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Release 1.8 - Huge Update (read patch notes!)
[ 2022-09-18 17:03:32 CET ] [ Original post ]
BREAKING CHANGES Note that this update is incompatible with your old save games and will automatically delete them. If you want to complete a game, do so before updating ! Also: Contains new screen resolutions. Check and correct your resolution in the options menu. This big update contains tons of bugfixes as well as gameplay improvements and new features:
- New procedural houses
- New Building: Stone Hut (a smaller stone house)
- Fixed: Buildings no longer continue to be built during the night (something I broke in the last update)
- Fixed: Context/Pie menus should be proper again, with only one demolish action (again something I broke last update)
- Fixed: New monster from last update should now behave as it was intended
- Fixed: Kroburg Story code bugs
- Fixed: A few buildings didn't show up correctly after the last change (e.g. tents). Fixed now.
- Fixed: Construction sounds now turn off properly
- Fixed: Construction tools now disappear when construction is finished on new houses
- Fixed: Lights on hovels should work again
- Fixed: Build bar tooltips should no longer linger around occasionally
- Fixed: Visuals on new houses with corner frames are now correct
- Fixed: Visuals effects on Endraville
- Fixed: Construction sound effects fixed
- Fixed: Repair/demolish work spots
- Fixed: Tents should no longer spawn inside other buildings
- Fixed: Stone house incorrectly linkes as wood house
- A couple of smaller bugfixes in the code
- Balance: Made Ziegwald (doomed) a bit more doomed
- Balance: Made a certain flying creature a lot more deadly (it was way too harmless when it came to killing peasants)
- Balance: Reduced the strength of the first kobold attack in "Children's Tales"
- Added torches to the stone gate
- A bunch of small visual upgrades, new animations, etc.
- Smoothed pathfinding on some monsters
- Considerable behind-the-scenes code updates/refactoring. This might break a few things. I've tested it, but you never know for sure.
- Added support for 1680x1050 resolution
- Improved construction visuals on some buildings (the others will follow soon)
- Reworked a few levels to include new procedural houses (the others will follow soon)
- Tents are now removed from the map when they are vacated
- All levels are updated to new procedural houses
- The remaining buildings also have improved construction visuals now
- Villagers now have tools on some jobs
- New procedural buildings have received a small performance increase (mesh combining, for the nerds) and should now be more performant than the old-style houses were. More performance improvements are planned but I need to solve an issue with the generator first.
- Added tools to repair and demolish tasks
- Slightly more interesting goblin behaviour
- Improved pathfinding for the Hydra
[ 2022-09-18 17:03:32 CET ] [ Original post ]
Black Forest
Lemuria
Developer
Lemuria
Publisher
2021-09-24
Release
GameBillet:
4.95 €
FREE
Game News Posts:
281
🎹🖱️Keyboard + Mouse
Mostly Negative
(18 reviews)
The Game includes VR Support
Public Linux Depots:
- Black Forest (Linux) [390.66 M]
Available DLCs:
- Black Forest - Cosmetics Pack
- Black Forest - Content Pack
Black Forest is a turn-based multiplayer game about cooperation and betrayl. A strategy, resource-management game about survival. It is set in the forest of the same name in medieval Germany. It is a casual game, meaning that you will spend anywhere from a few minutes to maybe half an hour on it per day.
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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