Here are some thoughts to share about what will be the next few updates and where I want to take the game. I'm working hard on making more and more interesting enemies. The "wolf-rockets" as someone called them are just the first step. Harpies are already more refined as are the kobolds, which use actual pathfinding to go through holes in your defenses. I want a good number of different creatures which work in different ways, and when there's a good selection, then maps can have only a subset. So on one map you need to focus on those creatures and that means you need these kinds of defenses. Anything to reward strategy and thought. This is also the requirement to start developing the story mode of the game. Some of the next buildings will also bring more automation, at the cost of semi-permanently assigning workforce. I also watch every stream and video of the game that I can find, checking on how you play, what features you don't spot, which parts are frustrating, and adapting the game to address those issues. All of these things are there to make the game more interesting, more challenging and to give different experiences to different maps. The old "Test Village" is where I throw most things in just to test them, but other maps will get their individual flavour. Already Endraville plays very different from the other maps and this will continue. I won't be adding a new map in the next few updates, but I have a few plans for some very interesting new maps that will come soon. One is the mountain map which will be boxed in by cliffs on two sides, so that attacks come not from all around - you will need a more concentrated defense there. I also plan to have attacks in waves on some maps - where many nights are quite calm and you have several days to rebuild what's left after the nights with very intense attacks. So those are some thoughts for the near future. Stay tuned, check the update news, and see you in-game.
[ 2021-10-25 08:30:58 CET ] [ Original post ]
- Black Forest (Linux) [390.66 M]
- Black Forest - Cosmetics Pack
- Black Forest - Content Pack
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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