Holy crap, story three is finally out! That took a lot longer than anticipated and for good(ish) reason. We have been working on some new games as well as getting our first localization for The Dope Game ready and basically rebuilding segments of Raise Your Own Clone. However, the update is out and all the changes are coming online. You will notice first and foremost the whole art style has been changed out to match our other games. We also changed out the animations and the way story flow is handled, though this is only different in story three. Then there were bug fixes, etc. Oh, and the game will be 25% off later today to celebrate the third story's release! Here's the change log, in case you're interested:
- Added: story three content
- Added: transitions from story to story
- Added: story transition animations
- Added: transition functions
- Added: additional animations to each story
- Added: missing acquisitions to Story 2
- Added: wallet and lighter as items to all systems
- Changed: layout of main game
- Changed: art style to match ongoing style
- Changed: hooks with CoaguCo API to fit new system
- Changed: prepped story 4 madlibs and section
- Changed: transition hooks in stories 1 and 2
- Changed: removed custom from statistics
- Changed: text now scrolls and is laid out as a large story
- Changed: improved save game process
- Fixed: various spelling and grammar issues
- Fixed: thread differences between stories
- Fixed: small errors in CoaguCo API
- Fixed: scroll grabber stretching out
- Fixed: story 2 ending going to story 3 if trying to go back to selection
[ 2017-03-22 13:17:47 CET ] [ Original post ]
Holy crap, story three is finally out! That took a lot longer than anticipated and for good(ish) reason. We have been working on some new games as well as getting our first localization for The Dope Game ready and basically rebuilding segments of Raise Your Own Clone. However, the update is out and all the changes are coming online. You will notice first and foremost the whole art style has been changed out to match our other games. We also changed out the animations and the way story flow is handled, though this is only different in story three. Then there were bug fixes, etc. Oh, and the game will be 25% off later today to celebrate the third story's release! Here's the change log, in case you're interested:
- Added: story three content
- Added: transitions from story to story
- Added: story transition animations
- Added: transition functions
- Added: additional animations to each story
- Added: missing acquisitions to Story 2
- Added: wallet and lighter as items to all systems
- Changed: layout of main game
- Changed: art style to match ongoing style
- Changed: hooks with CoaguCo API to fit new system
- Changed: prepped story 4 madlibs and section
- Changed: transition hooks in stories 1 and 2
- Changed: removed custom from statistics
- Changed: text now scrolls and is laid out as a large story
- Changed: improved save game process
- Fixed: various spelling and grammar issues
- Fixed: thread differences between stories
- Fixed: small errors in CoaguCo API
- Fixed: scroll grabber stretching out
- Fixed: story 2 ending going to story 3 if trying to go back to selection
[ 2017-03-22 13:17:47 CET ] [ Original post ]
- Raise Your Own Clone: Linux 64-Bit [60.54 M]
- Raise Your Own Clone: Linux 32-Bit [59.94 M]
You are about to uncover four twisted tales of misadventure surrounding people connected, in some way, by the late Dr. Cyrus Stansfield's cloning machine. Within these stories you must face the ethical dilemmas and possible fortune while guiding each character to their own end.
The story takes place in the city of Starkham; the same location as One Way To Die and The Dope Game, and features recognizable places and characters spanning both games. Owners of previous games will get alternate story chunks unlocked as well.
In the proper fashion of text adventures, the player starts a story and navigates by making decisions at certain times to move forward. Each decision has a variety of outcomes and consequences, many of which have randomized elements to them. Before the start of each story, the player is given the opportunity to change various elements about the story, similar to Mad Libs. These changes will move forward with each story as the player progresses.
The game comes with four stories which are released in episodic fashion:
Story One
The Addict follows the nephew of Dr. Stansfield, Marsch, after he gets out of rehab and inherits his uncle's mansion and lab. Will he fall back to old habits and ruin this opportunity or will he take advantage of it and finally improve his life while continuing the family legacy?
Story Two
The Doctor reveals exactly what happened to Dr. Stansfield leading to his nephew taking over. How did he die? Did he even actually die at all?
Story Three
The Neighbor follows a little girl, Madelyn, who stumbles into the lab after it has been condemned following the nephew's untimely mistakes. She also falls victim to the cloning machine and must not only clear her good name but stop her clone from doing further damage.
Story Four
The Clone is about Aloysius, one of the clones who survives Marsch's failed experiment, who tries to make sense of everything that happened since then as well as unravel the mystery of Dr. Stansfield's death.
The game launches with story one, The Addict, with the additional stories to follow as episodic updates.
The game also keeps track of various statistics, both personal and global, such as decisions made, random events encountered, and wins/losses over games played. Progress on each story's branches is also kept so the player can use it to experience all the different outcomes for each one, if they choose.
There are also a total of twenty-five achievements broken up among the stories, five each, as well as five global ones.
The story editor should be available for the game sometime after story four launches, quarter one 2017. With it, players will be able to create their own stories set in the Raise Your Own Clone world and make them accessible to other players. Be it through our website, Steam Workshop, or even via e-mail.
- OS: Ubuntu 12.04 LTS or Higher
- Processor: Either Intel or AMD. 1.6 GHz or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ CapableSound Card: Depends on if you want to hear
- OS: Ubuntu 14.04 LTS or Higher
- Processor: Either Intel or AMD. 2.0 GHz or higherMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ CapableNetwork: Broadband Internet connectionSound Card: Depends on if you want to hear
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