Good evening everyone, here follows a short message from us at Visiontrick Media.
Together with 3 other independent developers - brought together by The Indie Mega Booth network - we would like to offer you, during a limited time, these 4 artful, serene, offbeat puzzlers:
All bundled together with a 50% discount!
So head over to the bundle page to check out the package! https://store.steampowered.com/bundle/7233/Artful_Puzzlers/
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Hi there,
As you might already have been noticing Pavilion is currently 30% OFF until the end of the week. So if you haven't bought it yet or you want to recommend it to a friend or such, now is the time!
We've also put a big update with localization - French, Italian, German, Russian, Brazilian Portuguese, Russian, Japanese, Korean, Traditional Chinese, Simplified Chinese - so now you can change access the language menu from the options in the main menu. Except for the localization, there's also a bunch of bug fixes and improvements as usually.
Take care until next time!
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Hi there,
As you might already have been noticing Pavilion is currently 30% OFF until the end of the week. So if you haven't bought it yet or you want to recommend it to a friend or such, now is the time!
We've also put a big update with localization - French, Italian, German, Russian, Brazilian Portuguese, Russian, Japanese, Korean, Traditional Chinese, Simplified Chinese - so now you can change access the language menu from the options in the main menu. Except for the localization, there's also a bunch of bug fixes and improvements as usually.
Take care until next time!
Hi there, a new update from the snow-clad Visiontrick HQ has now been published.
This has been long overdue, but the mouse controls are finally here! Just head into the options meny and toggle it on(you can now choose between 3 options - gamepad/keyboard - mouse - Tobii Eyetracker).
Since it has not been tested to the extents of the gamepad/keyboard version, we appreciate that if you play the game with mouse controls do please get back to us with any information about bugs or strange behavior, or any thoughts of improvements.
A while back we also put in some extras in the game folder but did not write about it here. So located in the game folder, you'll find it through right clicking on the game in the Steam library list -> PROPERTIES -> LOCAL FILES -> BROWES LOCAL FILES. There you will find a Extras folder including:
- "The Early and Unseen Art of PAVILION" PDF.
- High-definition wallpapers.
- Sample song of Tony Gerbers Soundtrack.
Hi there, a new update from the snow-clad Visiontrick HQ has now been published.
This has been long overdue, but the mouse controls are finally here! Just head into the options meny and toggle it on(you can now choose between 3 options - gamepad/keyboard - mouse - Tobii Eyetracker).
Since it has not been tested to the extents of the gamepad/keyboard version, we appreciate that if you play the game with mouse controls do please get back to us with any information about bugs or strange behavior, or any thoughts of improvements.
A while back we also put in some extras in the game folder but did not write about it here. So located in the game folder, you'll find it through right clicking on the game in the Steam library list -> PROPERTIES -> LOCAL FILES -> BROWES LOCAL FILES. There you will find a Extras folder including:
- "The Early and Unseen Art of PAVILION" PDF.
- High-definition wallpapers.
- Sample song of Tony Gerbers Soundtrack.
As we have mentioned before we’ve teamed up with fellow Swedish company Tobii in order to deliver a version of Pavilion that, with the help of the Tobii EyeX Eye-Tracker device, you can play with your eyes as the only input! It’s a completely different way to play the game – requiring neither gamepad or keyboard you move around the world by gazing at the direction you want the camera to move, interacting by focusing your gaze on a specific object you want to engage with. It is frankly hard to make it justice by words only and even if you grasp the fundamental way of interacting, when you’re actually there, playing the game with only your gaze it’s a completely different experience that borders on the unreal. So to find out more about Tobii, how to get your hands on a Eye-Tracker, and Pavilion with Eye-Tracker head over to Pavilion on Tobii and don’t forget to download the latest update of Pavilion here on STEAM in order to activate the Eye-Tracker support in the options menu. Take care people!
As we have mentioned before weve teamed up with fellow Swedish company Tobii in order to deliver a version of Pavilion that, with the help of the Tobii EyeX Eye-Tracker device, you can play with your eyes as the only input!
Its a completely different way to play the game requiring neither gamepad or keyboard you move around the world by gazing at the direction you want the camera to move, interacting by focusing your gaze on a specific object you want to engage with. It is frankly hard to make it justice by words only and even if you grasp the fundamental way of interacting, when youre actually there, playing the game with only your gaze its a completely different experience that borders on the unreal.
So to find out more about Tobii, how to get your hands on a Eye-Tracker, and Pavilion with Eye-Tracker head over to Pavilion on Tobii and dont forget to download the latest update of Pavilion here on STEAM in order to activate the Eye-Tracker support in the options menu.
Take care people!
Hey, It's now been a week since the release and we're now working hard on a couple of things that's been requested by multiple people. The two major feedback points we've gotten is the lack of mouse-controls as well as options. Reason for lack of mouse-controls explained in the following post: http://steamcommunity.com/id/workshophatemachine/recommended/417150/ Unfortunately neither is in this update, but we assure you that we're working on it for the next version. As for this update , v1.12, the following things have been updated:
- Added WASD to keyboard controls.
- Added start button binding for gamepads.
- Default quality setting is now set as "fantastic"(fixing low-res menu and v-sync problems).
- Fixed apartment #2 fade bug.
- Fixed wrong z-depth on "upper" tiles in last puzzle of left mansion.
- Fixed "push through fence" bug on underground push #2.
- Puzzle timing tweaks on #1 puzzle on train station and #3 puzzle on garden.
- Added Nordic Game Program and Unity3D logos in credits.
Hey, It's now been a week since the release and we're now working hard on a couple of things that's been requested by multiple people. The two major feedback points we've gotten is the lack of mouse-controls as well as options. Reason for lack of mouse-controls explained in the following post: http://steamcommunity.com/id/workshophatemachine/recommended/417150/ Unfortunately neither is in this update, but we assure you that we're working on it for the next version. As for this update , v1.12, the following things have been updated:
- Added WASD to keyboard controls.
- Added start button binding for gamepads.
- Default quality setting is now set as "fantastic"(fixing low-res menu and v-sync problems).
- Fixed apartment #2 fade bug.
- Fixed wrong z-depth on "upper" tiles in last puzzle of left mansion.
- Fixed "push through fence" bug on underground push #2.
- Puzzle timing tweaks on #1 puzzle on train station and #3 puzzle on garden.
- Added Nordic Game Program and Unity3D logos in credits.
It's finally live! Thanks to everyone who has been waiting for this, we know it's been quite some time, but now it's finally out so please share this with everyone you think would be interested in it. And we hope you enjoy it as well! / Henrik, Rickard and Tony. https://www.youtube.com/watch?v=RMwoOcjWyJc
It's finally live! Thanks to everyone who has been waiting for this, we know it's been quite some time, but now it's finally out so please share this with everyone you think would be interested in it. And we hope you enjoy it as well! / Henrik, Rickard and Tony. https://www.youtube.com/watch?v=RMwoOcjWyJc
Hey there! Thanks for waiting, the game is approved and we're pretty much good to go so check it out when it will go live Friday 23rd at 8:00 AM PST. Sorry for the delay and thanks for the support! https://www.youtube.com/watch?v=RMwoOcjWyJc
Hey there! Thanks for waiting, the game is approved and we're pretty much good to go so check it out when it will go live Friday 23rd at 8:00 AM PST. Sorry for the delay and thanks for the support! https://www.youtube.com/watch?v=RMwoOcjWyJc
Of course we had to mess up something for the release. Apparently we didn't submit the game for review by Valve in time so here we are waiting for the game to pass the review. We're sorry for the inconvenience but all we can do at the moment is to wait. In the mean time we have some new videos about the development of Pavilion so why don't we dig into the history of Pavilion for a bit and we'll keep you updated on the latest regarding the actual release. https://www.youtube.com/watch?v=yizL7APWDWE
Of course we had to mess up something for the release. Apparently we didn't submit the game for review by Valve in time so here we are waiting for the game to pass the review. We're sorry for the inconvenience but all we can do at the moment is to wait. In the mean time we have some new videos about the development of Pavilion so why don't we dig into the history of Pavilion for a bit and we'll keep you updated on the latest regarding the actual release. https://www.youtube.com/watch?v=yizL7APWDWE
https://www.youtube.com/watch?v=So_y2jky33Y As it’s only a couple of days left until the release of Pavilion we thought we wanted to shed some more light on the music of the game. Every since we showcased Pavilion for the first time the reception of the music have been great and people seems to appreciate how the ambient tunes encourage you to plunge into the world and puzzles of Pavilion in a kind of meditative state. With that said here’s some words from the musician – Tony Gerber – and a video showcasing some of the music together with a couple of dreamlike landscapes from the game itself. “The Pavilion project came to me in perhaps the perfect way. Visiontrick Media’s had been using my music as their listening backdrop during the initial creation of the game’s amazing art and programming. When it came time for them to start thinking about the game’s actual music, they could think of only my music. For this reason, the game and soundtrack are entwined in a unique way. The soundtrack includes a variety from my musical catalog as well as some new themes and textures. A full length recording of the music of Pavilion is available September 22nd as a high quality file download via Steam and other outlets. A physical CD version will be available too.” –Tony Gerber http://tonygerber.com
https://www.youtube.com/watch?v=So_y2jky33Y As its only a couple of days left until the release of Pavilion we thought we wanted to shed some more light on the music of the game. Every since we showcased Pavilion for the first time the reception of the music have been great and people seems to appreciate how the ambient tunes encourage you to plunge into the world and puzzles of Pavilion in a kind of meditative state. With that said heres some words from the musician Tony Gerber and a video showcasing some of the music together with a couple of dreamlike landscapes from the game itself. The Pavilion project came to me in perhaps the perfect way. Visiontrick Medias had been using my music as their listening backdrop during the initial creation of the games amazing art and programming. When it came time for them to start thinking about the games actual music, they could think of only my music. For this reason, the game and soundtrack are entwined in a unique way. The soundtrack includes a variety from my musical catalog as well as some new themes and textures. A full length recording of the music of Pavilion is available September 22nd as a high quality file download via Steam and other outlets. A physical CD version will be available too. Tony Gerber http://tonygerber.com
https://www.youtube.com/watch?v=RMwoOcjWyJc It ONLY took us a little over 4 years, but we are finally here. As it often does, the planned schedule goes out the window and you start chasing the shadow of a new possible release date. We did this for a long time, pushing the date of the release further and further up ahead. Time again going through that last door towards release just to discover… another door. Especially the past year, trying to nail down the release date, has been grueling. We probably had a hundred reasons to give up and just call it quits. But thanks to the support of friends and family together with our own stubbornness and the conviction that Pavilion could bring something unique, we stuck with it and followed it through. Now we are standing in a doorway and there are no more doors. So Chapter 1 of Pavilion will be out September 22nd here on STEAM. So please share this with your friends and people who might be interested in Pavilion and you'll have our deepest gratitude! Hope you’ll enjoy it and thanks for the support throughout the years. We wish you all the best. – Henrik & Rickard. *Full release announcement: http://www.visiontrick.com/blog/pavilion-release-announcement/
https://www.youtube.com/watch?v=RMwoOcjWyJc It ONLY took us a little over 4 years, but we are finally here. As it often does, the planned schedule goes out the window and you start chasing the shadow of a new possible release date. We did this for a long time, pushing the date of the release further and further up ahead. Going through that last door towards release just to discover another door. Especially the past year, trying to nail down the release date, has been grueling. We probably had a hundred reasons to give up and just call it quits. But thanks to the support of friends and family together with our own stubbornness and the conviction that Pavilion could bring something unique, we stuck with it and followed it through. Now we are standing in a doorway and there are no more doors. So Chapter 1 of Pavilion will be out September 22nd here on STEAM. So please share this with your friends and people who might be interested in Pavilion and you'll have our deepest gratitude! Hope youll enjoy it and thanks for the support throughout the years. We wish you all the best. Henrik & Rickard. *Full release announcement: http://www.visiontrick.com/blog/pavilion-release-announcement/
Pavilion
Visiontrick Media
Visiontrick Media
2016-09-23
Indie Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Mixed
(116 reviews)
http://www.inthepavilion.com
https://store.steampowered.com/app/417150 
The Game includes VR Support
Pavilion Depot Linux [1.92 G]
Pavilion, the fourth-person puzzling adventure from Visiontrick Media, throws you directly into its mysterious world without any text tutorials or beginning explanations. It is a puzzle game portrayed through exploration and audio-visual imagery. By interacting and observing you gradually, bit by bit, learn things about both the puzzling gameplay and the world itself.
Pavilion takes place in a world unknown to both the player and the main character. A surreal dream-like place where reality clash with fantasy. Fully realised in beautiful hand-crafted 2D art and dreamy ambient music that makes for an unforgettable audio-visual experience.
The first, out of two, chapters of Pavilion is bound for release in 2016.
- Processor: 2GHzMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.0+ compatible video card
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