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Alright, so for the longest time we've had "Summer 2016" as the projected release date for Fantasy Bump, but as of today, those of us in the northern hemisphere are through summer and into the first day of fall. It's high time we offer a proper update on the status of the game! :)
Fantasy Bump was fortunate enough to get Greenlit at the end of April and the two of us have been working hard on this thing to get it finished up, thoroughly polished and super fun. A little while ago we decided that what the game would really benefit from is a proper single player mode, we're well underway on a set of 8 bosses to build a world tour campaign around.
We really want this game to be complete on launch. There's a whole lot of little features that need more work yet, and a bunch of heftier ones, too, but progress is good and we're making significant strides toward the finish line every week! It's tough to say with certainty when we'll be 100% ready to go.
What we'd like to get going is a beta testing program to help us stress test the game's online multiplayer and just generally get feedback on the usability and appeal of everything. We'll be announcing the details of how that's going to work sometime soon, but in the meantime...
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