The game is not dead. Hey everyone! So here is my thoughts on how to complete it, given that my time available has dropped dramatically: Planning Mode is shelved for the moment In-Game Store is shelved for the moment, probably coming back but with in-game currency only (i.e. no real money transfers) I want to add more competitiveness to the end game, so a new feature will be that if a family is defeated, its resources are distributed, equally, remainders are dropped. That means in the early game, typically nothing will be left (family dies with 12 wood, 16 families still in the game - nobody gets anything). But in the end game, killing off someone can ensure your survival (family dies with 10 stone, 3 families still left in the game - everyone gets 3 stone, 1 stone is lost). Later on, I want to add a few special events to the deep forest, to raise both risk and reward. Once a couple bugs are fixed, the game will also need a polishing and marketing drive to restore the player base to something more serious. For this I will need a small team. Not programmers (though one more wouldn't hurt), but artists and social media people.
[ 2017-10-06 06:22:39 CET ] [ Original post ]
The game is not dead. Hey everyone! So here is my thoughts on how to complete it, given that my time available has dropped dramatically: Planning Mode is shelved for the moment In-Game Store is shelved for the moment, probably coming back but with in-game currency only (i.e. no real money transfers) I want to add more competitiveness to the end game, so a new feature will be that if a family is defeated, its resources are distributed, equally, remainders are dropped. That means in the early game, typically nothing will be left (family dies with 12 wood, 16 families still in the game - nobody gets anything). But in the end game, killing off someone can ensure your survival (family dies with 10 stone, 3 families still left in the game - everyone gets 3 stone, 1 stone is lost). Later on, I want to add a few special events to the deep forest, to raise both risk and reward. Once a couple bugs are fixed, the game will also need a polishing and marketing drive to restore the player base to something more serious. For this I will need a small team. Not programmers (though one more wouldn't hurt), but artists and social media people.
[ 2017-10-06 06:22:39 CET ] [ Original post ]
- Black Forest (Linux) [390.66 M]
- Black Forest - Cosmetics Pack
- Black Forest - Content Pack
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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