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[ 2023-07-30 12:06:29 CET ] [ Original post ]
New:
- Reworked the stories. The incomplete "Betrayl" removed and replaced with "Rebuild" - a winter story focussed on resource management and supplying your village with very few attacks.
- Added the final sandbox level: Ziegwald
- New: Some levels have experimental setup for automatic paths. When you build houses, a path to the nearest road or other path will be added and peasants will generally follow these paths when going somewhere, except when cutting across grass is much shorter. The levels that have this set up now are Kroburg, Refugee Camp and Swinvale.
- Added a page about weapons to the manual.
- Fixed: The elusive bug that caused some monsters on some maps to spawn in the sky
- Fixed: Several bugs in "Children's Tales" where dialogs would repeat when loading a save game.
- Fixed: A bug where in the demo levels appeared to be available, but would never actually load.
- Fixed: A few tiny visual errors you probably didn't even notice
- Fixed: A bug that caused buildings not being available in some stories after finishing specific quests
- Fixed: A bug in the flow of "Children's Tales"
- Fixed: Old messages and events in "Founding Kroburg" should no longer repeat after loading a save game
- Fixed: Wording error when sending individual peasants (now correctly "a peasant is ..." instead of "a peasant are ..."
- Fixed: Rotation of fishing spots on the Antoburg map
- Fixed: Some manual pages were outdated, updated them.
- Considerably expanded the german translation
- Improved guards animations and logic
- Increase peasant character sizes and raised movements speeds accordingly - to make them fit the other models better and make them more visible when zoomed out.
- Shaved 700 MB off the install size of the game by optimizing. This should also reduce the RAM requirements and make the game run more smoothly on some low-end machines.
- Removed voice-overs and the voices audio setting. Voice-overs were incomplete and had no serious chance to be completed at a quality level that I would be happy with. If the game sells enough copies to hire proper voice actors, I'll be happy to do that and add them back in.
- Removed the ballista from the game. It was never finished and in testing just didn't add enough fun for all the complexity it brought with totally new game mechanics.
- Updated Unity and a bunch of assets to latest versions. Hoping for performance improvements and fewer small bugs.
- Updated the steamworks and Facepunch (the library I use to manage Steam things like leaderboards)
[ 2023-07-30 12:06:29 CET ] [ Original post ]
Black Forest
Lemuria
Developer
Lemuria
Publisher
2021-09-24
Release
GameBillet:
4.95 €
FREE
Game News Posts:
281
🎹🖱️Keyboard + Mouse
Mostly Negative
(18 reviews)
The Game includes VR Support
Public Linux Depots:
- Black Forest (Linux) [390.66 M]
Available DLCs:
- Black Forest - Cosmetics Pack
- Black Forest - Content Pack
Black Forest is a turn-based multiplayer game about cooperation and betrayl. A strategy, resource-management game about survival. It is set in the forest of the same name in medieval Germany. It is a casual game, meaning that you will spend anywhere from a few minutes to maybe half an hour on it per day.
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
In the game, each player controls one family in a village that is located deep in the forest. Everyone tries to survive the wolves, bears and worse that come at night. Plant and harvest, gather and build, cooperate and betray. Survive as a community, but do not forget about yourself. Try to survive the coming winter to win the game. Or simply be the last survivor to gain a personal victory.
The core element of the game is cooperation and its limits. At some point, you have to think of yourself first. If your community is strong, others will help you. But the forest will sooner or later overwhelm you all - when will cooperation break down? Will people betray openly, or trick? Is that proposal a trick maybe, or really the best? What role will common ground play? Does the village provide shelter for those who lost their homes? Do you share resources or keep them private? All of these and many other questions will be asked and answered in every game.
MINIMAL SETUP
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
- OS: Ubuntu 20.04. Ubuntu 18.04. and CentOS 7
- Processor: X64 architecture with SSE2 instruction set supportMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: OpenGL 3.2+ or Vulkan-capable. Nvidia and AMD GPUs.
- Storage: 3 GB available spaceAdditional Notes: Gnome desktop environment running on top of X11 windowing system. Nvidia official proprietary graphics driver or AMD Mesa graphics driver. Other configuration and user environment as provided stock with the supported distribution (Kernel. Compositor. etc.)
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