I'm glad everyone's so excited about Automata Empire. I'm excited too! Making this game has been a fun challenge and I can't wait to see what strange systems people engineer within the cellular automata mechanics. Unfortunately, there was a bizarre accident a few weeks ago in which my dev computer's USB port and motherboard were briefly ON FIRE. I guess I should have known better than to listen to Dethklok while coding the game. Luckily, the game's code backed up before it went up in flames and Automata Empire was saved! But sadly, this means the game will not have online multiplayer available at launch. I will order new desktop components and arrange a solution to finish testing multiplayer so I can make that feature available as soon as possible. I'll make an announcement when multiplayer is back online. Since it's unusual that an indie cellular automata RTS has multiplayer at all, I hope nobody will be upset by this delay. Meanwhile, I'm looking forward to seeing screenshots of your mighty empires on the community page this weekend! Thank you all.
[ 2016-04-07 17:28:08 CET ] [ Original post ]
I'm glad everyone's so excited about Automata Empire. I'm excited too! Making this game has been a fun challenge and I can't wait to see what strange systems people engineer within the cellular automata mechanics. Unfortunately, there was a bizarre accident a few weeks ago in which my dev computer's USB port and motherboard were briefly ON FIRE. I guess I should have known better than to listen to Dethklok while coding the game. Luckily, the game's code backed up before it went up in flames and Automata Empire was saved! But sadly, this means the game will not have online multiplayer available at launch. I will order new desktop components and arrange a solution to finish testing multiplayer so I can make that feature available as soon as possible. I'll make an announcement when multiplayer is back online. Since it's unusual that an indie cellular automata RTS has multiplayer at all, I hope nobody will be upset by this delay. Meanwhile, I'm looking forward to seeing screenshots of your mighty empires on the community page this weekend! Thank you all.
[ 2016-04-07 17:28:08 CET ] [ Original post ]
- Automata Empire Linux [97.33 M]
Inspired by Conway's Game of Life, Automata Empire challenges you to herd hundreds of mindless automata subjects to smash your rivals' castles and steal their territory. While your loyal subjects lack individual intelligence, you can sacrifice them to build chains of taverns and roads to impose order on chaos. Ready to invade? Build some high-velocity catapults to launch your minions directly into battle. Balance expansion and consolidation carefully to grow your empire into enemy territory and gain dominance over the toroid. Or cleverly engineer feedback loops to surprise your opponents with overwhelming force.
Five Gameplay Modes
- Siegecraft - lay siege to foreign strongholds while surrounding your own castle with a maze of defenses
- Migration - battle for the last habitable land as you flee from an unstoppable horde of undead
- Capture the Banner - sneak troops into the enemy base to steal their flag… but herding it back to your base is harder than it looks
- King of the Plateau - secure your sovereign right to territory by flooding it with as many of your subjects as possible
- WAAAAAR!! - wage plain old deathmatch warfare
Singleplayer and Online Multiplayer*
Battle 3 friends in all 5 game modes and practice your foreign diplomacy: forge alliances and then conveniently forget them at the most inconvenient times >_>*online multiplayer delayed until after launch
Short, Satisfying Matches
The average match is designed to last about 12 minutes. Or turn on Lightning Mode and play the game at 2x speed.Autoplay
You'd prefer to watch? Let the AIs battle each other!- OS: Ubuntu 12.04 or SteamOSMemory: 2 GB RAMGraphics: 1280x720 or higherStorage: 110 MB available space
- Memory: 2 GB RAM
- Graphics: 1280x720 or higher
- Storage: 110 MB available space
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