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Name

 Lucius Demake 

 

Developer

 Shiver Games 

 

Publisher

 Shiver Games 

 

Tags

 Action 

 Indie 

Casual 

 

Adventure 

 

Singleplayer 

Release

 2016-08-08 

 

Steam

 0,74€ 0,59£ 0,74$ / 85 % 

 

News

 8 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 1 

 

Steam Rating

 Very Positive 

Steam store

 https://store.steampowered.com/app/364230 

 

How long to Beat

Main Story + Extras

 3 Hours 

 

Completionist

 3 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 20,000 .. 50,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 0  

Average playtime (last 2 weeks)

 0 

Median playtime (forever)

 0 

Median playtime (last 2 weeks)

 0 

Public Linux depots

 Lucius Demake Linux [235.31 M] 




LINUX STREAMERS (0)




RELEASE DATE: 13th December 2018

Lucius saga continues next month with Lucius III set to launch December 13th on PC. To accompany the announcement, Shiver includes some gameplay videos showing off some of the mysterious environments in the game.

The game will be priced at $19.99 on STEAM and is now available for wishlisting. Lucius III will also be available through other various digital platforms upon release

The Raven: https://youtu.be/2mnAl1R5goI
The Freemans: https://youtu.be/9tJ41AIv-4E
The Town Hall: https://youtu.be/-I3UdpIxZjk
The Amusement Park: https://youtu.be/Ljk-ik3JbPM

Lucius III returns to its roots in terms of both gameplay and story. The game will play as a narrative adventure, focused around the atmospheric little town of Winter Hill - the very same town where Lucius spent his first six years.


[ 2018-11-15 18:21:27 CET ] [ Original post ]

Lucius III Announcement

HELSINKI (August 27, 2018) - Shiver Games is excited to announce that Lucius is returning to STEAM in 2018 for the last time. In a whole new narrative experience, he now returns to his old neighborhood of Winter Hill. The path will be a difficult one, with trials and tribulations waiting ahead. Has he made the right choices? Is it finally time to end it all?

The game will be priced at $19.99 in STEAM and is now available for wishlisting.

https://store.steampowered.com/app/513290/Lucius_III/

Lucius III returns to its roots in terms of both gameplay and story. The game will play as a narrative adventure, focused around the atmospheric little town of Winter Hill - the very same town where Lucius spent his first six years.



Lucius continues to fulfill the prophecy of the rapture, and finally we get to see where the roads take us. The story will include his signature gruesome violence and disturbing images, but this time there will be some heartfelt moments of regret and sorrow.


[ 2018-08-27 15:28:06 CET ] [ Original post ]

Update #2 - 8.11.2017

Second Update for Demake. We’ve added simplified Chinese and we did various bugfixes and improvements.




General bug fixes


  • Added Kill Gallery.
  • New safe implementation.
  • Improved fight with Wayne.
  • Changed phrasing in the combustion tutorial.
  • Changed most dialogues to be skippable.
  • General improvements to pathfinding.
  • Scene #11 Fixed Wayne body left on altar bug.
  • Scene #5 Alastair sprite priority fix. Fixed Lucius showing through bookshelves.
  • Fixed several sprite priority bugs. (#1 Candle flame, #6 Alastair, #16 Charles, Terrence, McGuffin)
  • Floor 3 bathroom collider fix.
  • Floor 3 Fabius' desk collider fix.


Localization

  • Added Simplified Chinese



[ 2017-11-08 12:15:40 CET ] [ Original post ]

Update #2 - 8.11.2017

Second Update for Demake. Weve added simplified Chinese and we did various bugfixes and improvements.




General bug fixes


  • Added Kill Gallery.
  • New safe implementation.
  • Improved fight with Wayne.
  • Changed phrasing in the combustion tutorial.
  • Changed most dialogues to be skippable.
  • General improvements to pathfinding.
  • Scene #11 Fixed Wayne body left on altar bug.
  • Scene #5 Alastair sprite priority fix. Fixed Lucius showing through bookshelves.
  • Fixed several sprite priority bugs. (#1 Candle flame, #6 Alastair, #16 Charles, Terrence, McGuffin)
  • Floor 3 bathroom collider fix.
  • Floor 3 Fabius' desk collider fix.


Localization

  • Added Simplified Chinese



[ 2017-11-08 12:14:22 CET ] [ Original post ]

Update #1 - 1.9.2016 [Linux support]

Update #1 - 1.9.2016

Linux version!
Lucius Demake is now available for Linux


General bug fixes


  • Fixed issues with Deputy Terrence not shooting after loading save in chapter 17.
  • Fixed issue with Ivor being able to push Lucius through the bathroom wall.
  • Fixed issues with Inventory and Journal controls getting entirely locked.
  • Fixed some equipped items being used when triggering conversation with NPCs.
  • Fixed issue with all chores being simultaneously rewritten in the journal.
  • Added some missing game over music in certain situations.
  • Game over now triggers correctly when Jovita catches player in the act during chapter 5.
  • Clarified first tutorial to mention that the padlock should be used to the freezer door.
  • Changed teddy bears hint and relocated him accordingly during night in chapter 5.
  • Fixed opened journal preventing starting of cutscenes or level changing.
  • Fixed cutscene line appearing in the reward screen during chapter 14.
  • Fixed some walls triggering locked message.
  • Fixed some misplaced objects.
  • Minor fixes.



Localization

  • Added missing line for Antonio.
  • Fixed missing toy box description in other languages than English.
  • Corrected couple of Spanish translation errors.
  • Fixed undefined button in Memory Erase tutorial.



Achievements

  • Fixed We got ourselves a reader to correctly count read journal notes.
  • Improved German achievement translations.


[ 2016-09-01 08:19:50 CET ] [ Original post ]

Update #1 - 1.9.2016 [Linux support]

Update #1 - 1.9.2016

Linux version!
Lucius Demake is now available for Linux


General bug fixes


  • Fixed issues with Deputy Terrence not shooting after loading save in chapter 17.
  • Fixed issue with Ivor being able to push Lucius through the bathroom wall.
  • Fixed issues with Inventory and Journal controls getting entirely locked.
  • Fixed some equipped items being used when triggering conversation with NPC’s.
  • Fixed issue with all chores being simultaneously rewritten in the journal.
  • Added some missing game over music in certain situations.
  • Game over now triggers correctly when Jovita catches player in the act during chapter 5.
  • Clarified first tutorial to mention that the padlock should be used to the freezer door.
  • Changed teddy bear’s hint and relocated him accordingly during night in chapter 5.
  • Fixed opened journal preventing starting of cutscenes or level changing.
  • Fixed cutscene line appearing in the reward screen during chapter 14.
  • Fixed some walls triggering ‘locked’ message.
  • Fixed some misplaced objects.
  • Minor fixes.



Localization

  • Added missing line for Antonio.
  • Fixed missing toy box description in other languages than English.
  • Corrected couple of Spanish translation errors.
  • Fixed ‘undefined’ button in Memory Erase tutorial.



Achievements

  • Fixed ‘We got ourselves a reader’ to correctly count read journal notes.
  • Improved German achievement translations.


[ 2016-09-01 08:19:50 CET ] [ Original post ]

We are live!

Lucius Demake Out Now!
A game based on fan art accompanied by a gruesomely DEMADE trailer.


Lucius Demake is a reimagining of the original Lucius game, made to look as if it is actually from the late 80s, complete with 2D pixel graphics and 16 colors. Why did Shiver Games decide to do something like this? It all started when Gergely Sink, a fan of the original game, created a mock-up concept picture: The image resonated with the team so much that they decided Lucius needed to be completely reborn in the 1980s. Shiver Games reached out to Gergely and asked him to recreate the whole game with them in his distinctive style. He was hired and the devil's son was born again this time, with only twelve pixels.



The story in Lucius Demake stays true to the original game. Taking control of the devils son, its your job to wreak havoc in the vast mansion that is Dante Manor. Each chapter follows the formula set by the original game, minus a few instances where youll get a more authentic 80s arcade style experience to fit in with Gergelys style. Lucius Demake features a full-length story that will take between 5 to 8 hours to complete, and will take you back twenty years to invoke those precious pixelated memories of video games from your childhood or let you experience them now for the first time.


http://store.steampowered.com/app/364230/


[ 2016-08-09 09:46:10 CET ] [ Original post ]

We are live!

Lucius Demake Out Now!
A game based on fan art accompanied by a gruesomely “DEMADE” trailer.


Lucius Demake is a reimagining of the original Lucius game, made to look as if it is actually from the late 80s, complete with 2D pixel graphics and 16 colors. Why did Shiver Games decide to do something like this? It all started when Gergely Sinkó, a fan of the original game, created a mock-up concept picture: The image resonated with the team so much that they decided Lucius needed to be completely reborn in the 1980s. Shiver Games reached out to Gergely and asked him to recreate the whole game with them in his distinctive style. He was hired and the devil's son was born again – this time, with only twelve pixels.



The story in Lucius Demake stays true to the original game. Taking control of the devil’s son, it’s your job to wreak havoc in the vast mansion that is Dante Manor. Each chapter follows the formula set by the original game, minus a few instances where you’ll get a more authentic 80’s arcade style experience to fit in with Gergely’s style. Lucius Demake features a full-length story that will take between 5 to 8 hours to complete, and will take you back twenty years to invoke those precious pixelated memories of video games from your childhood – or let you experience them now for the first time.


http://store.steampowered.com/app/364230/


[ 2016-08-09 09:46:10 CET ] [ Original post ]