In less than six hours we are starting our 12 Days of CoaguCo Christmas event, inspired in part by the wondrous game Pony Island. We are gifting copies of our games through our games! Three copies per day for twelve days. The event starts at midnight, tonight, CST. And the gift pile updates every night at midnight for the next twelve days, ending on Chrismas day. There are a total of 36 key gifts available! How Does It Work? Basically any time you play either One Way To Die, Raise Your Own Clone, or The Dope Game, our system will decide whether you get a gift key or not. If you do indeed win, you'll see something like this... http://imgur.com/Oe2o37Z You can copy the key using the ball and close the screen with the other one. Make sure to paste that key somewhere or use it as the gift won't appear again! Our system does keep track of what keys go to whom, so we know what is going on in case something goes awry. Some Gifts Weren't Opened In Time! If any of the gifts aren't opened before the time expires, then we will give those keys away on SteamGifts.com but will make sure to link and notify the community so there is an additional chance to get it. We will be checking on the event each day and tweaking things if necessary. Good luck to all the gift recipients and have a happy holiday!
[ 2016-12-14 00:52:03 CET ] [ Original post ]
- Raise Your Own Clone: Linux 64-Bit [60.54 M]
- Raise Your Own Clone: Linux 32-Bit [59.94 M]
You are about to uncover four twisted tales of misadventure surrounding people connected, in some way, by the late Dr. Cyrus Stansfield's cloning machine. Within these stories you must face the ethical dilemmas and possible fortune while guiding each character to their own end.
The story takes place in the city of Starkham; the same location as One Way To Die and The Dope Game, and features recognizable places and characters spanning both games. Owners of previous games will get alternate story chunks unlocked as well.
In the proper fashion of text adventures, the player starts a story and navigates by making decisions at certain times to move forward. Each decision has a variety of outcomes and consequences, many of which have randomized elements to them. Before the start of each story, the player is given the opportunity to change various elements about the story, similar to Mad Libs. These changes will move forward with each story as the player progresses.
The game comes with four stories which are released in episodic fashion:
Story One
The Addict follows the nephew of Dr. Stansfield, Marsch, after he gets out of rehab and inherits his uncle's mansion and lab. Will he fall back to old habits and ruin this opportunity or will he take advantage of it and finally improve his life while continuing the family legacy?
Story Two
The Doctor reveals exactly what happened to Dr. Stansfield leading to his nephew taking over. How did he die? Did he even actually die at all?
Story Three
The Neighbor follows a little girl, Madelyn, who stumbles into the lab after it has been condemned following the nephew's untimely mistakes. She also falls victim to the cloning machine and must not only clear her good name but stop her clone from doing further damage.
Story Four
The Clone is about Aloysius, one of the clones who survives Marsch's failed experiment, who tries to make sense of everything that happened since then as well as unravel the mystery of Dr. Stansfield's death.
The game launches with story one, The Addict, with the additional stories to follow as episodic updates.
The game also keeps track of various statistics, both personal and global, such as decisions made, random events encountered, and wins/losses over games played. Progress on each story's branches is also kept so the player can use it to experience all the different outcomes for each one, if they choose.
There are also a total of twenty-five achievements broken up among the stories, five each, as well as five global ones.
The story editor should be available for the game sometime after story four launches, quarter one 2017. With it, players will be able to create their own stories set in the Raise Your Own Clone world and make them accessible to other players. Be it through our website, Steam Workshop, or even via e-mail.
- OS: Ubuntu 12.04 LTS or Higher
- Processor: Either Intel or AMD. 1.6 GHz or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ CapableSound Card: Depends on if you want to hear
- OS: Ubuntu 14.04 LTS or Higher
- Processor: Either Intel or AMD. 2.0 GHz or higherMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ CapableNetwork: Broadband Internet connectionSound Card: Depends on if you want to hear
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