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Large New Year Update
[ 2022-01-02 13:59:22 CET ] [ Original post ]
Happy New Year everyone ! This is a huge update, though most of the changes are behind-the-scenes and invisible to you when you play the game. However, with a large rework of the code, bugs should disappear and new bugs can be found more easily. A lot of beautification was also added, and streamlining of gameplay. This is a big update and it may break a few things. It almost certainly will break your savegames. Sorry for that, but there was no way around it. Here is the full changelog, and as always, please post feedback and report any bugs you find to the Steam forum.
- Fixed: Lunchtime was more of a full-out harvest festival using 5x the food it should. That's back to normal now.
- Balance: Slightly increased the range at which fire spooks monsters
- Refactoring the internal event system code to bring more stability (i.e. unrelated things shouldn't fail if something somewhere fails)
- Refactored monster spawning elements, for more stability and fewer bugs
- Refactored monster info display and monster controls, again for easier bugfixing and fewer bugs
- Refactored internal handling of various small components (status icons status, etc.)
- Added monster flags to the maps that were still missing them
- Fixed lights on a couple of the houses that didn't work properly
- Fixed Burning Pile and construction interplay in the rare case that construction isn't finished at nightfall
- Fixed a few peasant log entry texts
- Fixed another save/load game issue that caused the village population to double
- Added a few visual effects (construction of walls, etc.)
- Spiced up the main menu UI
- Spiced up the level start
- Peasants now reset at midnight, just in case (hanging issues, etc.)
- Wetness of fields is now properly averaged over the past 24 hours instead of my previous more naive calculation. The new one is also smarter and faster.
- Reworked the way different types of fields react to wetness
- Reworked wood use for heating in cold weather and properly calculate the temperature dependency of that
- Fixed manual link for animal pens
- Fixed unmanned display icon for market
- Lots of small visual improvements
- Fixed the construction sounds on various buildings
- Improved notifications for gather (and other) tasks
- You can now much more easily assign all (maximum) workers to a task
- Watchtowers and well now have "unmanned" icons
- Threat level and reachable scores increased on all maps
- Repair work now correctly updates the storage display
- Balance: The well does not require metal anymore to be built
- Scroll view on game log finally fixed
- Slightly improved texts for log and notifications
- Big improvement to the night and dawn/dusk issue - should be a lot better now
- Fixed: Prices on the market should no longer go into negative values.
- Fixed peasant info display for dead peasants (not that they care anymore...)
[ 2022-01-02 13:59:22 CET ] [ Original post ]
Black Forest
Lemuria
Developer
Lemuria
Publisher
2021-09-24
Release
GameBillet:
4.95 €
FREE
Game News Posts:
281
🎹🖱️Keyboard + Mouse
Mostly Negative
(18 reviews)
The Game includes VR Support
Public Linux Depots:
- Black Forest (Linux) [390.66 M]
Available DLCs:
- Black Forest - Cosmetics Pack
- Black Forest - Content Pack
Black Forest is a turn-based multiplayer game about cooperation and betrayl. A strategy, resource-management game about survival. It is set in the forest of the same name in medieval Germany. It is a casual game, meaning that you will spend anywhere from a few minutes to maybe half an hour on it per day.
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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