An update to Windlands has been released to Steam and will be automatically downloaded. We have decided to release this update today in order to gather further feedback on the Vive controllers updates. We are busy doing everything we can to help beginners, Give options and improve visual and haptic feedback in the hope we can crack the Vive controllers. Sadly, they were not designed well for locomotion and are not ideal, however, we think we are getting a great deal closer to an awesome experience with them, we will continue to strive and give you the best game we can.
Big Changes
- Vive Controller Changes, please see the VR section.
Changes
- You can now disable turning in the controls menu
- You can now disable strafing in the controls menu
- We have introduced a new controllers layout menu which we will improve in future versions, for now you can see the controller setup in text.
- You now receive an information message at the start of a new game before you have picked up your hooks, this should help with people who report their controllers are broken because the hooks are not working.
VR
- By default the Vive controller layout is set to “beginner”, in this mode you can only press to walk forwards, backwards and jump (by pressing the right pad). As you become confident we recommend you change to the “recommended” layout which includes strafe, our experience is players new to VR are finding locomotion too much for them, so this vastly improves the beginners experience, people soon find their legs and want better controls.
- Vive controllers now have haptic feedback for Walking, Landing and Hooking.
- Vive controllers now have floating text help, you can switch this off from the new Controller Layout Menu.
- Vive controllers now have a touch and press visualisation so you can see where your thumb is resting.
- We have renamed the touch to move (which makes beginners feel ill) to expert and recommend only those with VR legs and time to practice use this mode, people have completed the game with this mode so we know it gives full control but requires practice.
- We have updated the Oculus SDK to 1.3.2
[ 2016-04-21 16:51:41 CET ] [ Original post ]
An update to Windlands has been released to Steam and will be automatically downloaded. We have decided to release this update today in order to gather further feedback on the Vive controllers updates. We are busy doing everything we can to help beginners, Give options and improve visual and haptic feedback in the hope we can crack the Vive controllers. Sadly, they were not designed well for locomotion and are not ideal, however, we think we are getting a great deal closer to an awesome experience with them, we will continue to strive and give you the best game we can.
Big Changes
- Vive Controller Changes, please see the VR section.
Changes
- You can now disable turning in the controls menu
- You can now disable strafing in the controls menu
- We have introduced a new controllers layout menu which we will improve in future versions, for now you can see the controller setup in text.
- You now receive an information message at the start of a new game before you have picked up your hooks, this should help with people who report their controllers are broken because the hooks are not working.
VR
- By default the Vive controller layout is set to beginner, in this mode you can only press to walk forwards, backwards and jump (by pressing the right pad). As you become confident we recommend you change to the recommended layout which includes strafe, our experience is players new to VR are finding locomotion too much for them, so this vastly improves the beginners experience, people soon find their legs and want better controls.
- Vive controllers now have haptic feedback for Walking, Landing and Hooking.
- Vive controllers now have floating text help, you can switch this off from the new Controller Layout Menu.
- Vive controllers now have a touch and press visualisation so you can see where your thumb is resting.
- We have renamed the touch to move (which makes beginners feel ill) to expert and recommend only those with VR legs and time to practice use this mode, people have completed the game with this mode so we know it gives full control but requires practice.
- We have updated the Oculus SDK to 1.3.2
[ 2016-04-21 16:51:41 CET ] [ Original post ]
🎮 Full Controller Support
- Windlands Depot Linux 64-bit [1.01 G]
- Windlands - Original Soundtrack
A first person grappling hook exploration game.
Soar through the ruins of a fallen world and discover the secrets of the ancients. Windlands has been developed primarily for Virtual Reality headsets, but is also a great experience for those without headsets.
It appeals to those who want to explore the breathtaking vistas at a relaxing pace, while the challenging routes attract gamers who like to master the skill of soaring through the towering environments at top speed.
Gameplay Features
- Designed and built for Virtual Reality First.
- Grappling Hooks Focused Movement.
- Variety of expansive levels that reward exploration.
- Multiple routes provide a range of optional challenges.
- Optional Skill based, Speed Runs and Time Trials with Leaderboards.
- Goal Driven Gameplay with Easy (Hook Anything), Normal and Hard Modes.
- Collectibles that reward exploration and completionism.
- Calm, Positive, Pressure-Free, Non-Violent, Zen like relaxing play.
WARNING: Windlands is an intense (but awesome) experience in VR, it takes time to get your VR Legs, please take baby steps if you are sensitive to locomotion in VR play in very short sessions and perhaps try cages, sitting down and a controller if you are still effected, the second you feel a bit of nausea please stop and take a break
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
- Memory: 2 GB RAMStorage: 3 GB available space
- Storage: 3 GB available space
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