STEAM SALE - Happy Holidays from the Arrogant Pixel team!
Get up to 33% OFF in the Steam Winter Sale - Limited time only! BUY NOW: Store.steampowered.com
Check out this incredible image by Dark Litria. Please support her on Patreon
Happy Holidays to the IndieDB community. We are pleased to announce that we are on Sale again. You can grab up to 33% off in the Steam Sale! This is for a Limited time only so make sure you grab a bargain while you can! In the last update, we talked about how we had completed the script for the game. Production has been going really well and it is nice to see the game coming alive, slowly but steadily. The real test was putting all the assets that we've been generating over the past few weeks and months of development. Saf has been working hard on background art and character animations, Assad and Ryan have been busy recording and composing music and designing the sound. Ben had planned out the main dialogue trees and written a huge script and game document that we are all currently working from. Saf has been one of the busiest members of the team with all of these background pieces to finalise and pass on to Ben. All of these needed to be finished in order for the game play programming to begin. Luckily, she is a beast so she finished this weeks ago and is now finalising character art and animation!
At this stage, we had become a lot more comfortable with the lore and the overall story that we want to tell. A few weeks ago, most of the asset programming for key scenes were completed and you can see the joy on Ben and Assad's faces below:
It was also really good to have Jamie Wood back in the studio and laying down some dialogue that will end up going in the game. Getting started with some post-production work is also really exciting and the light at the end of the tunnel is now kind of visible. Here's a quick snap from our first official game voice audio recording session:
The goal for the next few weeks (after we have a short break for the holidays), is putting together a gameplay trailer for the imminent Greenlight campaign. We are ready to go with the voice acting recording so I imagine this won't be too far in the future. Anyway...back to the grind! We'll be back with another update, shortly! We hope you enjoy the Winter break! Love the AP team x
[ 2016-12-22 23:04:34 CET ] [ Original post ]
HAPPY HOLIDAYS FROM THE ARROGANT PIXEL TEAM
Get up to 33% OFF in the Steam Winter Sale - Limited time only! BUY NOW: Store.steampowered.com
Check out this incredible image by Dark Litria. Please support her on Patreon
EPISODE 2 UPDATES: SOME MAJOR MILESTONES ːDorisː
Happy Holidays to the IndieDB community. We are pleased to announce that we are on Sale again. You can grab up to 33% off in the Steam Sale! This is for a Limited time only so make sure you grab a bargain while you can! In the last update, we talked about how we had completed the script for the game. Production has been going really well and it is nice to see the game coming alive, slowly but steadily. The real test was putting all the assets that we've been generating over the past few weeks and months of development. Saf has been working hard on background art and character animations, Assad and Ryan have been busy recording and composing music and designing the sound. Ben had planned out the main dialogue trees and written a huge script and game document that we are all currently working from. Saf has been one of the busiest members of the team with all of these background pieces to finalise and pass on to Ben. All of these needed to be finished in order for the game play programming to begin. Luckily, she is a beast so she finished this weeks ago and is now finalising character art and animation!
At this stage, we had become a lot more comfortable with the lore and the overall story that we want to tell. A few weeks ago, most of the asset programming for key scenes were completed and you can see the joy on Ben and Assad's faces below:
It was also really good to have Jamie Wood back in the studio and laying down some dialogue that will end up going in the game. Getting started with some post-production work is also really exciting and the light at the end of the tunnel is now kind of visible. Here's a quick snap from our first official game voice audio recording session:
The goal for the next few weeks (after we have a short break for the holidays), is putting together a gameplay trailer for the imminent Greenlight campaign. We are ready to go with the voice acting recording so I imagine this won't be too far in the future. Anyway...back to the grind! We'll be back with another update, shortly! We hope you enjoy the Winter break! Love the AP team x
STEAM SALE - Happy Holidays from the Arrogant Pixel team!
Get up to 33% OFF in the Steam Winter Sale - Limited time only! BUY NOW: Store.steampowered.com
Check out this incredible image by Dark Litria. Please support her on Patreon
Happy Holidays to the IndieDB community. We are pleased to announce that we are on Sale again. You can grab up to 33% off in the Steam Sale! This is for a Limited time only so make sure you grab a bargain while you can! In the last update, we talked about how we had completed the script for the game. Production has been going really well and it is nice to see the game coming alive, slowly but steadily. The real test was putting all the assets that we've been generating over the past few weeks and months of development. Saf has been working hard on background art and character animations, Assad and Ryan have been busy recording and composing music and designing the sound. Ben had planned out the main dialogue trees and written a huge script and game document that we are all currently working from. Saf has been one of the busiest members of the team with all of these background pieces to finalise and pass on to Ben. All of these needed to be finished in order for the game play programming to begin. Luckily, she is a beast so she finished this weeks ago and is now finalising character art and animation!
At this stage, we had become a lot more comfortable with the lore and the overall story that we want to tell. A few weeks ago, most of the asset programming for key scenes were completed and you can see the joy on Ben and Assad's faces below:
It was also really good to have Jamie Wood back in the studio and laying down some dialogue that will end up going in the game. Getting started with some post-production work is also really exciting and the light at the end of the tunnel is now kind of visible. Here's a quick snap from our first official game voice audio recording session:
The goal for the next few weeks (after we have a short break for the holidays), is putting together a gameplay trailer for the imminent Greenlight campaign. We are ready to go with the voice acting recording so I imagine this won't be too far in the future. Anyway...back to the grind! We'll be back with another update, shortly! We hope you enjoy the Winter break! Love the AP team x
[ 2016-12-22 23:04:34 CET ] [ Original post ]
HAPPY HOLIDAYS FROM THE ARROGANT PIXEL TEAM
Get up to 33% OFF in the Steam Winter Sale - Limited time only! BUY NOW: Store.steampowered.com
Check out this incredible image by Dark Litria. Please support her on Patreon
EPISODE 2 UPDATES: SOME MAJOR MILESTONES :Doris:
Happy Holidays to the IndieDB community. We are pleased to announce that we are on Sale again. You can grab up to 33% off in the Steam Sale! This is for a Limited time only so make sure you grab a bargain while you can! In the last update, we talked about how we had completed the script for the game. Production has been going really well and it is nice to see the game coming alive, slowly but steadily. The real test was putting all the assets that we've been generating over the past few weeks and months of development. Saf has been working hard on background art and character animations, Assad and Ryan have been busy recording and composing music and designing the sound. Ben had planned out the main dialogue trees and written a huge script and game document that we are all currently working from. Saf has been one of the busiest members of the team with all of these background pieces to finalise and pass on to Ben. All of these needed to be finished in order for the game play programming to begin. Luckily, she is a beast so she finished this weeks ago and is now finalising character art and animation!
At this stage, we had become a lot more comfortable with the lore and the overall story that we want to tell. A few weeks ago, most of the asset programming for key scenes were completed and you can see the joy on Ben and Assad's faces below:
It was also really good to have Jamie Wood back in the studio and laying down some dialogue that will end up going in the game. Getting started with some post-production work is also really exciting and the light at the end of the tunnel is now kind of visible. Here's a quick snap from our first official game voice audio recording session:
The goal for the next few weeks (after we have a short break for the holidays), is putting together a gameplay trailer for the imminent Greenlight campaign. We are ready to go with the voice acting recording so I imagine this won't be too far in the future. Anyway...back to the grind! We'll be back with another update, shortly! We hope you enjoy the Winter break! Love the AP team x
The Tale of Doris and the Dragon - Episode 1
Arrogant Pixel
Arrogant Pixel
2016-09-08
Indie Singleplayer
Game News Posts 30
🎹🖱️Keyboard + Mouse
Very Positive
(53 reviews)
http://www.dorisandthedragon.com
https://store.steampowered.com/app/516840 
The Game includes VR Support
The Tale of Doris and the Dragon - Episode 1 - Linux [188.22 M]
Welcome to the first day of the rest of your afterlife
Please take a ticket and join the queue in an orderly fashion.
The Tale of Doris and the Dragon is an episodic, point-and-click adventure game series featuring an elderly lady named Doris who finds herself in Purgatory after passing away on earth. On her journey, Doris meets many weird and wonderful characters that help or try to hinder her progress. Out of this, an unlikely friendship emerges.
Purgatory - Doris finds herself in a strange land with no hope of returning to the world she once knew. After passing away on earth, our brave heroine must journey through the afterlife in search of her husband, Albert.
Puzzles - On her journey, Doris meets a cast of Underworld natives that aren’t always the most helpful. Solve puzzles and help Doris nag her way through the red tape of Limbo’s middle management.
Peril - You wouldn’t think it, but the After life is a dangerous place. With the help of her new found friends, Doris uncovers a sinister plot which threatens to destroy both life and death itself.
+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.
Key Features
A RETRO, PIXEL-ART GAME which reminds you of those 90s graphic adventure classics that you couldn’t forget if you tried.
A POINT AND CLICK ADVENTURE is a game genre that emphasises puzzle solving and quirky narrative. The minimalist nature of the interface allows the player to simply ‘point and click’ to explore the world.
FULLY VOICE-ACTED game; starring Ben Simpson and Jamie Wood
CREATED BY AN INDEPENDENT COMPANY which means that we 100% self-publish, self-fund our project and in-house all of our production
MUSIC AND SOUND DESIGN has been important to us in every game that we have created together. The Tale of Doris and the Dragon is no exception, with a haunting soundtrack by AssadB; foley and sound design by Ryan Callard.
Please take a ticket and join the queue in an orderly fashion.
The Tale of Doris and the Dragon is an episodic, point-and-click adventure game series featuring an elderly lady named Doris who finds herself in Purgatory after passing away on earth. On her journey, Doris meets many weird and wonderful characters that help or try to hinder her progress. Out of this, an unlikely friendship emerges.
Purgatory - Doris finds herself in a strange land with no hope of returning to the world she once knew. After passing away on earth, our brave heroine must journey through the afterlife in search of her husband, Albert.
Puzzles - On her journey, Doris meets a cast of Underworld natives that aren’t always the most helpful. Solve puzzles and help Doris nag her way through the red tape of Limbo’s middle management.
Peril - You wouldn’t think it, but the After life is a dangerous place. With the help of her new found friends, Doris uncovers a sinister plot which threatens to destroy both life and death itself.
+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.+.
Key Features
A RETRO, PIXEL-ART GAME which reminds you of those 90s graphic adventure classics that you couldn’t forget if you tried.
A POINT AND CLICK ADVENTURE is a game genre that emphasises puzzle solving and quirky narrative. The minimalist nature of the interface allows the player to simply ‘point and click’ to explore the world.
FULLY VOICE-ACTED game; starring Ben Simpson and Jamie Wood
CREATED BY AN INDEPENDENT COMPANY which means that we 100% self-publish, self-fund our project and in-house all of our production
MUSIC AND SOUND DESIGN has been important to us in every game that we have created together. The Tale of Doris and the Dragon is no exception, with a haunting soundtrack by AssadB; foley and sound design by Ryan Callard.
MINIMAL SETUP
- OS: Ubuntu / Fedora / Debian / SteamOS
- Processor: Pentium 4 or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DX9 Capable Graphics Card or better
- Storage: 300 MB available space
- OS: Ubuntu / Fedora / Debian / SteamOS
- Processor: Pentium 4 or betterMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: DX9 Capable Graphics Card or better
- Storage: 300 MB available space
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