.1 ghz or equivalentMemory: 2 GB RAM
Memory: 2 GB RAM
Graphics: 128 MB Video RAM and at least Shader Model 2.0
Storage: 1 GB available space
RECOMMENDED SETUP
OS: Ubuntu 16.04. Mint 17.1/18
Processor: Intel Core 2 Duo E6320 (2 * 1866) or equivalentMemory: 2 GB RAM