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New updates ;3

After reading the reviews and discussions, we decided to start working on some improvements to make Osozaki a better experience for players. The first improvements, published in this patch, are focused on making more dynamic the replayability of the novel, and helping readers avoid losing certain parts of the script accidentally. Here are the details: 1.-

Backlog:


Since players can right click anytime in order to hide the textbox, we decided to eliminate the "hide texbox" button and replace it for "show backlog" buttom.

2.-

Opening skippable:


Although the Opening theme is lovely, we decided to make it skippable so the readers wouldn't be forced to watch it everytime they go for another route. 3.-

Carmilla / Lovecraft stories skippable:


For the same reason above. Now, players who read those stories once, can get the option to skip both of them the next time they play the same scene.

Aditional information


We are celebrating this new update with a 10% discount. If you are having problems with this update, don't forget to report us the bug on the forum. Also, in the meantime, you can revert to previous version running the beta version (password: ihatepayingtaxes). Have a great day / night, Kurisu ^^)/


[ 2016-08-16 05:58:32 CET ] [ Original post ]

New updates ;3

After reading the reviews and discussions, we decided to start working on some improvements to make Osozaki a better experience for players. The first improvements, published in this patch, are focused on making more dynamic the replayability of the novel, and helping readers avoid losing certain parts of the script accidentally. Here are the details: 1.-

Backlog:


Since players can right click anytime in order to hide the textbox, we decided to eliminate the "hide texbox" button and replace it for "show backlog" buttom.

2.-

Opening skippable:


Although the Opening theme is lovely, we decided to make it skippable so the readers wouldn't be forced to watch it everytime they go for another route. 3.-

Carmilla / Lovecraft stories skippable:


For the same reason above. Now, players who read those stories once, can get the option to skip both of them the next time they play the same scene.

Aditional information


We are celebrating this new update with a 10% discount. If you are having problems with this update, don't forget to report us the bug on the forum. Also, in the meantime, you can revert to previous version running the beta version (password: ihatepayingtaxes). Have a great day / night, Kurisu ^^)/


[ 2016-08-16 05:58:32 CET ] [ Original post ]

Osozaki 遅咲き Late Blooming - First
Kurisu no Patto Developer
Kurisu no Patto Publisher
2016-06-25 Release
Game News Posts: 17
🎹🖱️Keyboard + Mouse
( reviews)
The Game includes VR Support
Public Linux Depots:
  • Osozaki 遅咲き Late Blooming - First Linux Depot [1.52 G]


Late Blooming is a romantic comedy about drama and tragedy set in Thais, a quiet little town lost in the world. You will have to play the role of the protagonist, an ordinary young man whose life has given him a second chance. Your mission will be to guide the protagonist in his decisions, and figure out the mysteries that hide inside the hearts of the three girls.



As in real life, our efforts can have unintended consequences; in the same way, Late Blooming incorporates a modality of decision that requires a much deeper analysis than simply choose a girl and wait for the desired event. Many decisions will require a choice between different moral values of equal caliber, or between different types of love: fraternal, romantic and sensual.




Features:
  • Deep personalities and character development.
  • 3 Main characters and 2 secondary characters (+ kočička).
  • 44 Facial expressions, 9 costumes, different poses.
  • 5 Romantic and non-romantic endings.
  • Choices greatly change the story.
  • More than 65.000 words (and more than 250.000 in all routes).
  • More than 70 CGs included variations.
  • Steam trading cards.




    Team:

    Direction, programming, script, production, art: Kurisu.
    Character design, sprites and CG: Nyatrix.
    Opening and PV artist: Teagirl-vn.
    CG artist and UI designer: Genacinth.
    CG artist: Atelier Astarotte.
    CG artist: Eminora.
    CG artist: Poopakoopa.
    CG artist: Tabithia.
    Cover artist: Funarie.
    Background artist, character design, fixes: KadajXxX.
    Background artist, fixes, CCPHIMS: Marta Stachowiak (Martith).
    Translation: Catalina Andrews.
    Translation: Kaiming Zou.


MINIMAL SETUP
  • Processor: 2 GhzMemory: 1 GB RAM
  • Memory: 1 GB RAM
  • Graphics: DirectX or OpenGL compatible card
  • Storage: 2 GB available space
RECOMMENDED SETUP
  • Processor: 2 Ghz
  • Graphics: DirectX or OpenGL compatible card
GAMEBILLET

[ 6102 ]

12.74$ (15%)
5.03$ (16%)
35.14$ (12%)
16.97$ (15%)
12.74$ (15%)
8.29$ (17%)
20.99$ (16%)
17.59$ (12%)
42.49$ (15%)
9.98$ (67%)
9.19$ (8%)
40.04$ (11%)
4.44$ (11%)
9.33$ (38%)
4.12$ (17%)
8.29$ (17%)
4.29$ (14%)
33.96$ (15%)
4.44$ (78%)
16.18$ (19%)
29.71$ (15%)
2.66$ (11%)
13.99$ (69%)
16.99$ (15%)
33.97$ (15%)
12.59$ (16%)
29.69$ (15%)
33.17$ (17%)
12.27$ (18%)
15.95$ (16%)
GAMERSGATE

[ 842 ]

6.38$ (57%)
0.85$ (91%)
8.5$ (66%)
1.0$ (80%)
0.43$ (91%)
1.06$ (79%)
8.49$ (58%)
6.96$ (83%)
2.76$ (79%)
6.0$ (80%)
11.99$ (60%)
5.31$ (79%)
18.74$ (25%)
0.6$ (91%)
2.7$ (86%)
0.9$ (92%)
1.02$ (91%)
0.6$ (91%)
0.53$ (92%)
0.85$ (83%)
0.85$ (91%)
2.55$ (83%)
1.28$ (91%)
5.1$ (74%)
11.69$ (42%)
0.37$ (63%)
0.43$ (91%)
2.55$ (79%)
6.07$ (53%)
0.5$ (49%)

FANATICAL BUNDLES

Time left:

11 days, 23 hours, 48 minutes


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18 days, 23 hours, 48 minutes


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7 days, 23 hours, 48 minutes


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4 days, 23 hours, 48 minutes


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35 days, 23 hours, 48 minutes


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356460 days, 15 hours, 48 minutes


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17 days, 23 hours, 48 minutes


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46 days, 23 hours, 48 minutes


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32 days, 23 hours, 48 minutes


HUMBLE BUNDLES

Time left:

1 days, 17 hours, 48 minutes


Time left:

6 days, 17 hours, 48 minutes


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8 days, 17 hours, 48 minutes


Time left:

13 days, 17 hours, 48 minutes

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