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CoaguCo End Of 2024 Update
Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game.
The story chunks have been condensed and re-written but are still as ridiculous as before. Conversion is about 90% finished at this point and will be out sometime after the new year. Probably January. Seriously!
I personally loved this game but it totally bombed. That said we are about to release the game's 1.0 version on its anniversary in March. Most of the additional stuff was scraped but this last update will bring it out of Early Access and provide all the best, core things we wanted to do with it.
Like what, you ask? Local co-op, all the bug fixes, some re-worked rules, and more polish. There is a controller support and Steam Deck patch slated for after the release patch so fear not!
Speaking of fear, the list of cool things that got axed from this final update gives it to me.. but the list of bug fixes restores hope.
The Fatal Dose update will come in May for the nine year anniversary! Holy shit, nine years of slanging dope and broken updates?! Yes. Mostly just fixes and minor feature additions like controller support finally and Steam Deck support. Some of the more ambitious things like multiplayer were dropped so this update will actually ship! Also, the sequel has been canceled to work on new projects like one we can't talk about just yet. At least not until all these updates get out the door!
This game was basically finished with The Last Drop update but we are scheming on putting in a controller support and Steam Deck update out sometime near the end of 2025. But don't hold your alcohol-laced breath on that.
And a game I think we all hated will finally get an update we all deserved initially. Plagued by so many issues, this game was a nightmare to work on and completely missed the mark on what it was supposed to be. Bunch of assholes, I say.
However, it is being completely rebuilt from scratch into what a later design meant to do with and with more competent people now. It will be re-released in August to commemorate our favorite clone... The Flash himself. Yeah, he was the model.
We are doing some collaborations this coming year on some new projects but focusing on putting these old ones to their graves first. Announcements on new stuff will come in the summer of 2025 so don't worry. We'll talk soon. Thank you all so much for all the support over the years. Miss and love you, bitch!
[ 2024-12-08 17:29:40 CET ] [ Original post ]
Hey, gang! Been a super-quiet year with a ton of things going on in the background and a lot of radio silence on our end. However, this fancy end-of-year post should give you an idea of what was happening and what is coming. Feast your eyes...
Most of the time was taken up by life things and non-game projects with a lot of planning and setup for the final updates for each of the current games. Reviving our old Tenth&Hess Games studio to handle these last updates and start work on a new project too. Since we're here for the games (right?) let's get on with it!
One Way To Die
Almost ten years old now! This game has had a ton of updates and will see the final one very soon. As we saw in the Fall Update, the game's main loop was totally rebuilt to make it somewhat less reading and more like an actual game.
The story chunks have been condensed and re-written but are still as ridiculous as before. Conversion is about 90% finished at this point and will be out sometime after the new year. Probably January. Seriously!
Haulin' Oats
I personally loved this game but it totally bombed. That said we are about to release the game's 1.0 version on its anniversary in March. Most of the additional stuff was scraped but this last update will bring it out of Early Access and provide all the best, core things we wanted to do with it.
Like what, you ask? Local co-op, all the bug fixes, some re-worked rules, and more polish. There is a controller support and Steam Deck patch slated for after the release patch so fear not!
The Dope Game
Speaking of fear, the list of cool things that got axed from this final update gives it to me.. but the list of bug fixes restores hope.
The Fatal Dose update will come in May for the nine year anniversary! Holy shit, nine years of slanging dope and broken updates?! Yes. Mostly just fixes and minor feature additions like controller support finally and Steam Deck support. Some of the more ambitious things like multiplayer were dropped so this update will actually ship! Also, the sequel has been canceled to work on new projects like one we can't talk about just yet. At least not until all these updates get out the door!
Into Oblivion
This game was basically finished with The Last Drop update but we are scheming on putting in a controller support and Steam Deck update out sometime near the end of 2025. But don't hold your alcohol-laced breath on that.
Raise Your Own Clone
And a game I think we all hated will finally get an update we all deserved initially. Plagued by so many issues, this game was a nightmare to work on and completely missed the mark on what it was supposed to be. Bunch of assholes, I say.
However, it is being completely rebuilt from scratch into what a later design meant to do with and with more competent people now. It will be re-released in August to commemorate our favorite clone... The Flash himself. Yeah, he was the model.
What's Next?
We are doing some collaborations this coming year on some new projects but focusing on putting these old ones to their graves first. Announcements on new stuff will come in the summer of 2025 so don't worry. We'll talk soon. Thank you all so much for all the support over the years. Miss and love you, bitch!
[ 2024-12-08 17:29:40 CET ] [ Original post ]
Raise Your Own Clone
CoaguCo Industries
Developer
CoaguCo Industries
Publisher
2016-09-06
Release
Game News Posts:
36
🎹🖱️Keyboard + Mouse
Mixed
(22 reviews)
The Game includes VR Support
Public Linux Depots:
- Raise Your Own Clone: Linux 64-Bit [60.54 M]
- Raise Your Own Clone: Linux 32-Bit [59.94 M]
WARNING: This is a text game and requires a lot of reading. Introducing the latest, proper interactive fiction game from CoaguCo Industries and the first to include an editor so that you can write and share your own stories, based in the Raise Your Own Clone world, with others.
You are about to uncover four twisted tales of misadventure surrounding people connected, in some way, by the late Dr. Cyrus Stansfield's cloning machine. Within these stories you must face the ethical dilemmas and possible fortune while guiding each character to their own end.
The story takes place in the city of Starkham; the same location as One Way To Die and The Dope Game, and features recognizable places and characters spanning both games. Owners of previous games will get alternate story chunks unlocked as well.
In the proper fashion of text adventures, the player starts a story and navigates by making decisions at certain times to move forward. Each decision has a variety of outcomes and consequences, many of which have randomized elements to them. Before the start of each story, the player is given the opportunity to change various elements about the story, similar to Mad Libs. These changes will move forward with each story as the player progresses.
The game comes with four stories which are released in episodic fashion:
Story One
The Addict follows the nephew of Dr. Stansfield, Marsch, after he gets out of rehab and inherits his uncle's mansion and lab. Will he fall back to old habits and ruin this opportunity or will he take advantage of it and finally improve his life while continuing the family legacy?
Story Two
The Doctor reveals exactly what happened to Dr. Stansfield leading to his nephew taking over. How did he die? Did he even actually die at all?
Story Three
The Neighbor follows a little girl, Madelyn, who stumbles into the lab after it has been condemned following the nephew's untimely mistakes. She also falls victim to the cloning machine and must not only clear her good name but stop her clone from doing further damage.
Story Four
The Clone is about Aloysius, one of the clones who survives Marsch's failed experiment, who tries to make sense of everything that happened since then as well as unravel the mystery of Dr. Stansfield's death.
The game launches with story one, The Addict, with the additional stories to follow as episodic updates.
The game also keeps track of various statistics, both personal and global, such as decisions made, random events encountered, and wins/losses over games played. Progress on each story's branches is also kept so the player can use it to experience all the different outcomes for each one, if they choose.
There are also a total of twenty-five achievements broken up among the stories, five each, as well as five global ones.
The story editor should be available for the game sometime after story four launches, quarter one 2017. With it, players will be able to create their own stories set in the Raise Your Own Clone world and make them accessible to other players. Be it through our website, Steam Workshop, or even via e-mail.
You are about to uncover four twisted tales of misadventure surrounding people connected, in some way, by the late Dr. Cyrus Stansfield's cloning machine. Within these stories you must face the ethical dilemmas and possible fortune while guiding each character to their own end.
The story takes place in the city of Starkham; the same location as One Way To Die and The Dope Game, and features recognizable places and characters spanning both games. Owners of previous games will get alternate story chunks unlocked as well.
In the proper fashion of text adventures, the player starts a story and navigates by making decisions at certain times to move forward. Each decision has a variety of outcomes and consequences, many of which have randomized elements to them. Before the start of each story, the player is given the opportunity to change various elements about the story, similar to Mad Libs. These changes will move forward with each story as the player progresses.
The game comes with four stories which are released in episodic fashion:
Story One
The Addict follows the nephew of Dr. Stansfield, Marsch, after he gets out of rehab and inherits his uncle's mansion and lab. Will he fall back to old habits and ruin this opportunity or will he take advantage of it and finally improve his life while continuing the family legacy?
Story Two
The Doctor reveals exactly what happened to Dr. Stansfield leading to his nephew taking over. How did he die? Did he even actually die at all?
Story Three
The Neighbor follows a little girl, Madelyn, who stumbles into the lab after it has been condemned following the nephew's untimely mistakes. She also falls victim to the cloning machine and must not only clear her good name but stop her clone from doing further damage.
Story Four
The Clone is about Aloysius, one of the clones who survives Marsch's failed experiment, who tries to make sense of everything that happened since then as well as unravel the mystery of Dr. Stansfield's death.
The game launches with story one, The Addict, with the additional stories to follow as episodic updates.
The game also keeps track of various statistics, both personal and global, such as decisions made, random events encountered, and wins/losses over games played. Progress on each story's branches is also kept so the player can use it to experience all the different outcomes for each one, if they choose.
There are also a total of twenty-five achievements broken up among the stories, five each, as well as five global ones.
The story editor should be available for the game sometime after story four launches, quarter one 2017. With it, players will be able to create their own stories set in the Raise Your Own Clone world and make them accessible to other players. Be it through our website, Steam Workshop, or even via e-mail.
MINIMAL SETUP
- OS: Ubuntu 12.04 LTS or Higher
- Processor: Either Intel or AMD. 1.6 GHz or higherMemory: 512 MB RAM
- Memory: 512 MB RAM
- Graphics: OpenGL 2.1+ CapableSound Card: Depends on if you want to hear
- OS: Ubuntu 14.04 LTS or Higher
- Processor: Either Intel or AMD. 2.0 GHz or higherMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1+ CapableNetwork: Broadband Internet connectionSound Card: Depends on if you want to hear
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