Why we've changed the art style of Irony Curtain?
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
[ 2018-12-28 15:09:28 CET ] [ Original post ]
Comrades!
Some time ago we showed you how Irony Curtain looked in the early prototype phase and how it looks like now.
Today wed like to talk a little bit more about the reasons behind the change and the whole creative process. Its no doubt that Irony Curtain came a long way from the times when it was just a prototype called simply Matryoshka.
There are three main reasons why weve decided to simplify the art style:
1. The previous style looked great but it didnt play well
The before screenshots weve shown are undoubtedly the ones that look brilliant detailed backgrounds, vibrant colours and original characters. And thats the whole point. It looked awesome on static graphics but the puzzles and navigating through the level seemed frustrating just BECAUSE of all those things. When everything is so detailed every object fights for your attention so it feels like pixel hunting all the time. It is crucial for us to have the best possible gameplay without any frustrations and unfortunately, the previous style caused a lot of it. One of Irony Curtain's minigames: the very detailed BEFORE (left) version and simpler AFTER (right) version
2. Weve changed the way we animate characters
The characters in the early prototype we've were made with a technique called cutout animation, a form of stop-motion animation that uses flat objects (think about the paper theatre that youve probably played as a child) . Right now Evan and other characters from the game are animated in a traditional stop-motion way that requires simpler textures on the models. And simpler textures mean simpler art style everywhere in order to keep the project consistent. BEFORE:
AFTER:
3. We want the art style to be a part of how we tell the story
When Evan first arrives at the Leaders Heart Hotel, hes overwhelmed by its monumentality and splendor. The location should reflect that, so weve decided to add a lot of empty space and make the character look really small in comparison to the building. There are locations in the game that didnt change that much though (e.g., Evans bathroom in the hotel room), weve only adjusted them to the current style of the game. BEFORE:
AFTER:
In the next episode of Behind Irony Curtain, well show you the creative process behind creating the locations in Irony Curtain. Stay tuned!
The Secret Order 4: Beyond Time
Sunward Games
Artifex Mundi
2016-09-22
Casual Singleplayer
Game News Posts 60
🎹🖱️Keyboard + Mouse
Mixed
(187 reviews)
http://www.artifexmundi.com/
https://store.steampowered.com/app/517360 
The Game includes VR Support
The Secret Order 4: Beyond Time Linux Depot [1.09 G]
Beyond Time is the fourth chapter of the enthralling Sarah Pennington saga, which follows Sarah's exploits as a member of the Secret Order of the Griffin and the Order's fight against the sinister Dragon Clan.
Delve into the fourth chapter of the enthralling saga of Sarah Pennington and her fight against the sinister Dragon Clan.
THE MYSTERIOUS JOURNEY CONTINUES!
Sarah is trapped in past after her Royal Griffin sunk with a time machine onboard.
EXPLORE 47 STUNNING LOCATIONS!
To return home, Sarah will need to enlist help of Tesla, Leonardo da Vinci, and other historical figures.
MESMERIZING CUTSCENES IN ANCIENT WORLDS!
Sarah will visit forgotten worlds full of mysterious artifacts to find a way to contact her father and ask for his help.
BEFRIEND AN ANCIENT HELPER!
Sarah's little friend will assist her in getting through the uncharted lands.
SEE THE REALM OF THE DEAD IN THE COLLECTOR'S EDITION!
The additional content includes a bonus chapter with more adventures set in the Realm of the Dead.
Delve into the fourth chapter of the enthralling saga of Sarah Pennington and her fight against the sinister Dragon Clan.
THE MYSTERIOUS JOURNEY CONTINUES!
Sarah is trapped in past after her Royal Griffin sunk with a time machine onboard.
EXPLORE 47 STUNNING LOCATIONS!
To return home, Sarah will need to enlist help of Tesla, Leonardo da Vinci, and other historical figures.
MESMERIZING CUTSCENES IN ANCIENT WORLDS!
Sarah will visit forgotten worlds full of mysterious artifacts to find a way to contact her father and ask for his help.
BEFRIEND AN ANCIENT HELPER!
Sarah's little friend will assist her in getting through the uncharted lands.
SEE THE REALM OF THE DEAD IN THE COLLECTOR'S EDITION!
The additional content includes a bonus chapter with more adventures set in the Realm of the Dead.
Features
- 47 beautiful locations are waiting to be explored!
- Thrilling cutscenes will immerse you in the past!
- Test your skills in 58 mini-games and hidden object scenes!
- Earn 33 Achievements!
- Discover the Realm of Dead in the Collector's Edition!
MINIMAL SETUP
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 256 MB VRAM
- Storage: 2 GB available space
- OS: Ubuntu 12.04 (32/64bit)
- Processor: 2.5 GHzMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: 512 MB VRAM
- Storage: 2 GB available space
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