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The creative process behind creating the locations in Irony Curtain


This time wed like to acquaint you with the creative process that goes into creating the scenes in the game. Here, for example, we have one of the first locations in the game the conference Evan attends in order to present a speech on Matryoshka. If you'd like to support the game, don't forget to add Irony Curtain to wishlist!
1. First off, we begin with a very rough concept art - mapping out the placement of active elements of the scene (the interactive parts that will contain moving objects), and on this, we build the gameplay (with placeholder dialogues and text and placeholder screens instead of minigames). This is usually the fastest part of the process. If we dont like it or something doesnt play out quite as well, we re-do parts of it until everything fits the way we want it to. PS. Drawing each location out by hand means, that we have concept arts for each and every location in the game! Would you like to see them as bonus material? 2. After the sketch is completed we create a mood board, which sets the color schemes for all locations (we wanted it to not only be cohesive throughout the whole game but also reflect the passing of time morning, afternoon, evening, etc). This is possible thanks to the macrolocation system we have once you go through a set of locations you will not return to them again, so we can give you this sense of passing time.
3. Based on the concept we then proceed to fill in the details this leads us to a complete lineart. A lineart is (just like the name suggests) a picture that has only the outlines, usually in black. If you havent seen one, it resembles a page taken out of a childs coloring book.
4. When were happy with the result we create a color palette from the mood board and roughly place them on the lineart. At this stage, we check out if everything works together if the scene conveys what we wanted to say and if its also pleasant for the eye.
5. Then come the flat colors literally filling in the line art with flat colors. Just one color layer, no shadows, no color blending. You could think of it as colorful paper cutouts placed on the lineart.
6. The second-to-last step is creating all the shading, light reflections, and all small details that will make-or-break the picture, bringing it to life and helping us tell a story even before theres a single word spoken or even before we introduce any of the main characters. 7. Then, of course, with games comes the step of creating the animations, different states of interactive elements (etc. closed/open doors), etc. But thats a different part of this tale. So, did you enjoy this little tour? Would you like to see more from Irony Curtain?


[ 2019-01-18 15:21:10 CET ] [ Original post ]



The Secret Order 4: Beyond Time
Sunward Games
  • Developer

  • Artifex Mundi
  • Publisher

  • 2016-09-22
  • Release

  • Casual Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (187 reviews)


  • Review Score

  • http://www.artifexmundi.com/
  • Website

  • https://store.steampowered.com/app/517360 
  • Steam Store

  • The Game includes VR Support



    The Secret Order 4: Beyond Time Linux Depot [1.09 G]

  • Public Linux depots

  • Beyond Time is the fourth chapter of the enthralling Sarah Pennington saga, which follows Sarah's exploits as a member of the Secret Order of the Griffin and the Order's fight against the sinister Dragon Clan.

    Delve into the fourth chapter of the enthralling saga of Sarah Pennington and her fight against the sinister Dragon Clan.

    THE MYSTERIOUS JOURNEY CONTINUES!
    Sarah is trapped in past after her Royal Griffin sunk with a time machine onboard.

    EXPLORE 47 STUNNING LOCATIONS!
    To return home, Sarah will need to enlist help of Tesla, Leonardo da Vinci, and other historical figures.

    MESMERIZING CUTSCENES IN ANCIENT WORLDS!
    Sarah will visit forgotten worlds full of mysterious artifacts to find a way to contact her father and ask for his help.

    BEFRIEND AN ANCIENT HELPER!
    Sarah's little friend will assist her in getting through the uncharted lands.

    SEE THE REALM OF THE DEAD IN THE COLLECTOR'S EDITION!
    The additional content includes a bonus chapter with more adventures set in the Realm of the Dead.

    Features

    • 47 beautiful locations are waiting to be explored!
    • Thrilling cutscenes will immerse you in the past!
    • Test your skills in 58 mini-games and hidden object scenes!
    • Earn 33 Achievements!
    • Discover the Realm of Dead in the Collector's Edition!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

    4.05$ (84%)
    9.89$ (34%)
    3.06$ (85%)
    12.72$ (15%)
    12.42$ (17%)
    16.99$ (15%)
    9.31$ (69%)
    8.49$ (15%)
    41.95$ (16%)
    16.79$ (16%)
    10.62$ (76%)
    21.24$ (29%)
    16.99$ (15%)
    8.17$ (18%)
    9.74$ (35%)
    1.10$ (90%)
    16.97$ (15%)
    20.65$ (17%)
    16.52$ (17%)
    12.44$ (17%)
    6.66$ (78%)
    4.97$ (17%)
    12.74$ (15%)
    19.99$ (20%)
    1.15$ (81%)
    4.59$ (8%)
    9.19$ (8%)
    3.27$ (78%)
    1.52$ (92%)
    33.17$ (17%)
    GAMERSGATE

    [ 3198 ]

    9.71$ (46%)
    1.31$ (81%)
    7.0$ (65%)
    0.74$ (63%)
    0.85$ (83%)
    11.99$ (20%)
    2.55$ (87%)
    1.69$ (81%)
    3.0$ (50%)
    2.25$ (92%)
    7.5$ (50%)
    5.2$ (71%)
    12.0$ (70%)
    3.0$ (85%)
    26.99$ (10%)
    3.25$ (75%)
    5.63$ (81%)
    5.63$ (81%)
    11.24$ (25%)
    1.13$ (92%)
    2.7$ (77%)
    2.5$ (50%)
    3.83$ (77%)
    6.0$ (85%)
    4.0$ (80%)
    1.25$ (75%)
    1.13$ (92%)
    1.92$ (81%)
    1.0$ (80%)
    0.3$ (92%)

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    HUMBLE BUNDLES

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