Hello Commanders, The long wait is over as we finally released the huge expansion for Star Tactics! On behalf of our whole team, I apologize for the big delay. This is an indie game, we are doing it after our work. That’s the main reason of such unstable development. But we love this game and continue to make it better. For us and for you our dear players :) However, we finally managed to deliver the update and it is HUGE! What’s new: - 18 new ships for total of 36; - Ship variants with different stats, weapons and abilities. Total of 60+ different units; - 8 new abilities for total of 16; - 4 new weapons for total of 9; - Completely new campaign where you can now choose which ships will take part in a battle; - New ships and game objects in campaign; - Improved AI so enemy ships now avoid missiles, try to fly from the most vulnerable side, set targets according to priority (capitals target capitals, fighters target fighters) and take into account their most effective side, firepower-wise; - Added fog of war and visibility zones + corresponding abilities; - Complete rebalance of ships, weapons and abilities; - Added neutral minefields, gas nebulas and nebulas to hide in; - When the turn ends, projectiles are now freezed. This looks amazing; - Added ally ships to find on your side under AI control; - Improved explosion VFX with displacement shader and flashes; - Added the glitch VFX with possibility to switch it off; - Redesigned layout of Main Menu to look more like a PC game :) - Added an option to set missiles to auto-pilot; - New help section with game rules, gameplay objects description, abilities description and so on; - Got rid of ugly 2D ship icons when zoomed out, added nice frame instead; - Added beautiful background instead of BW stars.It's possible to disable it; - Redesigned the ship info panel to look less casual; - Ships now have description and names like 'Tornado, Aukeratu-class Battlecruiser' - Info-tooltip to check weapon info; - Icon on ships with active defect; - Abilities are limited in times you can use them per battle; - Abilities can be used each turn now; - You can see enemy ships’ fire arcs now; - All new ships are available in Skirmish; - Added new ranks to Skirmish; - Redesigned Skirmish ship information menu; - Added a new music track. So, the game now has much more content, is looking better and UI is more convenient for PC players and campaign provides much more replayability.
[ 2018-02-07 13:26:19 CET ] [ Original post ]
Hello Commanders, The long wait is over as we finally released the huge expansion for Star Tactics! On behalf of our whole team, I apologize for the big delay. This is an indie game, we are doing it after our work. Thats the main reason of such unstable development. But we love this game and continue to make it better. For us and for you our dear players :) However, we finally managed to deliver the update and it is HUGE! Whats new: - 18 new ships for total of 36; - Ship variants with different stats, weapons and abilities. Total of 60+ different units; - 8 new abilities for total of 16; - 4 new weapons for total of 9; - Completely new campaign where you can now choose which ships will take part in a battle; - New ships and game objects in campaign; - Improved AI so enemy ships now avoid missiles, try to fly from the most vulnerable side, set targets according to priority (capitals target capitals, fighters target fighters) and take into account their most effective side, firepower-wise; - Added fog of war and visibility zones + corresponding abilities; - Complete rebalance of ships, weapons and abilities; - Added neutral minefields, gas nebulas and nebulas to hide in; - When the turn ends, projectiles are now freezed. This looks amazing; - Added ally ships to find on your side under AI control; - Improved explosion VFX with displacement shader and flashes; - Added the glitch VFX with possibility to switch it off; - Redesigned layout of Main Menu to look more like a PC game :) - Added an option to set missiles to auto-pilot; - New help section with game rules, gameplay objects description, abilities description and so on; - Got rid of ugly 2D ship icons when zoomed out, added nice frame instead; - Added beautiful background instead of BW stars.It's possible to disable it; - Redesigned the ship info panel to look less casual; - Ships now have description and names like 'Tornado, Aukeratu-class Battlecruiser' - Info-tooltip to check weapon info; - Icon on ships with active defect; - Abilities are limited in times you can use them per battle; - Abilities can be used each turn now; - You can see enemy ships fire arcs now; - All new ships are available in Skirmish; - Added new ranks to Skirmish; - Redesigned Skirmish ship information menu; - Added a new music track. So, the game now has much more content, is looking better and UI is more convenient for PC players and campaign provides much more replayability.
[ 2018-02-07 13:26:19 CET ] [ Original post ]
- Star Tactics Linux 32-bit [337.26 M]
- Star Tactics Linux 64-bit [337.2 M]
- Star Tactics Redux - Expeditions
20+ hours of gameplay, randomized battles, two campaigns. Infinite tactical situations.
Star Tactics is a rather simple game focused on tactical gameplay with simple rules. Don't expect a developed story, interesting characters or dialogues. Do expect challenging battles, interesting tactical situations and pure joy when destroying an enemy ship. Because battles are tough.
Main features:
- Turn-based tactical gameplay with top-down perspective;
- Main campaign featuring large-scale fleet battles;
- Additional campaign featuring fierce dogfights involving small spacecraft;
- Fleet and Dogfight Skirmish modes - randomized battles; Level up your Commander and access new ships;
- Active abilities like missile or torpedo strike, afterburner, shield, U-turn and other awesomeness;
- Ships from smallest Scout to tremendous Dreadnought;
- Broadside-focused ships and ships focused on frontal firepower;
- Interesting, skill-based achievements with meaningful rewards;
- Rare visual style with holographic vibe;
- Music by X3 and X-Rebirth composer.
We strongly believe in words: 'Pay once, Play forever' and will provide all future content updates for free.
There are at least two planned expansions with new ships, abilities, campaigns and a multiplayer support.
- OS: Most modern 64bit Linux distributions. SteamOS
- Processor: 2.0Ghz Dual core CPU (any Core 2 Duo or AMD X2 or better)Memory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 1GB 3D DirectX 9 Compatible video card
- Storage: 500 MB available space
- OS: Most modern 64bit Linux distributions. SteamOS
- Processor: Any Quad-core Intel or AMD ProcessorMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: 2GB 3D DirectX 9 Compatible video card
- Storage: 500 MB available space
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