Not everything I'm working on becomes immediately visible in the game. Some things just take a long time to work on. (cough, mercenaries, cough)
One thing I've been working on for a while and am somewhat close to figuring out is dynamic paths. The following screenshot does not look spectacular:
...until I tell you that only the main village path near the right edge of the screen was placed by me during the level development. All the paths connecting the houses to each other and to the main path are dynamically calculated and placed when the house is built.
They connect to each other, wind around other buildings, arc naturally, clear grass and other vegetation in their way and eventually end at a larger road organically.
I still need to test these in larger amounts and make optimizations, figure out edge cases and other stuff, but I've wanted this for a long time, to make the villages look more real.
Oh yes, and these roads will also disappear again when the house is demolished or destroyed.
[ 2023-01-24 11:34:40 CET ] [ Original post ]
- Black Forest (Linux) [390.66 M]
- Black Forest - Cosmetics Pack
- Black Forest - Content Pack
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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