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Hi All, I just wanted to send out a quick note as we sit here in the Seattle airport on layover to San Francisco to say thank you for your support over the last few months as we've released this game and all that comes with this sort of thing. We're on our way to GDC because our project was nominated for the Independent Game Festival this year for Excellence in Narrative and Excellence in Audio. We're honored to be part of the festival, and we're looking forward to meeting more people at the IGF pavilion as we demo the game once more. We couldn't have completed this project without the support of our backers, and we couldn't have atteneded GDC without the generosity of a few who raised the funds for us to go! And, we wouldn't be able to continue making games with out the support of all of you! So, thank you! This is also a big week for the filmmakers of Thank you for Playing, who were able to raise the funds to release their film about our family and the game in theaters. The film will be premiering in NYC, San Francisco and Los Angeles on Friday. We hope to see some of you at GDC! -Ryan, Amy, Josh, Jon, Ryan C, Brock, and Mike
[ 2016-03-14 18:03:58 CET ] [ Original post ]
Hi All, I just wanted to send out a quick note as we sit here in the Seattle airport on layover to San Francisco to say thank you for your support over the last few months as we've released this game and all that comes with this sort of thing. We're on our way to GDC because our project was nominated for the Independent Game Festival this year for Excellence in Narrative and Excellence in Audio. We're honored to be part of the festival, and we're looking forward to meeting more people at the IGF pavilion as we demo the game once more. We couldn't have completed this project without the support of our backers, and we couldn't have atteneded GDC without the generosity of a few who raised the funds for us to go! And, we wouldn't be able to continue making games with out the support of all of you! So, thank you! This is also a big week for the filmmakers of Thank you for Playing, who were able to raise the funds to release their film about our family and the game in theaters. The film will be premiering in NYC, San Francisco and Los Angeles on Friday. We hope to see some of you at GDC! -Ryan, Amy, Josh, Jon, Ryan C, Brock, and Mike
[ 2016-03-14 18:03:58 CET ] [ Original post ]
We've released our first update with fixes. Please let us know immediately if you have any problems! This is our first one and we're still working on the kinks. We weren't able to get to all of your reported bugs, but we're working on them for the next release. Global Issues
- Inverted mouse and controller now functioning
- Removed the FPS label for f-key
- Player could get stuck on bridge in park
- Clicking fast while traveling over bridge could get player stuck in park
- Walking to the first voicemail too fast could get the camera locked
- Added another photo in the hallway
- Had to look too far up to trigger lights
- F key was triggering fog horn sound
- Bottle near Chair audio was very low.
- After first fireball, Joel's avatar was spawning under the ground
- Baby knight was spawning off screen
- Scorpion crawling through ground
- Player could get stuck coming in from window
- Player could get stuck between bathroom and room
[ 2016-01-31 20:19:16 CET ] [ Original post ]
We've released our first update with fixes. Please let us know immediately if you have any problems! This is our first one and we're still working on the kinks. We weren't able to get to all of your reported bugs, but we're working on them for the next release. Global Issues
- Inverted mouse and controller now functioning
- Removed the FPS label for f-key
- Player could get stuck on bridge in park
- Clicking fast while traveling over bridge could get player stuck in park
- Walking to the first voicemail too fast could get the camera locked
- Added another photo in the hallway
- Had to look too far up to trigger lights
- F key was triggering fog horn sound
- Bottle near Chair audio was very low.
- After first fireball, Joel's avatar was spawning under the ground
- Baby knight was spawning off screen
- Scorpion crawling through ground
- Player could get stuck coming in from window
- Player could get stuck between bathroom and room
[ 2016-01-31 20:19:16 CET ] [ Original post ]
That Dragon, Cancer is Now Available on Steam!
An immersive, narrative videogame that retells Joel Greens 4-year fight against cancer through about two hours of poetic, imaginative gameplay that explores themes of faith, hope and love.
[ 2016-01-12 08:01:06 CET ] [ Original post ]
🎮 Full Controller Support
- That Dragon, Cancer Depot - Linux Universal [4.56 G]
A videogame developer's love letter to his son; an immersive narrative driven experience to memorialize Joel Green and, through his story, honor the many he represents. That Dragon, Cancer is a poetic and playful interactive retelling of Joel’s 4-year fight against cancer.
Using a mix of first-person and third-person perspective, and point-and-click interaction, this two-hour narrative experience invites the player to slow down and immerse themselves in a deeply personal memoir featuring audio taken from home videos, spoken word poetry, and themes of faith, hope, despair, helplessness and love, along with in-game tributes to the loved ones of over 200 of our Kickstarter backers.
Can you find hope in the face of death?
Note: Thank You For Playing is an independent project, produced and directed by Malika Zouhali-Worrall and David Osit. The Green family along with the rest of the Numinous team did not produce the film, but they are very honored to be the subjects of the film.
- OS: Tested on Ubuntu 14.04. 15.04. 15.10 / Latest Steam OS
- Processor: 1.80GHz dual core processor
- Graphics: Video card with 512MB of VRAMSound Card: Yes (Headphones highly recommended)
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