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Hello everyone!
Good news: 2016 is (almost) over!
As usual, at the end of the year Steam goes crazy on big sales and discounts, so I wanted to take this chance to explain how I will approach discount seasons from now on.
I feel that on Steam there are a lot of niche/experimental games that (because of their very nature) struggle in terms of sales. They usually start at very reasonable prices but end up destroying their perceived value by embracing extremely high discount rates (60-80% OFF) for the sake of making more sales.
While I understand why some devs would do this, I am personally not a fan of this approach. To me, the value of something I create has a higher importance than the profit I make out of it. This is enforced by the fact that - in the case of Memoir En Code: Reissue - the full retail price is only 4.99$. That's the price of one single coffee at Starbucks.
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