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Creating dialogues in Irony Curtain


Irony Curtain: From Matryoshka with Love is a game full of different characters talking to each other. In fact, some puzzles can be solved only by choosing the right dialogue option. Thats why in todays episode of Behind the Irony Curtain wed like to tell you more about the process of creating dialogues in our game. Writing dialogues is just the beginning of the process. There are over 5471 lines of text in Irony Curtain and every one of them needs to be properly inserted into the game, to make sure all characters say exactly what Game Designer wants, in the exact time and place.
Heres how it looks in Irony Curtain: 1. Every game character usually has more than one dialogue line. One of the ways to operate it is to use logical TRUE/FALSE flags. These flags helps us determine the state of knowledge of a specific character or whether an event of which the character speaks has already taken place. 2. Each dialogue is built in the editor as a separate tree consisting of successive nodes connected with each other by lines defining the order in which the dialogue of the character appears. 3. To be honest, writing dialogues is just filling the form fields. It looks more or less like this:

  • Create a new dialogue in the editor and give it a name. Then inform Level Designer about the circumstances in which it should be launched (eg. when Evans checks on the Prisoner);
  • Create the first Node (a red dot on the editor screen) and enter the necessary information (into the form on the right side of the screen):
    [olist]
  • Who is talking
  • The Dialogue text (or several dialogues if they should be drawn)
  • (Optional) The Dialogue text when repeating the talk
  • (Optional) If the dialogue happens not on the location but on zoom whose head and on which side should it be displayed
  • (Optional) Text display time (its useful when testing the game without recorded Voice Overs which determine the text display time in the finished game)
  • Where the text should appear on the screen (e.g. over the character or over the radio speaker)
  • (Optional) Actions to be made before or after the dialogue (e.g. acquiring an item or activating a logic flag character X already knows about Y") [/olist]
  • Create another dialogue node and fill it in
  • Connect the first node with the second one
  • Rinse & Repeat ;)
4. After creating the entire tree for all the dialogues we generate so-called keys. Keys consist of the location number, dialogue name, text position in the tree and the first letter specifying the character.
5. Thanks to this we can assign a specific Key to a Node, and not just the text. All texts with Keys can be saved to a shared Excel sheet with different languages. As a result, the different language versions of the game have the appropriate dialogues.
That is all in this episode of Behind the Irony Curtain. We hope you enjoyed it and don't forget to add Irony Curtain to wishlist! https://store.steampowered.com/app/866190/Irony_Curtain_From_Matryoshka_with_Love


[ 2019-03-19 12:50:01 CET ] [ Original post ]



The Secret Order 4: Beyond Time
Sunward Games
  • Developer

  • Artifex Mundi
  • Publisher

  • 2016-09-22
  • Release

  • Casual Singleplayer
  • Tags

  • Game News Posts 60  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Mixed

    (187 reviews)


  • Review Score

  • http://www.artifexmundi.com/
  • Website

  • https://store.steampowered.com/app/517360 
  • Steam Store

  • The Game includes VR Support



    The Secret Order 4: Beyond Time Linux Depot [1.09 G]

  • Public Linux depots

  • Beyond Time is the fourth chapter of the enthralling Sarah Pennington saga, which follows Sarah's exploits as a member of the Secret Order of the Griffin and the Order's fight against the sinister Dragon Clan.

    Delve into the fourth chapter of the enthralling saga of Sarah Pennington and her fight against the sinister Dragon Clan.

    THE MYSTERIOUS JOURNEY CONTINUES!
    Sarah is trapped in past after her Royal Griffin sunk with a time machine onboard.

    EXPLORE 47 STUNNING LOCATIONS!
    To return home, Sarah will need to enlist help of Tesla, Leonardo da Vinci, and other historical figures.

    MESMERIZING CUTSCENES IN ANCIENT WORLDS!
    Sarah will visit forgotten worlds full of mysterious artifacts to find a way to contact her father and ask for his help.

    BEFRIEND AN ANCIENT HELPER!
    Sarah's little friend will assist her in getting through the uncharted lands.

    SEE THE REALM OF THE DEAD IN THE COLLECTOR'S EDITION!
    The additional content includes a bonus chapter with more adventures set in the Realm of the Dead.

    Features

    • 47 beautiful locations are waiting to be explored!
    • Thrilling cutscenes will immerse you in the past!
    • Test your skills in 58 mini-games and hidden object scenes!
    • Earn 33 Achievements!
    • Discover the Realm of Dead in the Collector's Edition!
    MINIMAL SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 256 MB VRAM
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 12.04 (32/64bit)
    • Processor: 2.5 GHzMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 512 MB VRAM
    • Storage: 2 GB available space
    GAMEBILLET

    [ 5951 ]

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    16.52$ (17%)
    31.49$ (10%)
    20.74$ (59%)
    9.89$ (34%)
    27.59$ (8%)
    7.50$ (70%)
    3.29$ (18%)
    2.51$ (16%)
    3.06$ (85%)
    25.47$ (15%)
    4.95$ (17%)
    4.44$ (78%)
    9.19$ (8%)
    1.77$ (88%)
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    5.74$ (66%)
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    5.06$ (66%)
    4.5$ (75%)
    1.13$ (89%)
    5.78$ (71%)
    1.64$ (59%)
    2.0$ (90%)
    11.99$ (20%)
    11.69$ (10%)
    1.5$ (75%)
    1.13$ (92%)
    0.38$ (92%)
    13.99$ (30%)
    0.56$ (81%)
    0.9$ (85%)
    4.0$ (80%)
    4.69$ (81%)
    0.45$ (77%)
    1.8$ (82%)
    1.58$ (77%)
    4.5$ (85%)
    6.99$ (30%)

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