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Thank You All! Game Updated

First of all, I want to thank everybody for playing Automata Empire. While I was certain there would be a community for an objective-based cellular automata game, I didn't anticipate how many people would be so excited by the idea. It was especially uplifting seeing Automata Empire just below Dark Souls III on the Popular New Releases list. Because there are so many people playing the game right now, I spent an extra couple days testing the new update. I don't want to break the game for anybody! Since a few people seem to be having trouble finding the tutorial, I've added a one-time welcome screen with some background info about cellular automata and a link to the How To Play section.

Also in this update:


  • the post-game awards now permanently unlock more names for your rulers
  • fixed your ability to pave over enemy roads
  • fixed the 1-7 building hotkeys so they'll properly toggle the sidebar buttons
  • added a floaty camera to Autoplay mode to make it even more like a screensaver (you can toggle this with the O key)
  • improved the AI's road-building
  • included 64-bit builds
  • fixed a crash issue
If you encounter any technical issues with the update or the 64-bit builds, please make a thread in the Technical Support forum and I will try to fix things as soon as I am able.

Looking Forward:


Multiplayer is of course the most anticipated feature. Now that release crunch has subsided, I will be able to order new components to replace my charred case and motherboard and see if I can coax some life out of my primary dev computer. I can't wait to be challenged by everyone in the community in online matchmaking. (there's a rare achievement for beating me at my own game) Due to my past work in swarm robotics, I am very excited to continue improving the game's AI, especially by teaching it to use some of the strategies I've observed in other players. While I think the Easy difficulty is well-balanced, I'd like to make Hard harder, maybe even by adding a 4th even harder difficulty. I will also be implementing more sound effects and adding a post-game stats graph in the future. Just as soon as I finally get my first night of sleep in a week.


[ 2016-04-12 09:49:54 CET ] [ Original post ]


Thank You All! Game Updated

First of all, I want to thank everybody for playing Automata Empire. While I was certain there would be a community for an objective-based cellular automata game, I didn't anticipate how many people would be so excited by the idea. It was especially uplifting seeing Automata Empire just below Dark Souls III on the Popular New Releases list. Because there are so many people playing the game right now, I spent an extra couple days testing the new update. I don't want to break the game for anybody! Since a few people seem to be having trouble finding the tutorial, I've added a one-time welcome screen with some background info about cellular automata and a link to the How To Play section.

Also in this update:


  • the post-game awards now permanently unlock more names for your rulers
  • fixed your ability to pave over enemy roads
  • fixed the 1-7 building hotkeys so they'll properly toggle the sidebar buttons
  • added a floaty camera to Autoplay mode to make it even more like a screensaver (you can toggle this with the O key)
  • improved the AI's road-building
  • included 64-bit builds
  • fixed a crash issue
If you encounter any technical issues with the update or the 64-bit builds, please make a thread in the Technical Support forum and I will try to fix things as soon as I am able.

Looking Forward:


Multiplayer is of course the most anticipated feature. Now that release crunch has subsided, I will be able to order new components to replace my charred case and motherboard and see if I can coax some life out of my primary dev computer. I can't wait to be challenged by everyone in the community in online matchmaking. (there's a rare achievement for beating me at my own game) Due to my past work in swarm robotics, I am very excited to continue improving the game's AI, especially by teaching it to use some of the strategies I've observed in other players. While I think the Easy difficulty is well-balanced, I'd like to make Hard harder, maybe even by adding a 4th even harder difficulty. I will also be implementing more sound effects and adding a post-game stats graph in the future. Just as soon as I finally get my first night of sleep in a week.


[ 2016-04-12 09:49:54 CET ] [ Original post ]



Automata Empire
Nonadecimal Creative
  • Developer

  • Nonadecimal Creative
  • Publisher

  • 2016-04-08
  • Release

  • Strategy Simulation Singleplayer Multiplayer
  • Tags

  • Game News Posts 14  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (47 reviews)


  • Review Score

  • http://www.nonadecimal.com/AutomataEmpire
  • Website

  • https://store.steampowered.com/app/423800 
  • Steam Store

  • The Game includes VR Support



    Automata Empire Linux [97.33 M]

  • Public Linux depots

  • Seize power and build an empire of fuzzy cellular automata monsters!

    Inspired by Conway's Game of Life, Automata Empire challenges you to herd hundreds of mindless automata subjects to smash your rivals' castles and steal their territory. While your loyal subjects lack individual intelligence, you can sacrifice them to build chains of taverns and roads to impose order on chaos. Ready to invade? Build some high-velocity catapults to launch your minions directly into battle. Balance expansion and consolidation carefully to grow your empire into enemy territory and gain dominance over the toroid. Or cleverly engineer feedback loops to surprise your opponents with overwhelming force.

    Five Gameplay Modes

    • Siegecraft - lay siege to foreign strongholds while surrounding your own castle with a maze of defenses
    • Migration - battle for the last habitable land as you flee from an unstoppable horde of undead
    • Capture the Banner - sneak troops into the enemy base to steal their flag… but herding it back to your base is harder than it looks
    • King of the Plateau - secure your sovereign right to territory by flooding it with as many of your subjects as possible
    • WAAAAAR!! - wage plain old deathmatch warfare

    Singleplayer and Online Multiplayer*

    Battle 3 friends in all 5 game modes and practice your foreign diplomacy: forge alliances and then conveniently forget them at the most inconvenient times >_>

    *online multiplayer delayed until after launch

    Short, Satisfying Matches

    The average match is designed to last about 12 minutes. Or turn on Lightning Mode and play the game at 2x speed.

    Autoplay

    You'd prefer to watch? Let the AIs battle each other!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 or SteamOSMemory: 2 GB RAMGraphics: 1280x720 or higherStorage: 110 MB available space
    • Memory: 2 GB RAM
    • Graphics: 1280x720 or higher
    • Storage: 110 MB available space
    GAMEBILLET

    [ 5949 ]

    5.00$ (75%)
    8.79$ (20%)
    5.00$ (75%)
    4.24$ (15%)
    4.00$ (80%)
    15.90$ (20%)
    33.19$ (17%)
    5.73$ (18%)
    849.15$ (15%)
    4.00$ (80%)
    4.12$ (17%)
    25.95$ (13%)
    4.22$ (15%)
    3.00$ (90%)
    4.12$ (17%)
    17.19$ (14%)
    3.93$ (21%)
    9.19$ (8%)
    23.44$ (33%)
    16.99$ (15%)
    3.75$ (85%)
    16.79$ (16%)
    2.00$ (80%)
    5.00$ (80%)
    12.50$ (75%)
    7.50$ (75%)
    4.24$ (-42%)
    12.74$ (15%)
    3.29$ (45%)
    2.50$ (90%)
    GAMERSGATE

    [ 1903 ]

    0.75$ (92%)
    1.84$ (74%)
    3.75$ (85%)
    2.53$ (86%)
    2.25$ (85%)
    1.05$ (85%)
    0.68$ (83%)
    6.52$ (57%)
    7.49$ (63%)
    5.63$ (62%)
    7.5$ (81%)
    3.0$ (85%)
    8.43$ (44%)
    10.91$ (22%)
    6.74$ (33%)
    4.88$ (62%)
    8.7$ (78%)
    2.5$ (50%)
    6.0$ (70%)
    1.58$ (77%)
    2.81$ (81%)
    9.38$ (81%)
    2.25$ (85%)
    8.44$ (66%)
    0.94$ (81%)
    0.23$ (92%)
    0.56$ (81%)
    0.45$ (92%)
    13.49$ (33%)
    3.75$ (85%)

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